function default.node_sound_sand_defaults(table)
table = table or {}
table.footstep = table.footstep or
- {name="default_sand_footstep", gain=0.5}
+ {name="default_sand_footstep", gain=0.2}
table.dug = table.dug or
- {name="default_sand_footstep", gain=1.0}
+ {name="default_sand_footstep", gain=0.4}
table.place = table.place or
{name="default_place_node", gain=1.0}
default.node_sound_defaults(table)
table.footstep = table.footstep or
{name="default_grass_footstep", gain=0.35}
table.dug = table.dug or
- {name="default_grass_footstep", gain=0.85}
+ {name="default_grass_footstep", gain=0.7}
table.dig = table.dig or
{name="default_dig_crumbly", gain=0.4}
table.place = table.place or
end
minetest.register_on_punchnode(on_punchnode)
+
--
-- Lavacooling
--
default.cool_lava_source = function(pos)
minetest.set_node(pos, {name="default:obsidian"})
+ minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
end
default.cool_lava_flowing = function(pos)
minetest.set_node(pos, {name="default:stone"})
+ minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
end
minetest.register_abm({
})
--
--- Leafdecay
+-- dig upwards
--
--- To enable leaf decay for a node, add it to the "leafdecay" group.
---
--- The rating of the group determines how far from a node in the group "tree"
--- the node can be without decaying.
+function default.dig_up(pos, node, digger)
+ if digger == nil then return end
+ local np = {x = pos.x, y = pos.y + 1, z = pos.z}
+ local nn = minetest.get_node(np)
+ if nn.name == node.name then
+ minetest.node_dig(np, nn, digger)
+ end
+end
+
--
--- If param2 of the node is ~= 0, the node will always be preserved. Thus, if
--- the player places a node of that kind, you will want to set param2=1 or so.
+-- Leafdecay
--
--- If the node is in the leafdecay_drop group then the it will always be dropped
--- as an item
default.leafdecay_trunk_cache = {}
default.leafdecay_enable_cache = true
math.floor(dtime * finds_per_second)
end)
+default.after_place_leaves = function(pos, placer, itemstack, pointed_thing)
+ local node = minetest.get_node(pos)
+ node.param2 = 1
+ minetest.set_node(pos, node)
+end
+
minetest.register_abm({
nodenames = {"group:leafdecay"},
neighbors = {"air", "group:liquid"},
end
if not do_preserve then
-- Drop stuff other than the node itself
- itemstacks = minetest.get_node_drops(n0.name)
+ local itemstacks = minetest.get_node_drops(n0.name)
for _, itemname in ipairs(itemstacks) do
if minetest.get_item_group(n0.name, "leafdecay_drop") ~= 0 or
itemname ~= n0.name then
end
end
})
+