Give 24 rails per craft instead of 15
[oweals/minetest_game.git] / mods / default / mapgen.lua
index 16150d0f58f3b39cc2ed9284447e8cf73c29c1be..3dc6f611e893c4c5b09d506953d816dea87409e6 100644 (file)
--- minetest/default/mapgen.lua
-
 --
 -- Aliases for map generator outputs
 --
 
-minetest.register_alias("mapgen_air", "air")
+
 minetest.register_alias("mapgen_stone", "default:stone")
-minetest.register_alias("mapgen_tree", "default:tree")
-minetest.register_alias("mapgen_leaves", "default:leaves")
-minetest.register_alias("mapgen_apple", "default:apple")
-minetest.register_alias("mapgen_water_source", "default:water_source")
 minetest.register_alias("mapgen_dirt", "default:dirt")
+minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass")
 minetest.register_alias("mapgen_sand", "default:sand")
-minetest.register_alias("mapgen_gravel", "default:gravel")
-minetest.register_alias("mapgen_clay", "default:clay")
+minetest.register_alias("mapgen_water_source", "default:water_source")
+minetest.register_alias("mapgen_river_water_source", "default:river_water_source")
 minetest.register_alias("mapgen_lava_source", "default:lava_source")
+minetest.register_alias("mapgen_gravel", "default:gravel")
+minetest.register_alias("mapgen_desert_stone", "default:desert_stone")
+minetest.register_alias("mapgen_desert_sand", "default:desert_sand")
+minetest.register_alias("mapgen_dirt_with_snow", "default:dirt_with_snow")
+minetest.register_alias("mapgen_snowblock", "default:snowblock")
+minetest.register_alias("mapgen_snow", "default:snow")
+minetest.register_alias("mapgen_ice", "default:ice")
+minetest.register_alias("mapgen_sandstone", "default:sandstone")
+
+minetest.register_alias("mapgen_tree", "default:tree")
+minetest.register_alias("mapgen_leaves", "default:leaves")
+minetest.register_alias("mapgen_apple", "default:apple")
+minetest.register_alias("mapgen_jungletree", "default:jungletree")
+minetest.register_alias("mapgen_jungleleaves", "default:jungleleaves")
+minetest.register_alias("mapgen_junglegrass", "default:junglegrass")
+minetest.register_alias("mapgen_pinetree", "default:pinetree")
+minetest.register_alias("mapgen_pine_needles", "default:pine_needles")
+
 minetest.register_alias("mapgen_cobble", "default:cobble")
+minetest.register_alias("mapgen_stair_cobble", "stairs:stair_cobble")
 minetest.register_alias("mapgen_mossycobble", "default:mossycobble")
-minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass")
-minetest.register_alias("mapgen_junglegrass", "default:junglegrass")
-minetest.register_alias("mapgen_stone_with_coal", "default:stone_with_coal")
-minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron")
-minetest.register_alias("mapgen_mese", "default:mese")
-minetest.register_alias("mapgen_desert_sand", "default:desert_sand")
-minetest.register_alias("mapgen_desert_stone", "default:desert_stone")
+minetest.register_alias("mapgen_sandstonebrick", "default:sandstonebrick")
+minetest.register_alias("mapgen_stair_sandstonebrick", "stairs:stair_sandstonebrick")
+
+
+--
+-- Register ores
+--
+
+
+-- Blob ore first to avoid other ores inside blobs
+
+function default.register_ores()
+       minetest.register_ore({ 
+               ore_type         = "blob",
+               ore              = "default:clay",
+               wherein          = {"default:sand"},
+               clust_scarcity   = 24*24*24,
+               clust_size       = 7,
+               y_min            = -15,
+               y_max            = 0,
+               noise_threshhold = 0,
+               noise_params     = {
+                       offset=0.35,
+                       scale=0.2,
+                       spread={x=5, y=5, z=5},
+                       seed=-316,
+                       octaves=1,
+                       persist=0.5
+               },
+       })
+
+       minetest.register_ore({ 
+               ore_type         = "blob",
+               ore              = "default:sand",
+               wherein          = {"default:stone"},
+               clust_scarcity   = 24*24*24,
+               clust_size       = 7,
+               y_min            = -63,
+               y_max            = 4,
+               noise_threshhold = 0,
+               noise_params     = {
+                       offset=0.35,
+                       scale=0.2,
+                       spread={x=5, y=5, z=5},
+                       seed=2316,
+                       octaves=1,
+                       persist=0.5
+               },
+       })
+
+       minetest.register_ore({
+               ore_type         = "blob",
+               ore              = "default:dirt",
+               wherein          = {"default:stone"},
+               clust_scarcity   = 24*24*24,
+               clust_size       = 7,
+               y_min            = -63,
+               y_max            = 31000,
+               noise_threshhold = 0,
+               noise_params     = {
+                       offset=0.35,
+                       scale=0.2,
+                       spread={x=5, y=5, z=5},
+                       seed=17676,
+                       octaves=1,
+                       persist=0.5
+               },
+       })
+
+       minetest.register_ore({
+               ore_type         = "blob",
+               ore              = "default:gravel",
+               wherein          = {"default:stone"},
+               clust_scarcity   = 24*24*24,
+               clust_size       = 7,
+               y_min            = -31000,
+               y_max            = 31000,
+               noise_threshhold = 0,
+               noise_params     = {
+                       offset=0.35,
+                       scale=0.2,
+                       spread={x=5, y=5, z=5},
+                       seed=766,
+                       octaves=1,
+                       persist=0.5
+               },
+       })
+
+       minetest.register_ore({
+               ore_type       = "scatter",
+               ore            = "default:stone_with_coal",
+               wherein        = "default:stone",
+               clust_scarcity = 8*8*8,
+               clust_num_ores = 8,
+               clust_size     = 3,
+               y_min          = -31000,
+               y_max          = 64,
+       })
+
+       minetest.register_ore({
+               ore_type       = "scatter",
+               ore            = "default:stone_with_coal",
+               wherein        = "default:stone",
+               clust_scarcity = 24*24*24,
+               clust_num_ores = 27,
+               clust_size     = 6,
+               y_min          = -31000,
+               y_max          = 0,
+       })
+
+       minetest.register_ore({
+               ore_type       = "scatter",
+               ore            = "default:stone_with_iron",
+               wherein        = "default:stone",
+               clust_scarcity = 12*12*12,
+               clust_num_ores = 3,
+               clust_size     = 2,
+               y_min          = -15,
+               y_max          = 2,
+       })
+
+       minetest.register_ore({
+               ore_type       = "scatter",
+               ore            = "default:stone_with_iron",
+               wherein        = "default:stone",
+               clust_scarcity = 9*9*9,
+               clust_num_ores = 5,
+               clust_size     = 3,
+               y_min          = -63,
+               y_max          = -16,
+       })
+
+       minetest.register_ore({
+               ore_type       = "scatter",
+               ore            = "default:stone_with_iron",
+               wherein        = "default:stone",
+               clust_scarcity = 7*7*7,
+               clust_num_ores = 5,
+               clust_size     = 3,
+               y_min          = -31000,
+               y_max          = -64,
+       })
+
+       minetest.register_ore({
+               ore_type       = "scatter",
+               ore            = "default:stone_with_iron",
+               wherein        = "default:stone",
+               clust_scarcity = 24*24*24,
+               clust_num_ores = 27,
+               clust_size     = 6,
+               y_min          = -31000,
+               y_max          = -64,
+       })
+
+       minetest.register_ore({
+               ore_type       = "scatter",
+               ore            = "default:stone_with_mese",
+               wherein        = "default:stone",
+               clust_scarcity = 18*18*18,
+               clust_num_ores = 3,
+               clust_size     = 2,
+               y_min          = -255,
+               y_max          = -64,
+       })
+
+       minetest.register_ore({
+               ore_type       = "scatter",
+               ore            = "default:stone_with_mese",
+               wherein        = "default:stone",
+               clust_scarcity = 14*14*14,
+               clust_num_ores = 5,
+               clust_size     = 3,
+               y_min          = -31000,
+               y_max          = -256,
+       })
+
+       minetest.register_ore({
+               ore_type       = "scatter",
+               ore            = "default:mese",
+               wherein        = "default:stone",
+               clust_scarcity = 36*36*36,
+               clust_num_ores = 3,
+               clust_size     = 2,
+               y_min          = -31000,
+               y_max          = -1024,
+       })
+
+       minetest.register_ore({
+               ore_type       = "scatter",
+               ore            = "default:stone_with_gold",
+               wherein        = "default:stone",
+               clust_scarcity = 15*15*15,
+               clust_num_ores = 3,
+               clust_size     = 2,
+               y_min          = -255,
+               y_max          = -64,
+       })
+
+       minetest.register_ore({
+               ore_type       = "scatter",
+               ore            = "default:stone_with_gold",
+               wherein        = "default:stone",
+               clust_scarcity = 13*13*13,
+               clust_num_ores = 5,
+               clust_size     = 3,
+               y_min          = -31000,
+               y_max          = -256,
+       })
+
+       minetest.register_ore({
+               ore_type       = "scatter",
+               ore            = "default:stone_with_diamond",
+               wherein        = "default:stone",
+               clust_scarcity = 17*17*17,
+               clust_num_ores = 4,
+               clust_size     = 3,
+               y_min          = -255,
+               y_max          = -128,
+       })
+
+       minetest.register_ore({
+               ore_type       = "scatter",
+               ore            = "default:stone_with_diamond",
+               wherein        = "default:stone",
+               clust_scarcity = 15*15*15,
+               clust_num_ores = 4,
+               clust_size     = 3,
+               y_min          = -31000,
+               y_max          = -256,
+       })
+
+       minetest.register_ore({
+               ore_type       = "scatter",
+               ore            = "default:stone_with_copper",
+               wherein        = "default:stone",
+               clust_scarcity = 12*12*12,
+               clust_num_ores = 4,
+               clust_size     = 3,
+               y_min          = -63,
+               y_max          = -16,
+       })
+
+       minetest.register_ore({
+               ore_type       = "scatter",
+               ore            = "default:stone_with_copper",
+               wherein        = "default:stone",
+               clust_scarcity = 9*9*9,
+               clust_num_ores = 5,
+               clust_size     = 3,
+               y_min          = -31000,
+               y_max          = -64,
+       })
+end
+
+
+--
+-- Register biomes
+--
+
+
+function default.register_biomes()
+       minetest.clear_registered_biomes()
+
+       minetest.register_biome({
+               name = "default:grassland",
+               --node_dust = "",
+               node_top = "default:dirt_with_grass",
+               depth_top = 1,
+               node_filler = "default:dirt",
+               depth_filler = 1,
+               --node_stone = "",
+               --node_water_top = "",
+               --depth_water_top = ,
+               --node_water = "",
+               y_min = 5,
+               y_max = 31000,
+               heat_point = 50,
+               humidity_point = 50,
+       })
+
+       minetest.register_biome({
+               name = "default:grassland_ocean",
+               --node_dust = "",
+               node_top = "default:sand",
+               depth_top = 1,
+               node_filler = "default:sand",
+               depth_filler = 2,
+               --node_stone = "",
+               --node_water_top = "",
+               --depth_water_top = ,
+               --node_water = "",
+               y_min = -31000,
+               y_max = 4,
+               heat_point = 50,
+               humidity_point = 50,
+       })
+end
+
 
 --
--- Ore generation
+-- Register mgv6 decorations
 --
 
-local function generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, ore_per_chunk, height_min, height_max)
+
+function default.register_mgv6_decorations()
+
+       -- Papyrus
+
+       minetest.register_decoration({
+               deco_type = "simple",
+               place_on = {"default:dirt_with_grass"},
+               sidelen = 8,
+               noise_params = {
+                       offset = -0.3,
+                       scale = 0.7,
+                       spread = {x=100, y=100, z=100},
+                       seed = 354,
+                       octaves = 3,
+                       persist = 0.7
+               },
+               y_min = 1,
+               y_max = 1,
+               decoration = "default:papyrus",
+               height = 2,
+               height_max = 4,
+               spawn_by = "default:water_source",
+               num_spawn_by = 1,
+       })
+
+       -- Cacti
+
+       minetest.register_decoration({
+               deco_type = "simple",
+               place_on = {"default:desert_sand"},
+               sidelen = 16,
+               noise_params = {
+                       offset = -0.012,
+                       scale = 0.024,
+                       spread = {x=100, y=100, z=100},
+                       seed = 230,
+                       octaves = 3,
+                       persist = 0.6
+               },
+               y_min = 1,
+               y_max = 30,
+               decoration = "default:cactus",
+               height = 3,
+               height_max = 4,
+       })
+
+       -- Grasses
+
+       for length = 1, 5 do
+               minetest.register_decoration({
+                       deco_type = "simple",
+                       place_on = {"default:dirt_with_grass"},
+                       sidelen = 16,
+                       noise_params = {
+                               offset = 0,
+                               scale = 0.007,
+                               spread = {x=100, y=100, z=100},
+                               seed = 329,
+                               octaves = 3,
+                               persist = 0.6
+                       },
+                       y_min = 1,
+                       y_max = 30,
+                       decoration = "default:grass_"..length,
+               })
+       end
+
+       -- Dry shrubs
+
+       minetest.register_decoration({
+               deco_type = "simple",
+               place_on = {"default:desert_sand", "default:dirt_with_snow"},
+               sidelen = 16,
+               noise_params = {
+                       offset = 0,
+                       scale = 0.035,
+                       spread = {x=100, y=100, z=100},
+                       seed = 329,
+                       octaves = 3,
+                       persist = 0.6
+               },
+               y_min = 1,
+               y_max = 30,
+               decoration = "default:dry_shrub",
+       })
+end
+
+
+--
+-- Register decorations
+--
+
+
+function default.register_decorations()
+
+       -- Flowers
+
+       minetest.register_decoration({
+               deco_type = "simple",
+               place_on = {"default:dirt_with_grass"},
+               sidelen = 16,
+               noise_params = {
+                       offset = -0.02,
+                       scale = 0.03,
+                       spread = {x=200, y=200, z=200},
+                       seed = 436,
+                       octaves = 3,
+                       persist = 0.6
+               },
+               biomes = {"default:grassland"},
+               y_min = -31000,
+               y_max = 31000,
+               decoration = "flowers:rose",
+       })
+       
+       minetest.register_decoration({
+               deco_type = "simple",
+               place_on = {"default:dirt_with_grass"},
+               sidelen = 16,
+               noise_params = {
+                       offset = -0.02,
+                       scale = 0.03,
+                       spread = {x=200, y=200, z=200},
+                       seed = 19822,
+                       octaves = 3,
+                       persist = 0.6
+               },
+               biomes = {"default:grassland"},
+               y_min = 33,
+               y_max = 31000,
+               decoration = "flowers:tulip",
+       })
+       
+       minetest.register_decoration({
+               deco_type = "simple",
+               place_on = {"default:dirt_with_grass"},
+               sidelen = 16,
+               noise_params = {
+                       offset = -0.02,
+                       scale = 0.03,
+                       spread = {x=200, y=200, z=200},
+                       seed = 1220999,
+                       octaves = 3,
+                       persist = 0.6
+               },
+               biomes = {"default:grassland"},
+               y_min = -31000,
+               y_max = 31000,
+               decoration = "flowers:dandelion_yellow",
+       })
+       
+       minetest.register_decoration({
+               deco_type = "simple",
+               place_on = {"default:dirt_with_grass"},
+               sidelen = 16,
+               noise_params = {
+                       offset = -0.02,
+                       scale = 0.03,
+                       spread = {x=200, y=200, z=200},
+                       seed = 36662,
+                       octaves = 3,
+                       persist = 0.6
+               },
+               biomes = {"default:grassland"},
+               y_min = -31000,
+               y_max = 31000,
+               decoration = "flowers:geranium",
+       })
+       
+       minetest.register_decoration({
+               deco_type = "simple",
+               place_on = {"default:dirt_with_grass"},
+               sidelen = 16,
+               noise_params = {
+                       offset = -0.02,
+                       scale = 0.03,
+                       spread = {x=200, y=200, z=200},
+                       seed = 1133,
+                       octaves = 3,
+                       persist = 0.6
+               },
+               biomes = {"default:grassland"},
+               y_min = -31000,
+               y_max = 31000,
+               decoration = "flowers:viola",
+       })
+       
+       minetest.register_decoration({
+               deco_type = "simple",
+               place_on = {"default:dirt_with_grass"},
+               sidelen = 16,
+               noise_params = {
+                       offset = -0.02,
+                       scale = 0.03,
+                       spread = {x=200, y=200, z=200},
+                       seed = 73133,
+                       octaves = 3,
+                       persist = 0.6
+               },
+               biomes = {"default:grassland"},
+               y_min = -31000,
+               y_max = 31000,
+               decoration = "flowers:dandelion_white",
+       })
+
+       -- Grasses
+
+       minetest.register_decoration({
+               deco_type = "simple",
+               place_on = {"default:dirt_with_grass"},
+               sidelen = 16,
+               noise_params = {
+                       offset = 0.04,
+                       scale = 0.04,
+                       spread = {x=200, y=200, z=200},
+                       seed = 66440,
+                       octaves = 3,
+                       persist = 0.6
+               },
+               biomes = {"default:grassland"},
+               y_min = -31000,
+               y_max = 31000,
+               decoration = "default:grass_1",
+       })
+       
+       minetest.register_decoration({
+               deco_type = "simple",
+               place_on = {"default:dirt_with_grass"},
+               sidelen = 16,
+               noise_params = {
+                       offset = 0.02,
+                       scale = 0.06,
+                       spread = {x=200, y=200, z=200},
+                       seed = 66440,
+                       octaves = 3,
+                       persist = 0.6
+               },
+               biomes = {"default:grassland"},
+               y_min = -31000,
+               y_max = 31000,
+               decoration = "default:grass_2",
+       })
+       
+       minetest.register_decoration({
+               deco_type = "simple",
+               place_on = {"default:dirt_with_grass"},
+               sidelen = 16,
+               noise_params = {
+                       offset = 0,
+                       scale = 0.08,
+                       spread = {x=200, y=200, z=200},
+                       seed = 66440,
+                       octaves = 3,
+                       persist = 0.6
+               },
+               biomes = {"default:grassland"},
+               y_min = -31000,
+               y_max = 31000,
+               decoration = "default:grass_3",
+       })
+       
+       minetest.register_decoration({
+               deco_type = "simple",
+               place_on = {"default:dirt_with_grass"},
+               sidelen = 16,
+               noise_params = {
+                       offset = -0.02,
+                       scale = 0.10,
+                       spread = {x=200, y=200, z=200},
+                       seed = 66440,
+                       octaves = 3,
+                       persist = 0.6
+               },
+               biomes = {"default:grassland"},
+               y_min = -31000,
+               y_max = 31000,
+               decoration = "default:grass_4",
+       })
+       
+       minetest.register_decoration({
+               deco_type = "simple",
+               place_on = {"default:dirt_with_grass"},
+               sidelen = 16,
+               noise_params = {
+                       offset = -0.04,
+                       scale = 0.12,
+                       spread = {x=200, y=200, z=200},
+                       seed = 66440,
+                       octaves = 3,
+                       persist = 0.6
+               },
+               biomes = {"default:grassland"},
+               y_min = -31000,
+               y_max = 31000,
+               decoration = "default:grass_5",
+       })
+end
+
+
+--
+-- Detect mapgen to select functions
+--
+
+
+-- Mods using singlenode mapgen can call these functions to enable
+-- the use of minetest.generate_ores or minetest.generate_decorations
+
+local mg_params = minetest.get_mapgen_params()
+if mg_params.mgname == "v6" then
+       default.register_ores()
+       default.register_mgv6_decorations()
+elseif mg_params.mgname ~= "singlenode" then
+       default.register_ores()
+       default.register_biomes()
+       default.register_decorations()
+end
+
+
+--
+-- Generate nyan cats in all mapgens
+--
+
+
+-- facedir: 0/1/2/3 (head node facedir value)
+-- length: length of rainbow tail
+function default.make_nyancat(pos, facedir, length)
+       local tailvec = {x=0, y=0, z=0}
+       if facedir == 0 then
+               tailvec.z = 1
+       elseif facedir == 1 then
+               tailvec.x = 1
+       elseif facedir == 2 then
+               tailvec.z = -1
+       elseif facedir == 3 then
+               tailvec.x = -1
+       else
+               --print("default.make_nyancat(): Invalid facedir: "+dump(facedir))
+               facedir = 0
+               tailvec.z = 1
+       end
+       local p = {x=pos.x, y=pos.y, z=pos.z}
+       minetest.set_node(p, {name="default:nyancat", param2=facedir})
+       for i=1,length do
+               p.x = p.x + tailvec.x
+               p.z = p.z + tailvec.z
+               minetest.set_node(p, {name="default:nyancat_rainbow", param2=facedir})
+       end
+end
+
+
+function default.generate_nyancats(minp, maxp, seed)
+       local height_min = -31000
+       local height_max = -32
        if maxp.y < height_min or minp.y > height_max then
                return
        end
        local y_min = math.max(minp.y, height_min)
        local y_max = math.min(maxp.y, height_max)
        local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
+       local pr = PseudoRandom(seed + 9324342)
+       local max_num_nyancats = math.floor(volume / (16*16*16))
+       for i=1,max_num_nyancats do
+               if pr:next(0, 1000) == 0 then
+                       local x0 = pr:next(minp.x, maxp.x)
+                       local y0 = pr:next(minp.y, maxp.y)
+                       local z0 = pr:next(minp.z, maxp.z)
+                       local p0 = {x=x0, y=y0, z=z0}
+                       default.make_nyancat(p0, pr:next(0,3), pr:next(3,15))
+               end
+       end
+end
+
+
+minetest.register_on_generated(default.generate_nyancats)
+
+
+--
+-- Deprecated ore generation code
+--
+
+
+function default.generate_ore(name, wherein, minp, maxp, seed,
+               chunks_per_volume, chunk_size, ore_per_chunk, height_min, height_max)
+       minetest.log('action', "WARNING: default.generate_ore is deprecated")
+
+       if maxp.y < height_min or minp.y > height_max then
+               return
+       end
+       local y_min = math.max(minp.y, height_min)
+       local y_max = math.min(maxp.y, height_max)
+       if chunk_size >= y_max - y_min + 1 then
+               return
+       end
+       local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
        local pr = PseudoRandom(seed)
        local num_chunks = math.floor(chunks_per_volume * volume)
-       local chunk_size = 3
-       if ore_per_chunk <= 4 then
-               chunk_size = 2
-       end
        local inverse_chance = math.floor(chunk_size*chunk_size*chunk_size / ore_per_chunk)
        --print("generate_ore num_chunks: "..dump(num_chunks))
        for i=1,num_chunks do
@@ -58,8 +747,8 @@ local function generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume,
                                        local y2 = y0+y1
                                        local z2 = z0+z1
                                        local p2 = {x=x2, y=y2, z=z2}
-                                       if minetest.env:get_node(p2).name == wherein then
-                                               minetest.env:set_node(p2, {name=name})
+                                       if minetest.get_node(p2).name == wherein then
+                                               minetest.set_node(p2, {name=name})
                                        end
                                end
                        end
@@ -70,152 +759,3 @@ local function generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume,
        --print("generate_ore done")
 end
 
-function default.make_papyrus(pos, size)
-       for y=0,size-1 do
-               local p = {x=pos.x, y=pos.y+y, z=pos.z}
-               minetest.env:set_node(p, {name="default:papyrus"})
-       end
-end
-
-function default.make_cactus(pos, size)
-       for y=0,size-1 do
-               local p = {x=pos.x, y=pos.y+y, z=pos.z}
-               minetest.env:set_node(p, {name="default:cactus"})
-       end
-end
-
-minetest.register_on_generated(function(minp, maxp, seed)
-       generate_ore("default:stone_with_coal", "default:stone", minp, maxp, seed,   1/8/8/8,    5, -31000,  64)
-       generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+1, 1/16/16/16, 5,   -5,   7)
-       generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+2, 1/12/12/12, 5, -16,   -5)
-       generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+3, 1/9/9/9,    5, -31000, -17)
-       if maxp.y >= 2 and minp.y <= 0 then
-               -- Generate clay
-               -- Assume X and Z lengths are equal
-               local divlen = 4
-               local divs = (maxp.x-minp.x)/divlen+1;
-               for divx=0+1,divs-1-1 do
-               for divz=0+1,divs-1-1 do
-                       local cx = minp.x + math.floor((divx+0.5)*divlen)
-                       local cz = minp.z + math.floor((divz+0.5)*divlen)
-                       if minetest.env:get_node({x=cx,y=1,z=cz}).name == "default:water_source" and
-                                       minetest.env:get_node({x=cx,y=0,z=cz}).name == "default:sand" then
-                               local is_shallow = true
-                               local num_water_around = 0
-                               if minetest.env:get_node({x=cx-divlen*2,y=1,z=cz+0}).name == "default:water_source" then
-                                       num_water_around = num_water_around + 1 end
-                               if minetest.env:get_node({x=cx+divlen*2,y=1,z=cz+0}).name == "default:water_source" then
-                                       num_water_around = num_water_around + 1 end
-                               if minetest.env:get_node({x=cx+0,y=1,z=cz-divlen*2}).name == "default:water_source" then
-                                       num_water_around = num_water_around + 1 end
-                               if minetest.env:get_node({x=cx+0,y=1,z=cz+divlen*2}).name == "default:water_source" then
-                                       num_water_around = num_water_around + 1 end
-                               if num_water_around >= 2 then
-                                       is_shallow = false
-                               end     
-                               if is_shallow then
-                                       for x1=-divlen,divlen do
-                                       for z1=-divlen,divlen do
-                                               if minetest.env:get_node({x=cx+x1,y=0,z=cz+z1}).name == "default:sand" then
-                                                       minetest.env:set_node({x=cx+x1,y=0,z=cz+z1}, {name="default:clay"})
-                                               end
-                                       end
-                                       end
-                               end
-                       end
-               end
-               end
-               -- Generate papyrus
-               local perlin1 = minetest.env:get_perlin(354, 3, 0.7, 100)
-               -- Assume X and Z lengths are equal
-               local divlen = 8
-               local divs = (maxp.x-minp.x)/divlen+1;
-               for divx=0,divs-1 do
-               for divz=0,divs-1 do
-                       local x0 = minp.x + math.floor((divx+0)*divlen)
-                       local z0 = minp.z + math.floor((divz+0)*divlen)
-                       local x1 = minp.x + math.floor((divx+1)*divlen)
-                       local z1 = minp.z + math.floor((divz+1)*divlen)
-                       -- Determine papyrus amount from perlin noise
-                       local papyrus_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 45 - 20)
-                       -- Find random positions for papyrus based on this random
-                       local pr = PseudoRandom(seed+1)
-                       for i=0,papyrus_amount do
-                               local x = pr:next(x0, x1)
-                               local z = pr:next(z0, z1)
-                               if minetest.env:get_node({x=x,y=1,z=z}).name == "default:dirt_with_grass" and
-                                               minetest.env:find_node_near({x=x,y=1,z=z}, 1, "default:water_source") then
-                                       default.make_papyrus({x=x,y=2,z=z}, pr:next(2, 4))
-                               end
-                       end
-               end
-               end
-               -- Generate cactuses
-               local perlin1 = minetest.env:get_perlin(230, 3, 0.6, 100)
-               -- Assume X and Z lengths are equal
-               local divlen = 16
-               local divs = (maxp.x-minp.x)/divlen+1;
-               for divx=0,divs-1 do
-               for divz=0,divs-1 do
-                       local x0 = minp.x + math.floor((divx+0)*divlen)
-                       local z0 = minp.z + math.floor((divz+0)*divlen)
-                       local x1 = minp.x + math.floor((divx+1)*divlen)
-                       local z1 = minp.z + math.floor((divz+1)*divlen)
-                       -- Determine cactus amount from perlin noise
-                       local cactus_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 6 - 3)
-                       -- Find random positions for cactus based on this random
-                       local pr = PseudoRandom(seed+1)
-                       for i=0,cactus_amount do
-                               local x = pr:next(x0, x1)
-                               local z = pr:next(z0, z1)
-                               -- Find ground level (0...15)
-                               local ground_y = nil
-                               for y=30,0,-1 do
-                                       if minetest.env:get_node({x=x,y=y,z=z}).name ~= "air" then
-                                               ground_y = y
-                                               break
-                                       end
-                               end
-                               -- If desert sand, make cactus
-                               if ground_y and minetest.env:get_node({x=x,y=ground_y,z=z}).name == "default:desert_sand" then
-                                       default.make_cactus({x=x,y=ground_y+1,z=z}, pr:next(3, 4))
-                               end
-                       end
-               end
-               end
-               -- Generate dry shrubs
-               local perlin1 = minetest.env:get_perlin(329, 3, 0.6, 100)
-               -- Assume X and Z lengths are equal
-               local divlen = 16
-               local divs = (maxp.x-minp.x)/divlen+1;
-               for divx=0,divs-1 do
-               for divz=0,divs-1 do
-                       local x0 = minp.x + math.floor((divx+0)*divlen)
-                       local z0 = minp.z + math.floor((divz+0)*divlen)
-                       local x1 = minp.x + math.floor((divx+1)*divlen)
-                       local z1 = minp.z + math.floor((divz+1)*divlen)
-                       -- Determine cactus amount from perlin noise
-                       local cactus_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 5 + 2)
-                       -- Find random positions for cactus based on this random
-                       local pr = PseudoRandom(seed+1)
-                       for i=0,cactus_amount do
-                               local x = pr:next(x0, x1)
-                               local z = pr:next(z0, z1)
-                               -- Find ground level (0...15)
-                               local ground_y = nil
-                               for y=30,0,-1 do
-                                       if minetest.env:get_node({x=x,y=y,z=z}).name ~= "air" then
-                                               ground_y = y
-                                               break
-                                       end
-                               end
-                               -- If desert sand, make cactus
-                               if ground_y and minetest.env:get_node({x=x,y=ground_y,z=z}).name == "default:desert_sand" then
-                                       minetest.env:set_node({x=x,y=ground_y+1,z=z}, {name="default:dry_shrub"})
-                               end
-                       end
-               end
-               end
-       end
-end)
-