function default.node_sound_sand_defaults(table)
table = table or {}
table.footstep = table.footstep or
- {name="default_sand_footstep", gain=0.5}
+ {name="default_sand_footstep", gain=0.2}
table.dug = table.dug or
- {name="default_sand_footstep", gain=1.0}
+ {name="default_sand_footstep", gain=0.4}
table.place = table.place or
{name="default_place_node", gain=1.0}
default.node_sound_defaults(table)
table.footstep = table.footstep or
{name="default_grass_footstep", gain=0.35}
table.dug = table.dug or
- {name="default_grass_footstep", gain=0.85}
+ {name="default_grass_footstep", gain=0.7}
table.dig = table.dig or
{name="default_dig_crumbly", gain=0.4}
table.place = table.place or
minetest.register_on_punchnode(on_punchnode)
---
--- Grow trees
---
-
-minetest.register_abm({
- nodenames = {"default:sapling"},
- interval = 10,
- chance = 50,
- action = function(pos, node)
- local is_soil = minetest.registered_nodes[minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name].groups.soil
- if is_soil == nil or is_soil == 0 then return end
- print("A sapling grows into a tree at "..minetest.pos_to_string(pos))
- local vm = minetest.get_voxel_manip()
- local minp, maxp = vm:read_from_map({x=pos.x-16, y=pos.y, z=pos.z-16}, {x=pos.x+16, y=pos.y+16, z=pos.z+16})
- local a = VoxelArea:new{MinEdge=minp, MaxEdge=maxp}
- local data = vm:get_data()
- default.grow_tree(data, a, pos, math.random(1, 4) == 1, math.random(1,100000))
- vm:set_data(data)
- vm:write_to_map(data)
- vm:update_map()
- end
-})
-
-minetest.register_abm({
- nodenames = {"default:junglesapling"},
- interval = 10,
- chance = 50,
- action = function(pos, node)
- local is_soil = minetest.registered_nodes[minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name].groups.soil
- if is_soil == nil or is_soil == 0 then return end
- print("A jungle sapling grows into a tree at "..minetest.pos_to_string(pos))
- local vm = minetest.get_voxel_manip()
- local minp, maxp = vm:read_from_map({x=pos.x-16, y=pos.y-1, z=pos.z-16}, {x=pos.x+16, y=pos.y+16, z=pos.z+16})
- local a = VoxelArea:new{MinEdge=minp, MaxEdge=maxp}
- local data = vm:get_data()
- default.grow_jungletree(data, a, pos, math.random(1,100000))
- vm:set_data(data)
- vm:write_to_map(data)
- vm:update_map()
- end
-})
-
--
-- Lavacooling
--
end,
})
+--
+-- dig upwards
+--
+
+function default.dig_up(pos, node, digger)
+ if digger == nil then return end
+ local np = {x = pos.x, y = pos.y + 1, z = pos.z}
+ local nn = minetest.get_node(np)
+ if nn.name == node.name then
+ minetest.node_dig(np, nn, digger)
+ end
+end
+
--
-- Leafdecay
--