table.footstep = table.footstep or
{name="", gain=1.0}
table.dug = table.dug or
- {name="default_dug_node", gain=1.0}
+ {name="default_dug_node", gain=0.25}
table.place = table.place or
- {name="default_place_node", gain=0.5}
+ {name="default_place_node_hard", gain=1.0}
return table
end
function default.node_sound_stone_defaults(table)
table = table or {}
table.footstep = table.footstep or
- {name="default_hard_footstep", gain=0.2}
+ {name="default_hard_footstep", gain=0.5}
+ table.dug = table.dug or
+ {name="default_hard_footstep", gain=1.0}
default.node_sound_defaults(table)
return table
end
function default.node_sound_dirt_defaults(table)
table = table or {}
table.footstep = table.footstep or
- {name="", gain=0.5}
- --table.dug = table.dug or
- -- {name="default_dirt_break", gain=0.5}
+ {name="default_dirt_footstep", gain=1.0}
+ table.dug = table.dug or
+ {name="default_dirt_footstep", gain=1.5}
+ table.place = table.place or
+ {name="default_place_node", gain=1.0}
default.node_sound_defaults(table)
return table
end
function default.node_sound_sand_defaults(table)
table = table or {}
table.footstep = table.footstep or
- {name="default_grass_footstep", gain=0.25}
- --table.dug = table.dug or
- -- {name="default_dirt_break", gain=0.25}
+ {name="default_sand_footstep", gain=0.2}
table.dug = table.dug or
- {name="", gain=0.25}
+ {name="default_sand_footstep", gain=0.4}
+ table.place = table.place or
+ {name="default_place_node", gain=1.0}
default.node_sound_defaults(table)
return table
end
function default.node_sound_wood_defaults(table)
table = table or {}
table.footstep = table.footstep or
- {name="default_hard_footstep", gain=0.3}
+ {name="default_wood_footstep", gain=0.5}
+ table.dug = table.dug or
+ {name="default_wood_footstep", gain=1.0}
default.node_sound_defaults(table)
return table
end
function default.node_sound_leaves_defaults(table)
table = table or {}
table.footstep = table.footstep or
- {name="default_grass_footstep", gain=0.25}
+ {name="default_grass_footstep", gain=0.35}
+ table.dug = table.dug or
+ {name="default_grass_footstep", gain=0.7}
table.dig = table.dig or
{name="default_dig_crumbly", gain=0.4}
- table.dug = table.dug or
- {name="", gain=1.0}
+ table.place = table.place or
+ {name="default_place_node", gain=1.0}
default.node_sound_defaults(table)
return table
end
function default.node_sound_glass_defaults(table)
table = table or {}
table.footstep = table.footstep or
- {name="default_hard_footstep", gain=0.25}
+ {name="default_glass_footstep", gain=0.5}
table.dug = table.dug or
{name="default_break_glass", gain=1.0}
default.node_sound_defaults(table)
end
minetest.register_on_punchnode(on_punchnode)
+
--
-- Lavacooling
--
default.cool_lava_source = function(pos)
- minetest.env:set_node(pos, {name="default:obsidian"})
+ minetest.set_node(pos, {name="default:obsidian"})
+ minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
end
default.cool_lava_flowing = function(pos)
- minetest.env:set_node(pos, {name="default:stone"})
+ minetest.set_node(pos, {name="default:stone"})
+ minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
end
minetest.register_abm({
chance = 20,
action = function(pos, node)
pos.y = pos.y-1
- local name = minetest.env:get_node(pos).name
+ local name = minetest.get_node(pos).name
if minetest.get_item_group(name, "sand") ~= 0 then
pos.y = pos.y+1
local height = 0
- while minetest.env:get_node(pos).name == "default:cactus" and height < 4 do
+ while minetest.get_node(pos).name == "default:cactus" and height < 4 do
height = height+1
pos.y = pos.y+1
end
if height < 4 then
- if minetest.env:get_node(pos).name == "air" then
- minetest.env:set_node(pos, {name="default:cactus"})
+ if minetest.get_node(pos).name == "air" then
+ minetest.set_node(pos, {name="default:cactus"})
end
end
end
chance = 20,
action = function(pos, node)
pos.y = pos.y-1
- local name = minetest.env:get_node(pos).name
+ local name = minetest.get_node(pos).name
if name == "default:dirt" or name == "default:dirt_with_grass" then
- if minetest.env:find_node_near(pos, 3, {"group:water"}) == nil then
+ if minetest.find_node_near(pos, 3, {"group:water"}) == nil then
return
end
pos.y = pos.y+1
local height = 0
- while minetest.env:get_node(pos).name == "default:papyrus" and height < 4 do
+ while minetest.get_node(pos).name == "default:papyrus" and height < 4 do
height = height+1
pos.y = pos.y+1
end
if height < 4 then
- if minetest.env:get_node(pos).name == "air" then
- minetest.env:set_node(pos, {name="default:papyrus"})
+ if minetest.get_node(pos).name == "air" then
+ minetest.set_node(pos, {name="default:papyrus"})
end
end
end
})
--
--- Leafdecay
+-- dig upwards
--
--- To enable leaf decay for a node, add it to the "leafdecay" group.
---
--- The rating of the group determines how far from a node in the group "tree"
--- the node can be without decaying.
+function default.dig_up(pos, node, digger)
+ if digger == nil then return end
+ local np = {x = pos.x, y = pos.y + 1, z = pos.z}
+ local nn = minetest.get_node(np)
+ if nn.name == node.name then
+ minetest.node_dig(np, nn, digger)
+ end
+end
+
--
--- If param2 of the node is ~= 0, the node will always be preserved. Thus, if
--- the player places a node of that kind, you will want to set param2=1 or so.
+-- Leafdecay
--
--- If the node is in the leafdecay_drop group then the it will always be dropped
--- as an item
default.leafdecay_trunk_cache = {}
default.leafdecay_enable_cache = true
math.floor(dtime * finds_per_second)
end)
+default.after_place_leaves = function(pos, placer, itemstack, pointed_thing)
+ local node = minetest.get_node(pos)
+ node.param2 = 1
+ minetest.set_node(pos, node)
+end
+
minetest.register_abm({
nodenames = {"group:leafdecay"},
neighbors = {"air", "group:liquid"},
--print("not groups.leafdecay")
return
end
- local n0 = minetest.env:get_node(p0)
+ local n0 = minetest.get_node(p0)
if n0.param2 ~= 0 then
--print("param2 ~= 0")
return
p0_hash = minetest.hash_node_position(p0)
local trunkp = default.leafdecay_trunk_cache[p0_hash]
if trunkp then
- local n = minetest.env:get_node(trunkp)
+ local n = minetest.get_node(trunkp)
local reg = minetest.registered_nodes[n.name]
-- Assume ignore is a trunk, to make the thing work at the border of the active area
if n.name == "ignore" or (reg and reg.groups.tree and reg.groups.tree ~= 0) then
default.leafdecay_trunk_find_allow_accumulator =
default.leafdecay_trunk_find_allow_accumulator - 1
-- Assume ignore is a trunk, to make the thing work at the border of the active area
- local p1 = minetest.env:find_node_near(p0, d, {"ignore", "group:tree"})
+ local p1 = minetest.find_node_near(p0, d, {"ignore", "group:tree"})
if p1 then
do_preserve = true
if default.leafdecay_enable_cache then
end
if not do_preserve then
-- Drop stuff other than the node itself
- itemstacks = minetest.get_node_drops(n0.name)
+ local itemstacks = minetest.get_node_drops(n0.name)
for _, itemname in ipairs(itemstacks) do
if minetest.get_item_group(n0.name, "leafdecay_drop") ~= 0 or
itemname ~= n0.name then
y = p0.y - 0.5 + math.random(),
z = p0.z - 0.5 + math.random(),
}
- minetest.env:add_item(p_drop, itemname)
+ minetest.add_item(p_drop, itemname)
end
end
-- Remove node
- minetest.env:remove_node(p0)
+ minetest.remove_node(p0)
nodeupdate(p0)
end
end
})
+