Correct node definitons for pine saplings and pine needles
[oweals/minetest_game.git] / mods / default / mapgen.lua
index 7bf23427892f9b19a03b61a466d222cdd7b92217..386ba417010008dcd19091075d03404206cc6447 100644 (file)
--- minetest/default/mapgen.lua
+-- mods/default/mapgen.lua
+
+--
+-- Aliases for map generator outputs
+--
+
+minetest.register_alias("mapgen_stone", "default:stone")
+minetest.register_alias("mapgen_tree", "default:tree")
+minetest.register_alias("mapgen_leaves", "default:leaves")
+minetest.register_alias("mapgen_jungletree", "default:jungletree")
+minetest.register_alias("mapgen_jungleleaves", "default:jungleleaves")
+minetest.register_alias("mapgen_apple", "default:apple")
+minetest.register_alias("mapgen_water_source", "default:water_source")
+minetest.register_alias("mapgen_dirt", "default:dirt")
+minetest.register_alias("mapgen_sand", "default:sand")
+minetest.register_alias("mapgen_gravel", "default:gravel")
+minetest.register_alias("mapgen_clay", "default:clay")
+minetest.register_alias("mapgen_lava_source", "default:lava_source")
+minetest.register_alias("mapgen_cobble", "default:cobble")
+minetest.register_alias("mapgen_mossycobble", "default:mossycobble")
+minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass")
+minetest.register_alias("mapgen_junglegrass", "default:junglegrass")
+minetest.register_alias("mapgen_stone_with_coal", "default:stone_with_coal")
+minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron")
+minetest.register_alias("mapgen_mese", "default:mese")
+minetest.register_alias("mapgen_desert_sand", "default:desert_sand")
+minetest.register_alias("mapgen_desert_stone", "default:desert_stone")
+minetest.register_alias("mapgen_stair_cobble", "stairs:stair_cobble")
+
+--
+-- Ore generation
+--
+
+minetest.register_ore({
+       ore_type       = "scatter",
+       ore            = "default:stone_with_coal",
+       wherein        = "default:stone",
+       clust_scarcity = 8*8*8,
+       clust_num_ores = 8,
+       clust_size     = 3,
+       height_min     = -31000,
+       height_max     = 64,
+})
+
+minetest.register_ore({
+       ore_type       = "scatter",
+       ore            = "default:stone_with_coal",
+       wherein        = "default:stone",
+       clust_scarcity = 24*24*24,
+       clust_num_ores = 27,
+       clust_size     = 6,
+       height_min     = -31000,
+       height_max     = 0,
+       flags          = "absheight",
+})
+
+minetest.register_ore({
+       ore_type       = "scatter",
+       ore            = "default:stone_with_iron",
+       wherein        = "default:stone",
+       clust_scarcity = 12*12*12,
+       clust_num_ores = 3,
+       clust_size     = 2,
+       height_min     = -15,
+       height_max     = 2,
+})
+
+minetest.register_ore({
+       ore_type       = "scatter",
+       ore            = "default:stone_with_iron",
+       wherein        = "default:stone",
+       clust_scarcity = 9*9*9,
+       clust_num_ores = 5,
+       clust_size     = 3,
+       height_min     = -63,
+       height_max     = -16,
+})
+
+minetest.register_ore({
+       ore_type       = "scatter",
+       ore            = "default:stone_with_iron",
+       wherein        = "default:stone",
+       clust_scarcity = 7*7*7,
+       clust_num_ores = 5,
+       clust_size     = 3,
+       height_min     = -31000,
+       height_max     = -64,
+       flags          = "absheight",
+})
+
+minetest.register_ore({
+       ore_type       = "scatter",
+       ore            = "default:stone_with_iron",
+       wherein        = "default:stone",
+       clust_scarcity = 24*24*24,
+       clust_num_ores = 27,
+       clust_size     = 6,
+       height_min     = -31000,
+       height_max     = -64,
+       flags          = "absheight",
+})
+
+minetest.register_ore({
+       ore_type       = "scatter",
+       ore            = "default:stone_with_mese",
+       wherein        = "default:stone",
+       clust_scarcity = 18*18*18,
+       clust_num_ores = 3,
+       clust_size     = 2,
+       height_min     = -255,
+       height_max     = -64,
+       flags          = "absheight",
+})
+
+minetest.register_ore({
+       ore_type       = "scatter",
+       ore            = "default:stone_with_mese",
+       wherein        = "default:stone",
+       clust_scarcity = 14*14*14,
+       clust_num_ores = 5,
+       clust_size     = 3,
+       height_min     = -31000,
+       height_max     = -256,
+       flags          = "absheight",
+})
+
+minetest.register_ore({
+       ore_type       = "scatter",
+       ore            = "default:mese",
+       wherein        = "default:stone",
+       clust_scarcity = 36*36*36,
+       clust_num_ores = 3,
+       clust_size     = 2,
+       height_min     = -31000,
+       height_max     = -1024,
+       flags          = "absheight",
+})
+
+minetest.register_ore({
+       ore_type       = "scatter",
+       ore            = "default:stone_with_gold",
+       wherein        = "default:stone",
+       clust_scarcity = 15*15*15,
+       clust_num_ores = 3,
+       clust_size     = 2,
+       height_min     = -255,
+       height_max     = -64,
+       flags          = "absheight",
+})
+
+minetest.register_ore({
+       ore_type       = "scatter",
+       ore            = "default:stone_with_gold",
+       wherein        = "default:stone",
+       clust_scarcity = 13*13*13,
+       clust_num_ores = 5,
+       clust_size     = 3,
+       height_min     = -31000,
+       height_max     = -256,
+       flags          = "absheight",
+})
+
+minetest.register_ore({
+       ore_type       = "scatter",
+       ore            = "default:stone_with_diamond",
+       wherein        = "default:stone",
+       clust_scarcity = 17*17*17,
+       clust_num_ores = 4,
+       clust_size     = 3,
+       height_min     = -255,
+       height_max     = -128,
+       flags          = "absheight",
+})
+
+minetest.register_ore({
+       ore_type       = "scatter",
+       ore            = "default:stone_with_diamond",
+       wherein        = "default:stone",
+       clust_scarcity = 15*15*15,
+       clust_num_ores = 4,
+       clust_size     = 3,
+       height_min     = -31000,
+       height_max     = -256,
+       flags          = "absheight",
+})
+
+minetest.register_ore({
+       ore_type       = "scatter",
+       ore            = "default:stone_with_copper",
+       wherein        = "default:stone",
+       clust_scarcity = 12*12*12,
+       clust_num_ores = 4,
+       clust_size     = 3,
+       height_min     = -63,
+       height_max     = -16,
+})
+
+minetest.register_ore({
+       ore_type       = "scatter",
+       ore            = "default:stone_with_copper",
+       wherein        = "default:stone",
+       clust_scarcity = 9*9*9,
+       clust_num_ores = 5,
+       clust_size     = 3,
+       height_min     = -31000,
+       height_max     = -64,
+       flags          = "absheight",
+})
+
+minetest.register_ore({
+       ore_type       = "scatter",
+       ore            = "default:clay",
+       wherein        = "default:sand",
+       clust_scarcity = 15*15*15,
+       clust_num_ores = 64,
+       clust_size     = 5,
+       height_max     = 0,
+       height_min     = -10,
+})
+
+function default.generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, chunk_size, ore_per_chunk, height_min, height_max)
+       minetest.log('action', "WARNING: default.generate_ore is deprecated")
 
-local function generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, ore_per_chunk, height_min, height_max)
        if maxp.y < height_min or minp.y > height_max then
                return
        end
        local y_min = math.max(minp.y, height_min)
        local y_max = math.min(maxp.y, height_max)
+       if chunk_size >= y_max - y_min + 1 then
+               return
+       end
        local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
        local pr = PseudoRandom(seed)
        local num_chunks = math.floor(chunks_per_volume * volume)
-       local inverse_chance = math.floor(27 / ore_per_chunk)
+       local inverse_chance = math.floor(chunk_size*chunk_size*chunk_size / ore_per_chunk)
        --print("generate_ore num_chunks: "..dump(num_chunks))
        for i=1,num_chunks do
-               local y0 = pr:next(y_min, y_max)
+               local y0 = pr:next(y_min, y_max-chunk_size+1)
                if y0 >= height_min and y0 <= height_max then
-                       local x0 = pr:next(minp.x, maxp.x)
-                       local z0 = pr:next(minp.z, maxp.z)
+                       local x0 = pr:next(minp.x, maxp.x-chunk_size+1)
+                       local z0 = pr:next(minp.z, maxp.z-chunk_size+1)
                        local p0 = {x=x0, y=y0, z=z0}
-                       for x1=-1,1 do
-                       for y1=-1,1 do
-                       for z1=-1,1 do
+                       for x1=0,chunk_size-1 do
+                       for y1=0,chunk_size-1 do
+                       for z1=0,chunk_size-1 do
                                if pr:next(1,inverse_chance) == 1 then
                                        local x2 = x0+x1
                                        local y2 = y0+y1
                                        local z2 = z0+z1
                                        local p2 = {x=x2, y=y2, z=z2}
-                                       if minetest.env:get_node(p2).name == wherein then
-                                               minetest.env:set_node(p2, {name=name})
+                                       if minetest.get_node(p2).name == wherein then
+                                               minetest.set_node(p2, {name=name})
                                        end
                                end
                        end
@@ -37,40 +260,208 @@ local function generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume,
        --print("generate_ore done")
 end
 
-minetest.register_on_generated(function(minp, maxp, seed)
-       generate_ore("default:stone_with_coal", "default:stone", minp, maxp, seed,   1/8/8/8, 5, -64, 64)
-       generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+1, 1/16/16/16, 5, 3, 7)
-       generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+2, 1/12/12/12, 5, -16, 2)
-       generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+3, 1/9/9/9, 5, -64, -17)
-       -- Generate clay
+--
+-- Mgv6 papyrus, cactus, long grasses
+--
+
+function default.mgv6_ongen(minp, maxp, seed)
+
+       function default.make_papyrus(pos, size)
+               for y=0,size-1 do
+                       local p = {x=pos.x, y=pos.y+y, z=pos.z}
+                       local nn = minetest.get_node(p).name
+                       if minetest.registered_nodes[nn] and
+                               minetest.registered_nodes[nn].buildable_to then
+                               minetest.set_node(p, {name="default:papyrus"})
+                       else
+                               return
+                       end
+               end
+       end
+
+       function default.make_cactus(pos, size)
+               for y=0,size-1 do
+                       local p = {x=pos.x, y=pos.y+y, z=pos.z}
+                       local nn = minetest.get_node(p).name
+                       if minetest.registered_nodes[nn] and
+                               minetest.registered_nodes[nn].buildable_to then
+                               minetest.set_node(p, {name="default:cactus"})
+                       else
+                               return
+                       end
+               end
+       end
+
        if maxp.y >= 2 and minp.y <= 0 then
+               -- Generate papyrus
+               local perlin1 = minetest.get_perlin(354, 3, 0.7, 100)
+               -- Assume X and Z lengths are equal
+               local divlen = 8
+               local divs = (maxp.x-minp.x)/divlen+1;
+               for divx=0,divs-1 do
+               for divz=0,divs-1 do
+                       local x0 = minp.x + math.floor((divx+0)*divlen)
+                       local z0 = minp.z + math.floor((divz+0)*divlen)
+                       local x1 = minp.x + math.floor((divx+1)*divlen)
+                       local z1 = minp.z + math.floor((divz+1)*divlen)
+                       -- Determine papyrus amount from perlin noise
+                       local papyrus_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 45 - 20)
+                       -- Find random positions for papyrus based on this random
+                       local pr = PseudoRandom(seed+1)
+                       for i=0,papyrus_amount do
+                               local x = pr:next(x0, x1)
+                               local z = pr:next(z0, z1)
+                               if minetest.get_node({x=x,y=1,z=z}).name == "default:dirt_with_grass" and
+                                               minetest.find_node_near({x=x,y=1,z=z}, 1, "default:water_source") then
+                                       default.make_papyrus({x=x,y=2,z=z}, pr:next(2, 4))
+                               end
+                       end
+               end
+               end
+               -- Generate cactuses
+               local perlin1 = minetest.get_perlin(230, 3, 0.6, 100)
                -- Assume X and Z lengths are equal
-               local divlen = 4
+               local divlen = 16
                local divs = (maxp.x-minp.x)/divlen+1;
-               for divx=1,divs do
-               for divz=1,divs do
-                       local cx = minp.x + math.floor((divx+0.5)*divlen)
-                       local cz = minp.z + math.floor((divz+0.5)*divlen)
-                       local is_shallow = true
-                       if minetest.env:get_node({x=cx-divlen*2,y=1,z=cz+0}).name == "default:water_source" or
-                                       minetest.env:get_node({x=cx+divlen*2,y=1,z=cz+0}).name == "default:water_source" or
-                                       minetest.env:get_node({x=cx,y=1,z=cz-divlen*2}).name == "default:water_source" or
-                                       minetest.env:get_node({x=cx,y=1,z=cz+divlen*2}).name == "default:water_source" then
-                               is_shallow = false
-                       end     
-                       if is_shallow and
-                                       minetest.env:get_node({x=cx,y=1,z=cz}).name == "default:water_source" and
-                                       minetest.env:get_node({x=cx,y=0,z=cz}).name == "default:sand" then
-                               for x1=-divlen,divlen do
-                               for z1=-divlen,divlen do
-                                       if minetest.env:get_node({x=cx+x1,y=0,z=cz+z1}).name == "default:sand" then
-                                               minetest.env:set_node({x=cx+x1,y=0,z=cz+z1}, {name="default:clay"})
+               for divx=0,divs-1 do
+               for divz=0,divs-1 do
+                       local x0 = minp.x + math.floor((divx+0)*divlen)
+                       local z0 = minp.z + math.floor((divz+0)*divlen)
+                       local x1 = minp.x + math.floor((divx+1)*divlen)
+                       local z1 = minp.z + math.floor((divz+1)*divlen)
+                       -- Determine cactus amount from perlin noise
+                       local cactus_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 6 - 3)
+                       -- Find random positions for cactus based on this random
+                       local pr = PseudoRandom(seed+1)
+                       for i=0,cactus_amount do
+                               local x = pr:next(x0, x1)
+                               local z = pr:next(z0, z1)
+                               -- Find ground level (0...15)
+                               local ground_y = nil
+                               for y=30,0,-1 do
+                                       if minetest.get_node({x=x,y=y,z=z}).name ~= "air" then
+                                               ground_y = y
+                                               break
                                        end
                                end
+                               -- If desert sand, make cactus
+                               if ground_y and minetest.get_node({x=x,y=ground_y,z=z}).name == "default:desert_sand" then
+                                       default.make_cactus({x=x,y=ground_y+1,z=z}, pr:next(3, 4))
                                end
                        end
                end
                end
+               -- Generate grass
+               local perlin1 = minetest.get_perlin(329, 3, 0.6, 100)
+               -- Assume X and Z lengths are equal
+               local divlen = 16
+               local divs = (maxp.x-minp.x)/divlen+1;
+               for divx=0,divs-1 do
+               for divz=0,divs-1 do
+                       local x0 = minp.x + math.floor((divx+0)*divlen)
+                       local z0 = minp.z + math.floor((divz+0)*divlen)
+                       local x1 = minp.x + math.floor((divx+1)*divlen)
+                       local z1 = minp.z + math.floor((divz+1)*divlen)
+                       -- Determine grass amount from perlin noise
+                       local grass_amount = math.floor(perlin1:get2d({x=x0, y=z0}) ^ 3 * 9)
+                       -- Find random positions for grass based on this random
+                       local pr = PseudoRandom(seed+1)
+                       for i=0,grass_amount do
+                               local x = pr:next(x0, x1)
+                               local z = pr:next(z0, z1)
+                               -- Find ground level (0...15)
+                               local ground_y = nil
+                               for y=30,0,-1 do
+                                       if minetest.get_node({x=x,y=y,z=z}).name ~= "air" then
+                                               ground_y = y
+                                               break
+                                       end
+                               end
+
+                               if ground_y then
+                                       local p = {x=x,y=ground_y+1,z=z}
+                                       local nn = minetest.get_node(p).name
+                                       -- Check if the node can be replaced
+                                       if minetest.registered_nodes[nn] and
+                                               minetest.registered_nodes[nn].buildable_to then
+                                               nn = minetest.get_node({x=x,y=ground_y,z=z}).name
+                                               -- If desert sand, add dry shrub
+                                               if nn == "default:desert_sand" then
+                                                       minetest.set_node(p,{name="default:dry_shrub"})
+
+                                               -- If dirt with grass, add grass
+                                               elseif nn == "default:dirt_with_grass" then
+                                                       minetest.set_node(p,{name="default:grass_"..pr:next(1, 5)})
+                                               end
+                                       end
+                               end
+
+                       end
+               end
+               end
+       end
+end
+
+--
+-- Detect mapgen and register suitable on-generated function
+--
+
+minetest.register_on_mapgen_init(function(mg_params)
+       if mg_params.mgname == "v6" then
+               minetest.register_on_generated(default.mgv6_ongen)
        end
 end)
 
+--
+-- Generate nyan cats in all mapgens
+--
+
+-- facedir: 0/1/2/3 (head node facedir value)
+-- length: length of rainbow tail
+function default.make_nyancat(pos, facedir, length)
+       local tailvec = {x=0, y=0, z=0}
+       if facedir == 0 then
+               tailvec.z = 1
+       elseif facedir == 1 then
+               tailvec.x = 1
+       elseif facedir == 2 then
+               tailvec.z = -1
+       elseif facedir == 3 then
+               tailvec.x = -1
+       else
+               --print("default.make_nyancat(): Invalid facedir: "+dump(facedir))
+               facedir = 0
+               tailvec.z = 1
+       end
+       local p = {x=pos.x, y=pos.y, z=pos.z}
+       minetest.set_node(p, {name="default:nyancat", param2=facedir})
+       for i=1,length do
+               p.x = p.x + tailvec.x
+               p.z = p.z + tailvec.z
+               minetest.set_node(p, {name="default:nyancat_rainbow", param2=facedir})
+       end
+end
+
+function default.generate_nyancats(minp, maxp, seed)
+       local height_min = -31000
+       local height_max = -32
+       if maxp.y < height_min or minp.y > height_max then
+               return
+       end
+       local y_min = math.max(minp.y, height_min)
+       local y_max = math.min(maxp.y, height_max)
+       local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
+       local pr = PseudoRandom(seed + 9324342)
+       local max_num_nyancats = math.floor(volume / (16*16*16))
+       for i=1,max_num_nyancats do
+               if pr:next(0, 1000) == 0 then
+                       local x0 = pr:next(minp.x, maxp.x)
+                       local y0 = pr:next(minp.y, maxp.y)
+                       local z0 = pr:next(minp.z, maxp.z)
+                       local p0 = {x=x0, y=y0, z=z0}
+                       default.make_nyancat(p0, pr:next(0,3), pr:next(3,15))
+               end
+       end
+end
+
+minetest.register_on_generated(default.generate_nyancats)