Start timer as well when moving items around.
[oweals/minetest_game.git] / mods / default / functions.lua
index 3525c1a8abdce3484d135a02bff3424d9bb36bde..dc46726afd28d22c430836d8e007d80a7f1ad3ac 100644 (file)
@@ -7,20 +7,20 @@
 function default.node_sound_defaults(table)
        table = table or {}
        table.footstep = table.footstep or
-                       {name="", gain=1.0}
+                       {name = "", gain = 1.0}
        table.dug = table.dug or
-                       {name="default_dug_node", gain=0.25}
+                       {name = "default_dug_node", gain = 0.25}
        table.place = table.place or
-                       {name="default_place_node_hard", gain=1.0}
+                       {name = "default_place_node_hard", gain = 1.0}
        return table
 end
 
 function default.node_sound_stone_defaults(table)
        table = table or {}
        table.footstep = table.footstep or
-                       {name="default_hard_footstep", gain=0.5}
+                       {name = "default_hard_footstep", gain = 0.5}
        table.dug = table.dug or
-                       {name="default_hard_footstep", gain=1.0}
+                       {name = "default_hard_footstep", gain = 1.0}
        default.node_sound_defaults(table)
        return table
 end
@@ -28,11 +28,11 @@ end
 function default.node_sound_dirt_defaults(table)
        table = table or {}
        table.footstep = table.footstep or
-                       {name="default_dirt_footstep", gain=1.0}
+                       {name = "default_dirt_footstep", gain = 1.0}
        table.dug = table.dug or
-                       {name="default_dirt_footstep", gain=1.5}
+                       {name = "default_dirt_footstep", gain = 1.5}
        table.place = table.place or
-                       {name="default_place_node", gain=1.0}
+                       {name = "default_place_node", gain = 1.0}
        default.node_sound_defaults(table)
        return table
 end
@@ -40,11 +40,11 @@ end
 function default.node_sound_sand_defaults(table)
        table = table or {}
        table.footstep = table.footstep or
-                       {name="default_sand_footstep", gain=0.2}
+                       {name = "default_sand_footstep", gain = 0.12}
        table.dug = table.dug or
-                       {name="default_sand_footstep", gain=0.4}
+                       {name = "default_sand_footstep", gain = 0.24}
        table.place = table.place or
-                       {name="default_place_node", gain=1.0}
+                       {name = "default_place_node", gain = 1.0}
        default.node_sound_defaults(table)
        return table
 end
@@ -52,9 +52,9 @@ end
 function default.node_sound_wood_defaults(table)
        table = table or {}
        table.footstep = table.footstep or
-                       {name="default_wood_footstep", gain=0.5}
+                       {name = "default_wood_footstep", gain = 0.5}
        table.dug = table.dug or
-                       {name="default_wood_footstep", gain=1.0}
+                       {name = "default_wood_footstep", gain = 1.0}
        default.node_sound_defaults(table)
        return table
 end
@@ -62,13 +62,13 @@ end
 function default.node_sound_leaves_defaults(table)
        table = table or {}
        table.footstep = table.footstep or
-                       {name="default_grass_footstep", gain=0.35}
+                       {name = "default_grass_footstep", gain = 0.35}
        table.dug = table.dug or
-                       {name="default_grass_footstep", gain=0.7}
+                       {name = "default_grass_footstep", gain = 0.7}
        table.dig = table.dig or
-                       {name="default_dig_crumbly", gain=0.4}
+                       {name = "default_dig_crumbly", gain = 0.4}
        table.place = table.place or
-                       {name="default_place_node", gain=1.0}
+                       {name = "default_place_node", gain = 1.0}
        default.node_sound_defaults(table)
        return table
 end
@@ -76,9 +76,9 @@ end
 function default.node_sound_glass_defaults(table)
        table = table or {}
        table.footstep = table.footstep or
-                       {name="default_glass_footstep", gain=0.5}
+                       {name = "default_glass_footstep", gain = 0.5}
        table.dug = table.dug or
-                       {name="default_break_glass", gain=1.0}
+                       {name = "default_break_glass", gain = 1.0}
        default.node_sound_defaults(table)
        return table
 end
@@ -88,33 +88,24 @@ end
 -- Lavacooling
 --
 
-default.cool_lava_source = function(pos)
-       minetest.set_node(pos, {name="default:obsidian"})
-       minetest.sound_play("default_cool_lava", {pos = pos,  gain = 0.25})
-end
-
-default.cool_lava_flowing = function(pos)
-       minetest.set_node(pos, {name="default:stone"})
-       minetest.sound_play("default_cool_lava", {pos = pos,  gain = 0.25})
+default.cool_lava = function(pos, node)
+       if node.name == "default:lava_source" then
+               minetest.set_node(pos, {name = "default:obsidian"})
+       else -- Lava flowing
+               minetest.set_node(pos, {name = "default:stone"})
+       end
+       minetest.sound_play("default_cool_lava",
+               {pos = pos, max_hear_distance = 16, gain = 0.25})
 end
 
 minetest.register_abm({
-       nodenames = {"default:lava_flowing"},
-       neighbors = {"group:water"},
-       interval = 1,
-       chance = 1,
-       action = function(...)
-               default.cool_lava_flowing(...)
-       end,
-})
-
-minetest.register_abm({
-       nodenames = {"default:lava_source"},
+       nodenames = {"default:lava_source", "default:lava_flowing"},
        neighbors = {"group:water"},
        interval = 1,
        chance = 1,
+       catch_up = false,
        action = function(...)
-               default.cool_lava_source(...)
+               default.cool_lava(...)
        end,
 })
 
@@ -123,60 +114,58 @@ minetest.register_abm({
 -- Papyrus and cactus growing
 --
 
+-- wrapping the functions in abm action is necessary to make overriding them possible
+
 function default.grow_cactus(pos, node)
        if node.param2 >= 4 then
                return
        end
-       pos.y = pos.y-1
+       pos.y = pos.y - 1
        if minetest.get_item_group(minetest.get_node(pos).name, "sand") == 0 then
                return
        end
-       pos.y = pos.y+1
+       pos.y = pos.y + 1
        local height = 0
-       while node.name == "default:cactus" and height < 4 and node.param2 == 0 do
-               height = height+1
-               pos.y = pos.y+1
+       while node.name == "default:cactus" and height < 4 do
+               height = height + 1
+               pos.y = pos.y + 1
                node = minetest.get_node(pos)
        end
-       if height == 4
-       or node.name ~= "air" then
+       if height == 4 or node.name ~= "air" then
                return
        end
-       minetest.set_node(pos, {name="default:cactus"})
+       minetest.set_node(pos, {name = "default:cactus"})
        return true
 end
 
 function default.grow_papyrus(pos, node)
-       pos.y = pos.y-1
+       pos.y = pos.y - 1
        local name = minetest.get_node(pos).name
-       if name ~= "default:dirt_with_grass"
-       and name ~= "default:dirt" then
+       if name ~= "default:dirt_with_grass" and name ~= "default:dirt" then
                return
        end
        if not minetest.find_node_near(pos, 3, {"group:water"}) then
                return
        end
-       pos.y = pos.y+1
+       pos.y = pos.y + 1
        local height = 0
        while node.name == "default:papyrus" and height < 4 do
-               height = height+1
-               pos.y = pos.y+1
+               height = height + 1
+               pos.y = pos.y + 1
                node = minetest.get_node(pos)
        end
-       if height == 4
-       or node.name ~= "air" then
+       if height == 4 or node.name ~= "air" then
                return
        end
-       minetest.set_node(pos, {name="default:papyrus"})
+       minetest.set_node(pos, {name = "default:papyrus"})
        return true
 end
 
--- wrapping the functions in abm action is necessary to make overriding them possible
 minetest.register_abm({
        nodenames = {"default:cactus"},
        neighbors = {"group:sand"},
-       interval = 50,
-       chance = 20,
+       interval = 12,
+       chance = 83,
        action = function(...)
                default.grow_cactus(...)
        end
@@ -185,8 +174,8 @@ minetest.register_abm({
 minetest.register_abm({
        nodenames = {"default:papyrus"},
        neighbors = {"default:dirt", "default:dirt_with_grass"},
-       interval = 50,
-       chance = 20,
+       interval = 14,
+       chance = 71,
        action = function(...)
                default.grow_papyrus(...)
        end
@@ -207,6 +196,62 @@ function default.dig_up(pos, node, digger)
 end
 
 
+--
+-- Fence registration helper
+--
+function default.register_fence(name, def)
+       minetest.register_craft({
+               output = name .. " 4",
+               recipe = {
+                       { def.material, 'group:stick', def.material },
+                       { def.material, 'group:stick', def.material },
+               }
+       })
+
+       local fence_texture = "default_fence_overlay.png^" .. def.texture ..
+                       "^default_fence_overlay.png^[makealpha:255,126,126"
+       -- Allow almost everything to be overridden
+       local default_fields = {
+               paramtype = "light",
+               drawtype = "nodebox",
+               node_box = {
+                       type = "connected",
+                       fixed = {{-1/8, -1/2, -1/8, 1/8, 1/2, 1/8}},
+                       -- connect_top =
+                       -- connect_bottom =
+                       connect_front = {{-1/16,3/16,-1/2,1/16,5/16,-1/8},
+                               {-1/16,-5/16,-1/2,1/16,-3/16,-1/8}},
+                       connect_left = {{-1/2,3/16,-1/16,-1/8,5/16,1/16},
+                               {-1/2,-5/16,-1/16,-1/8,-3/16,1/16}},
+                       connect_back = {{-1/16,3/16,1/8,1/16,5/16,1/2},
+                               {-1/16,-5/16,1/8,1/16,-3/16,1/2}},
+                       connect_right = {{1/8,3/16,-1/16,1/2,5/16,1/16},
+                               {1/8,-5/16,-1/16,1/2,-3/16,1/16}},
+               },
+               connects_to = {"group:fence", "group:wood", "group:tree"},
+               inventory_image = fence_texture,
+               wield_image = fence_texture,
+               tiles = {def.texture},
+               sunlight_propagates = true,
+               is_ground_content = false,
+               groups = {},
+       }
+       for k, v in pairs(default_fields) do
+               if not def[k] then
+                       def[k] = v
+               end
+       end
+
+       -- Always add to the fence group, even if no group provided
+       def.groups.fence = 1
+
+       def.texture = nil
+       def.material = nil
+
+       minetest.register_node(name, def)
+end
+
+
 --
 -- Leafdecay
 --
@@ -223,9 +268,11 @@ minetest.register_globalstep(function(dtime)
 end)
 
 default.after_place_leaves = function(pos, placer, itemstack, pointed_thing)
-       local node = minetest.get_node(pos)
-       node.param2 = 1
-       minetest.set_node(pos, node)
+       if placer and not placer:get_player_control().sneak then
+               local node = minetest.get_node(pos)
+               node.param2 = 1
+               minetest.set_node(pos, node)
+       end
 end
 
 minetest.register_abm({
@@ -255,8 +302,10 @@ minetest.register_abm({
                        if trunkp then
                                local n = minetest.get_node(trunkp)
                                local reg = minetest.registered_nodes[n.name]
-                               -- Assume ignore is a trunk, to make the thing work at the border of the active area
-                               if n.name == "ignore" or (reg and reg.groups.tree and reg.groups.tree ~= 0) then
+                               -- Assume ignore is a trunk, to make the thing
+                               -- work at the border of the active area
+                               if n.name == "ignore" or (reg and reg.groups.tree and
+                                               reg.groups.tree ~= 0) then
                                        --print("cached trunk still exists")
                                        return
                                end
@@ -270,7 +319,8 @@ minetest.register_abm({
                end
                default.leafdecay_trunk_find_allow_accumulator =
                                default.leafdecay_trunk_find_allow_accumulator - 1
-               -- Assume ignore is a trunk, to make the thing work at the border of the active area
+               -- Assume ignore is a trunk, to make the thing
+               -- work at the border of the active area
                local p1 = minetest.find_node_near(p0, d, {"ignore", "group:tree"})
                if p1 then
                        do_preserve = true
@@ -301,21 +351,24 @@ minetest.register_abm({
        end
 })
 
+
 --
--- Grass growing
+-- Grass growing on well-lit dirt
 --
 
 minetest.register_abm({
        nodenames = {"default:dirt"},
-       interval = 2,
-       chance = 200,
+       neighbors = {"air"},
+       interval = 6,
+       chance = 67,
+       catch_up = false,
        action = function(pos, node)
-               local above = {x=pos.x, y=pos.y+1, z=pos.z}
+               local above = {x = pos.x, y = pos.y + 1, z = pos.z}
                local name = minetest.get_node(above).name
                local nodedef = minetest.registered_nodes[name]
-               if nodedef and (nodedef.sunlight_propagates or nodedef.paramtype == "light")
-                               and nodedef.liquidtype == "none"
-                               and (minetest.get_node_light(above) or 0) >= 13 then
+               if nodedef and (nodedef.sunlight_propagates or nodedef.paramtype == "light") and
+                               nodedef.liquidtype == "none" and
+                               (minetest.get_node_light(above) or 0) >= 13 then
                        if name == "default:snow" or name == "default:snowblock" then
                                minetest.set_node(pos, {name = "default:dirt_with_snow"})
                        else
@@ -325,18 +378,40 @@ minetest.register_abm({
        end
 })
 
+
+--
+-- Grass and dry grass removed in darkness
+--
+
 minetest.register_abm({
-       nodenames = {"default:dirt_with_grass"},
-       interval = 2,
-       chance = 20,
+       nodenames = {"default:dirt_with_grass", "default:dirt_with_dry_grass"},
+       interval = 8,
+       chance = 50,
+       catch_up = false,
        action = function(pos, node)
-               local above = {x=pos.x, y=pos.y+1, z=pos.z}
+               local above = {x = pos.x, y = pos.y + 1, z = pos.z}
                local name = minetest.get_node(above).name
                local nodedef = minetest.registered_nodes[name]
-               if name ~= "ignore" and nodedef
-                               and not ((nodedef.sunlight_propagates or nodedef.paramtype == "light")
-                               and nodedef.liquidtype == "none") then
+               if name ~= "ignore" and nodedef and not ((nodedef.sunlight_propagates or
+                               nodedef.paramtype == "light") and
+                               nodedef.liquidtype == "none") then
                        minetest.set_node(pos, {name = "default:dirt"})
                end
        end
 })
+
+
+--
+-- Moss growth on cobble near water
+--
+
+minetest.register_abm({
+       nodenames = {"default:cobble"},
+       neighbors = {"group:water"},
+       interval = 16,
+       chance = 200,
+       catch_up = false,
+       action = function(pos, node)
+               minetest.set_node(pos, {name = "default:mossycobble"})
+       end
+})