burn_up = function(self)
-- disappear in a smoke puff
self.object:remove()
- local p = self.object:getpos()
+ local p = self.object:get_pos()
minetest.sound_play("default_item_smoke", {
pos = p,
max_hear_distance = 8,
if self.ignite_timer > 10 then
self.ignite_timer = 0
- local node = minetest.get_node_or_nil(self.object:getpos())
+ local node = minetest.get_node_or_nil(self.object:get_pos())
if not node then
return
end