minetest.register_alias("mapgen_stone", "default:stone")
minetest.register_alias("mapgen_tree", "default:tree")
minetest.register_alias("mapgen_leaves", "default:leaves")
+minetest.register_alias("mapgen_jungletree", "default:jungletree")
+minetest.register_alias("mapgen_jungleleaves", "default:jungleleaves")
minetest.register_alias("mapgen_apple", "default:apple")
minetest.register_alias("mapgen_water_source", "default:water_source")
minetest.register_alias("mapgen_dirt", "default:dirt")
-- Ore generation
--
-local function generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, chunk_size, ore_per_chunk, height_min, height_max)
+function default.generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, chunk_size, ore_per_chunk, height_min, height_max)
if maxp.y < height_min or minp.y > height_max then
return
end
minetest.register_on_generated(function(minp, maxp, seed)
-- Generate regular ores
- generate_ore("default:stone_with_coal", "default:stone", minp, maxp, seed+0, 1/8/8/8, 3, 8, -31000, 64)
- generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+1, 1/12/12/12, 2, 3, -15, 2)
- generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+2, 1/9/9/9, 3, 5, -63, -16)
- generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+3, 1/7/7/7, 3, 5, -31000, -64)
- generate_ore("default:mese", "default:stone", minp, maxp, seed+4, 1/16/16/16, 2, 3, -127, -64)
- generate_ore("default:mese", "default:stone", minp, maxp, seed+5, 1/9/9/9, 3, 5, -31000,-128)
+ default.generate_ore("default:stone_with_coal", "default:stone", minp, maxp, seed+0, 1/8/8/8, 3, 8, -31000, 64)
+ default.generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+1, 1/12/12/12, 2, 3, -15, 2)
+ default.generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+2, 1/9/9/9, 3, 5, -63, -16)
+ default.generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+3, 1/7/7/7, 3, 5, -31000, -64)
- generate_ore("default:stone_with_coal", "default:stone", minp, maxp, seed+7, 1/24/24/24, 6,27, -31000, 0)
- generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+6, 1/24/24/24, 6,27, -31000, -64)
+ default.generate_ore("default:stone_with_mese", "default:stone", minp, maxp, seed+4, 1/16/16/16, 2, 3, -127, -64)
+ default.generate_ore("default:stone_with_mese", "default:stone", minp, maxp, seed+5, 1/9/9/9, 3, 5, -31000, -128)
+ default.generate_ore("default:mese", "default:stone", minp, maxp, seed+8, 1/16/16/16, 2, 3, -31000,-1024)
+
+ default.generate_ore("default:stone_with_coal", "default:stone", minp, maxp, seed+7, 1/24/24/24, 6,27, -31000, 0)
+ default.generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+6, 1/24/24/24, 6,27, -31000, -64)
if maxp.y >= 2 and minp.y <= 0 then
-- Generate clay
end
end
end
- -- Generate dry shrubs
+ -- Generate grass
local perlin1 = minetest.env:get_perlin(329, 3, 0.6, 100)
-- Assume X and Z lengths are equal
local divlen = 16
local z0 = minp.z + math.floor((divz+0)*divlen)
local x1 = minp.x + math.floor((divx+1)*divlen)
local z1 = minp.z + math.floor((divz+1)*divlen)
- -- Determine cactus amount from perlin noise
- local cactus_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 5 + 0)
- -- Find random positions for cactus based on this random
+ -- Determine grass amount from perlin noise
+ local grass_amount = math.floor(perlin1:get2d({x=x0, y=z0}) ^ 3 * 9)
+ -- Find random positions for grass based on this random
local pr = PseudoRandom(seed+1)
- for i=0,cactus_amount do
+ for i=0,grass_amount do
local x = pr:next(x0, x1)
local z = pr:next(z0, z1)
-- Find ground level (0...15)
break
end
end
- -- If desert sand, make cactus
- if ground_y and minetest.env:get_node({x=x,y=ground_y,z=z}).name == "default:desert_sand" then
- minetest.env:set_node({x=x,y=ground_y+1,z=z}, {name="default:dry_shrub"})
+
+ if ground_y then
+ local p = {x=x,y=ground_y+1,z=z}
+ local nn = minetest.env:get_node(p).name
+ -- Check if the node can be replaced
+ if minetest.registered_nodes[nn] and
+ minetest.registered_nodes[nn].buildable_to then
+ nn = minetest.env:get_node({x=x,y=ground_y,z=z}).name
+ -- If desert sand, add dry shrub
+ if nn == "default:desert_sand" then
+ minetest.env:set_node(p,{name="default:dry_shrub"})
+
+ -- If dirt with grass, add grass
+ elseif nn == "default:dirt_with_grass" then
+ minetest.env:set_node(p,{name="default:grass_"..pr:next(1, 5)})
+ end
+ end
end
+
end
end
end