--- minetest/default/mapgen.lua
+-- mods/default/mapgen.lua
--
-- Aliases for map generator outputs
--
-minetest.register_alias("mapgen_air", "air")
minetest.register_alias("mapgen_stone", "default:stone")
minetest.register_alias("mapgen_tree", "default:tree")
minetest.register_alias("mapgen_leaves", "default:leaves")
minetest.register_alias("mapgen_mese", "default:mese")
minetest.register_alias("mapgen_desert_sand", "default:desert_sand")
minetest.register_alias("mapgen_desert_stone", "default:desert_stone")
+minetest.register_alias("mapgen_stair_cobble", "stairs:stair_cobble")
--
-- Ore generation
})
end
+minetest.register_ore({
+ ore_type = "scatter",
+ ore = "default:clay",
+ wherein = "default:sand",
+ clust_scarcity = 15*15*15,
+ clust_num_ores = 64,
+ clust_size = 5,
+ height_max = 0,
+ height_min = -10,
+})
+
function default.generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, chunk_size, ore_per_chunk, height_min, height_max)
minetest.log('action', "WARNING: default.generate_ore is deprecated")
local y2 = y0+y1
local z2 = z0+z1
local p2 = {x=x2, y=y2, z=z2}
- if minetest.env:get_node(p2).name == wherein then
- minetest.env:set_node(p2, {name=name})
+ if minetest.get_node(p2).name == wherein then
+ minetest.set_node(p2, {name=name})
end
end
end
function default.make_papyrus(pos, size)
for y=0,size-1 do
local p = {x=pos.x, y=pos.y+y, z=pos.z}
- local nn = minetest.env:get_node(p).name
+ local nn = minetest.get_node(p).name
if minetest.registered_nodes[nn] and
minetest.registered_nodes[nn].buildable_to then
- minetest.env:set_node(p, {name="default:papyrus"})
+ minetest.set_node(p, {name="default:papyrus"})
else
return
end
function default.make_cactus(pos, size)
for y=0,size-1 do
local p = {x=pos.x, y=pos.y+y, z=pos.z}
- local nn = minetest.env:get_node(p).name
+ local nn = minetest.get_node(p).name
if minetest.registered_nodes[nn] and
minetest.registered_nodes[nn].buildable_to then
- minetest.env:set_node(p, {name="default:cactus"})
+ minetest.set_node(p, {name="default:cactus"})
else
return
end
elseif facedir == 3 then
tailvec.x = -1
else
- print("default.make_nyancat(): Invalid facedir: "+dump(facedir))
+ --print("default.make_nyancat(): Invalid facedir: "+dump(facedir))
facedir = 0
tailvec.z = 1
end
local p = {x=pos.x, y=pos.y, z=pos.z}
- minetest.env:set_node(p, {name="default:nyancat", param2=facedir})
+ minetest.set_node(p, {name="default:nyancat", param2=facedir})
for i=1,length do
p.x = p.x + tailvec.x
p.z = p.z + tailvec.z
- minetest.env:set_node(p, {name="default:nyancat_rainbow"})
+ minetest.set_node(p, {name="default:nyancat_rainbow", param2=facedir})
end
end
minetest.register_on_generated(function(minp, maxp, seed)
if maxp.y >= 2 and minp.y <= 0 then
- -- Generate clay
- -- Assume X and Z lengths are equal
- local divlen = 4
- local divs = (maxp.x-minp.x)/divlen+1;
- for divx=0+1,divs-1-1 do
- for divz=0+1,divs-1-1 do
- local cx = minp.x + math.floor((divx+0.5)*divlen)
- local cz = minp.z + math.floor((divz+0.5)*divlen)
- if minetest.env:get_node({x=cx,y=1,z=cz}).name == "default:water_source" and
- minetest.env:get_node({x=cx,y=0,z=cz}).name == "default:sand" then
- local is_shallow = true
- local num_water_around = 0
- if minetest.env:get_node({x=cx-divlen*2,y=1,z=cz+0}).name == "default:water_source" then
- num_water_around = num_water_around + 1 end
- if minetest.env:get_node({x=cx+divlen*2,y=1,z=cz+0}).name == "default:water_source" then
- num_water_around = num_water_around + 1 end
- if minetest.env:get_node({x=cx+0,y=1,z=cz-divlen*2}).name == "default:water_source" then
- num_water_around = num_water_around + 1 end
- if minetest.env:get_node({x=cx+0,y=1,z=cz+divlen*2}).name == "default:water_source" then
- num_water_around = num_water_around + 1 end
- if num_water_around >= 2 then
- is_shallow = false
- end
- if is_shallow then
- for x1=-divlen,divlen do
- for z1=-divlen,divlen do
- if minetest.env:get_node({x=cx+x1,y=0,z=cz+z1}).name == "default:sand" then
- minetest.env:set_node({x=cx+x1,y=0,z=cz+z1}, {name="default:clay"})
- end
- end
- end
- end
- end
- end
- end
-- Generate papyrus
- local perlin1 = minetest.env:get_perlin(354, 3, 0.7, 100)
+ local perlin1 = minetest.get_perlin(354, 3, 0.7, 100)
-- Assume X and Z lengths are equal
local divlen = 8
local divs = (maxp.x-minp.x)/divlen+1;
for i=0,papyrus_amount do
local x = pr:next(x0, x1)
local z = pr:next(z0, z1)
- if minetest.env:get_node({x=x,y=1,z=z}).name == "default:dirt_with_grass" and
- minetest.env:find_node_near({x=x,y=1,z=z}, 1, "default:water_source") then
+ if minetest.get_node({x=x,y=1,z=z}).name == "default:dirt_with_grass" and
+ minetest.find_node_near({x=x,y=1,z=z}, 1, "default:water_source") then
default.make_papyrus({x=x,y=2,z=z}, pr:next(2, 4))
end
end
end
end
-- Generate cactuses
- local perlin1 = minetest.env:get_perlin(230, 3, 0.6, 100)
+ local perlin1 = minetest.get_perlin(230, 3, 0.6, 100)
-- Assume X and Z lengths are equal
local divlen = 16
local divs = (maxp.x-minp.x)/divlen+1;
-- Find ground level (0...15)
local ground_y = nil
for y=30,0,-1 do
- if minetest.env:get_node({x=x,y=y,z=z}).name ~= "air" then
+ if minetest.get_node({x=x,y=y,z=z}).name ~= "air" then
ground_y = y
break
end
end
-- If desert sand, make cactus
- if ground_y and minetest.env:get_node({x=x,y=ground_y,z=z}).name == "default:desert_sand" then
+ if ground_y and minetest.get_node({x=x,y=ground_y,z=z}).name == "default:desert_sand" then
default.make_cactus({x=x,y=ground_y+1,z=z}, pr:next(3, 4))
end
end
end
end
-- Generate grass
- local perlin1 = minetest.env:get_perlin(329, 3, 0.6, 100)
+ local perlin1 = minetest.get_perlin(329, 3, 0.6, 100)
-- Assume X and Z lengths are equal
local divlen = 16
local divs = (maxp.x-minp.x)/divlen+1;
-- Find ground level (0...15)
local ground_y = nil
for y=30,0,-1 do
- if minetest.env:get_node({x=x,y=y,z=z}).name ~= "air" then
+ if minetest.get_node({x=x,y=y,z=z}).name ~= "air" then
ground_y = y
break
end
if ground_y then
local p = {x=x,y=ground_y+1,z=z}
- local nn = minetest.env:get_node(p).name
+ local nn = minetest.get_node(p).name
-- Check if the node can be replaced
if minetest.registered_nodes[nn] and
minetest.registered_nodes[nn].buildable_to then
- nn = minetest.env:get_node({x=x,y=ground_y,z=z}).name
+ nn = minetest.get_node({x=x,y=ground_y,z=z}).name
-- If desert sand, add dry shrub
if nn == "default:desert_sand" then
- minetest.env:set_node(p,{name="default:dry_shrub"})
+ minetest.set_node(p,{name="default:dry_shrub"})
-- If dirt with grass, add grass
elseif nn == "default:dirt_with_grass" then
- minetest.env:set_node(p,{name="default:grass_"..pr:next(1, 5)})
+ minetest.set_node(p,{name="default:grass_"..pr:next(1, 5)})
end
end
end