Add a better mossycobble texture
[oweals/minetest_game.git] / mods / default / mapgen.lua
index e7663f2a2db39e7e61a6d80cab497d21e779f272..a5e61585ed80a31684a2ad71441a89cca3e7a006 100644 (file)
@@ -8,6 +8,8 @@ minetest.register_alias("mapgen_air", "air")
 minetest.register_alias("mapgen_stone", "default:stone")
 minetest.register_alias("mapgen_tree", "default:tree")
 minetest.register_alias("mapgen_leaves", "default:leaves")
+minetest.register_alias("mapgen_jungletree", "default:jungletree")
+minetest.register_alias("mapgen_jungleleaves", "default:jungleleaves")
 minetest.register_alias("mapgen_apple", "default:apple")
 minetest.register_alias("mapgen_water_source", "default:water_source")
 minetest.register_alias("mapgen_dirt", "default:dirt")
@@ -29,7 +31,7 @@ minetest.register_alias("mapgen_desert_stone", "default:desert_stone")
 -- Ore generation
 --
 
-local function generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, ore_per_chunk, height_min, height_max)
+function default.generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, chunk_size, ore_per_chunk, height_min, height_max)
        if maxp.y < height_min or minp.y > height_max then
                return
        end
@@ -38,10 +40,6 @@ local function generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume,
        local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
        local pr = PseudoRandom(seed)
        local num_chunks = math.floor(chunks_per_volume * volume)
-       local chunk_size = 3
-       if ore_per_chunk <= 4 then
-               chunk_size = 2
-       end
        local inverse_chance = math.floor(chunk_size*chunk_size*chunk_size / ore_per_chunk)
        --print("generate_ore num_chunks: "..dump(num_chunks))
        for i=1,num_chunks do
@@ -73,22 +71,91 @@ end
 function default.make_papyrus(pos, size)
        for y=0,size-1 do
                local p = {x=pos.x, y=pos.y+y, z=pos.z}
-               minetest.env:set_node(p, {name="default:papyrus"})
+               local nn = minetest.env:get_node(p).name
+               if minetest.registered_nodes[nn] and
+                       minetest.registered_nodes[nn].buildable_to then
+                       minetest.env:set_node(p, {name="default:papyrus"})
+               else
+                       return
+               end
        end
 end
 
 function default.make_cactus(pos, size)
        for y=0,size-1 do
                local p = {x=pos.x, y=pos.y+y, z=pos.z}
-               minetest.env:set_node(p, {name="default:cactus"})
+               local nn = minetest.env:get_node(p).name
+               if minetest.registered_nodes[nn] and
+                       minetest.registered_nodes[nn].buildable_to then
+                       minetest.env:set_node(p, {name="default:cactus"})
+               else
+                       return
+               end
+       end
+end
+
+-- facedir: 0/1/2/3 (head node facedir value)
+-- length: length of rainbow tail
+function default.make_nyancat(pos, facedir, length)
+       local tailvec = {x=0, y=0, z=0}
+       if facedir == 0 then
+               tailvec.z = 1
+       elseif facedir == 1 then
+               tailvec.x = 1
+       elseif facedir == 2 then
+               tailvec.z = -1
+       elseif facedir == 3 then
+               tailvec.x = -1
+       else
+               print("default.make_nyancat(): Invalid facedir: "+dump(facedir))
+               facedir = 0
+               tailvec.z = 1
+       end
+       local p = {x=pos.x, y=pos.y, z=pos.z}
+       minetest.env:set_node(p, {name="default:nyancat", param2=facedir})
+       for i=1,length do
+               p.x = p.x + tailvec.x
+               p.z = p.z + tailvec.z
+               minetest.env:set_node(p, {name="default:nyancat_rainbow"})
+       end
+end
+
+function generate_nyancats(seed, minp, maxp)
+       local height_min = -31000
+       local height_max = -32
+       if maxp.y < height_min or minp.y > height_max then
+               return
+       end
+       local y_min = math.max(minp.y, height_min)
+       local y_max = math.min(maxp.y, height_max)
+       local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
+       local pr = PseudoRandom(seed + 9324342)
+       local max_num_nyancats = math.floor(volume / (16*16*16))
+       for i=1,max_num_nyancats do
+               if pr:next(0, 1000) == 0 then
+                       local x0 = pr:next(minp.x, maxp.x)
+                       local y0 = pr:next(minp.y, maxp.y)
+                       local z0 = pr:next(minp.z, maxp.z)
+                       local p0 = {x=x0, y=y0, z=z0}
+                       default.make_nyancat(p0, pr:next(0,3), pr:next(3,15))
+               end
        end
 end
 
 minetest.register_on_generated(function(minp, maxp, seed)
-       generate_ore("default:stone_with_coal", "default:stone", minp, maxp, seed,   1/8/8/8,    5, -31000,  64)
-       generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+1, 1/16/16/16, 5,   -5,   7)
-       generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+2, 1/12/12/12, 5, -16,   -5)
-       generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+3, 1/9/9/9,    5, -31000, -17)
+       -- Generate regular ores
+       default.generate_ore("default:stone_with_coal", "default:stone", minp, maxp, seed+0, 1/8/8/8,    3, 8, -31000,  64)
+       default.generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+1, 1/12/12/12, 2, 3,    -15,   2)
+       default.generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+2, 1/9/9/9,    3, 5,    -63, -16)
+       default.generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+3, 1/7/7/7,    3, 5, -31000, -64)
+       
+       default.generate_ore("default:stone_with_mese", "default:stone", minp, maxp, seed+4, 1/16/16/16, 2, 3,   -127,  -64)
+       default.generate_ore("default:stone_with_mese", "default:stone", minp, maxp, seed+5, 1/9/9/9,    3, 5, -31000, -128)
+       default.generate_ore("default:mese",            "default:stone", minp, maxp, seed+8, 1/16/16/16, 2, 3, -31000,-1024)
+       
+       default.generate_ore("default:stone_with_coal", "default:stone", minp, maxp, seed+7, 1/24/24/24, 6,27, -31000,  0)
+       default.generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+6, 1/24/24/24, 6,27, -31000, -64)
+
        if maxp.y >= 2 and minp.y <= 0 then
                -- Generate clay
                -- Assume X and Z lengths are equal
@@ -183,6 +250,57 @@ minetest.register_on_generated(function(minp, maxp, seed)
                        end
                end
                end
+               -- Generate grass
+               local perlin1 = minetest.env:get_perlin(329, 3, 0.6, 100)
+               -- Assume X and Z lengths are equal
+               local divlen = 16
+               local divs = (maxp.x-minp.x)/divlen+1;
+               for divx=0,divs-1 do
+               for divz=0,divs-1 do
+                       local x0 = minp.x + math.floor((divx+0)*divlen)
+                       local z0 = minp.z + math.floor((divz+0)*divlen)
+                       local x1 = minp.x + math.floor((divx+1)*divlen)
+                       local z1 = minp.z + math.floor((divz+1)*divlen)
+                       -- Determine grass amount from perlin noise
+                       local grass_amount = math.floor(perlin1:get2d({x=x0, y=z0}) ^ 3 * 9)
+                       -- Find random positions for grass based on this random
+                       local pr = PseudoRandom(seed+1)
+                       for i=0,grass_amount do
+                               local x = pr:next(x0, x1)
+                               local z = pr:next(z0, z1)
+                               -- Find ground level (0...15)
+                               local ground_y = nil
+                               for y=30,0,-1 do
+                                       if minetest.env:get_node({x=x,y=y,z=z}).name ~= "air" then
+                                               ground_y = y
+                                               break
+                                       end
+                               end
+                               
+                               if ground_y then
+                                       local p = {x=x,y=ground_y+1,z=z}
+                                       local nn = minetest.env:get_node(p).name
+                                       -- Check if the node can be replaced
+                                       if minetest.registered_nodes[nn] and
+                                               minetest.registered_nodes[nn].buildable_to then
+                                               nn = minetest.env:get_node({x=x,y=ground_y,z=z}).name
+                                               -- If desert sand, add dry shrub
+                                               if nn == "default:desert_sand" then
+                                                       minetest.env:set_node(p,{name="default:dry_shrub"})
+                                                       
+                                               -- If dirt with grass, add grass
+                                               elseif nn == "default:dirt_with_grass" then
+                                                       minetest.env:set_node(p,{name="default:grass_"..pr:next(1, 5)})
+                                               end
+                                       end
+                               end
+                               
+                       end
+               end
+               end
        end
+
+       -- Generate nyan cats
+       generate_nyancats(seed, minp, maxp)
 end)