function default.node_sound_defaults(table)
table = table or {}
table.footstep = table.footstep or
- {name="", gain=1.0}
+ {name = "", gain = 1.0}
table.dug = table.dug or
- {name="default_dug_node", gain=0.25}
+ {name = "default_dug_node", gain = 0.25}
table.place = table.place or
- {name="default_place_node_hard", gain=1.0}
+ {name = "default_place_node_hard", gain = 1.0}
return table
end
function default.node_sound_stone_defaults(table)
table = table or {}
table.footstep = table.footstep or
- {name="default_hard_footstep", gain=0.5}
+ {name = "default_hard_footstep", gain = 0.5}
table.dug = table.dug or
- {name="default_hard_footstep", gain=1.0}
+ {name = "default_hard_footstep", gain = 1.0}
default.node_sound_defaults(table)
return table
end
function default.node_sound_dirt_defaults(table)
table = table or {}
table.footstep = table.footstep or
- {name="default_dirt_footstep", gain=1.0}
+ {name = "default_dirt_footstep", gain = 1.0}
table.dug = table.dug or
- {name="default_dirt_footstep", gain=1.5}
+ {name = "default_dirt_footstep", gain = 1.5}
table.place = table.place or
- {name="default_place_node", gain=1.0}
+ {name = "default_place_node", gain = 1.0}
default.node_sound_defaults(table)
return table
end
function default.node_sound_sand_defaults(table)
table = table or {}
table.footstep = table.footstep or
- {name="default_sand_footstep", gain=0.2}
+ {name = "default_sand_footstep", gain = 0.12}
table.dug = table.dug or
- {name="default_sand_footstep", gain=0.4}
+ {name = "default_sand_footstep", gain = 0.24}
table.place = table.place or
- {name="default_place_node", gain=1.0}
+ {name = "default_place_node", gain = 1.0}
default.node_sound_defaults(table)
return table
end
function default.node_sound_wood_defaults(table)
table = table or {}
table.footstep = table.footstep or
- {name="default_wood_footstep", gain=0.5}
+ {name = "default_wood_footstep", gain = 0.5}
table.dug = table.dug or
- {name="default_wood_footstep", gain=1.0}
+ {name = "default_wood_footstep", gain = 1.0}
default.node_sound_defaults(table)
return table
end
function default.node_sound_leaves_defaults(table)
table = table or {}
table.footstep = table.footstep or
- {name="default_grass_footstep", gain=0.35}
+ {name = "default_grass_footstep", gain = 0.35}
table.dug = table.dug or
- {name="default_grass_footstep", gain=0.7}
+ {name = "default_grass_footstep", gain = 0.7}
table.dig = table.dig or
- {name="default_dig_crumbly", gain=0.4}
+ {name = "default_dig_crumbly", gain = 0.4}
table.place = table.place or
- {name="default_place_node", gain=1.0}
+ {name = "default_place_node", gain = 1.0}
default.node_sound_defaults(table)
return table
end
function default.node_sound_glass_defaults(table)
table = table or {}
table.footstep = table.footstep or
- {name="default_glass_footstep", gain=0.5}
+ {name = "default_glass_footstep", gain = 0.5}
table.dug = table.dug or
- {name="default_break_glass", gain=1.0}
+ {name = "default_break_glass", gain = 1.0}
default.node_sound_defaults(table)
return table
end
-- Lavacooling
--
-default.cool_lava_source = function(pos)
- minetest.set_node(pos, {name="default:obsidian"})
- minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
-end
-
-default.cool_lava_flowing = function(pos)
- minetest.set_node(pos, {name="default:stone"})
- minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
+default.cool_lava = function(pos, node)
+ if node.name == "default:lava_source" then
+ minetest.set_node(pos, {name = "default:obsidian"})
+ else -- Lava flowing
+ minetest.set_node(pos, {name = "default:stone"})
+ end
+ minetest.sound_play("default_cool_lava",
+ {pos = pos, max_hear_distance = 16, gain = 0.25})
end
minetest.register_abm({
- nodenames = {"default:lava_flowing"},
- neighbors = {"group:water"},
- interval = 1,
- chance = 1,
- action = function(...)
- default.cool_lava_flowing(...)
- end,
-})
-
-minetest.register_abm({
- nodenames = {"default:lava_source"},
+ nodenames = {"default:lava_source", "default:lava_flowing"},
neighbors = {"group:water"},
interval = 1,
chance = 1,
+ catch_up = false,
action = function(...)
- default.cool_lava_source(...)
+ default.cool_lava(...)
end,
})
-- Papyrus and cactus growing
--
+-- wrapping the functions in abm action is necessary to make overriding them possible
+
function default.grow_cactus(pos, node)
if node.param2 >= 4 then
return
end
- pos.y = pos.y-1
+ pos.y = pos.y - 1
if minetest.get_item_group(minetest.get_node(pos).name, "sand") == 0 then
return
end
- pos.y = pos.y+1
+ pos.y = pos.y + 1
local height = 0
- while node.name == "default:cactus" and height < 4 and node.param2 == 0 do
- height = height+1
- pos.y = pos.y+1
+ while node.name == "default:cactus" and height < 4 do
+ height = height + 1
+ pos.y = pos.y + 1
node = minetest.get_node(pos)
end
- if height == 4
- or node.name ~= "air" then
+ if height == 4 or node.name ~= "air" then
return
end
- minetest.set_node(pos, {name="default:cactus"})
+ minetest.set_node(pos, {name = "default:cactus"})
return true
end
function default.grow_papyrus(pos, node)
- pos.y = pos.y-1
+ pos.y = pos.y - 1
local name = minetest.get_node(pos).name
- if name ~= "default:dirt_with_grass"
- and name ~= "default:dirt" then
+ if name ~= "default:dirt_with_grass" and name ~= "default:dirt" then
return
end
if not minetest.find_node_near(pos, 3, {"group:water"}) then
return
end
- pos.y = pos.y+1
+ pos.y = pos.y + 1
local height = 0
while node.name == "default:papyrus" and height < 4 do
- height = height+1
- pos.y = pos.y+1
+ height = height + 1
+ pos.y = pos.y + 1
node = minetest.get_node(pos)
end
- if height == 4
- or node.name ~= "air" then
+ if height == 4 or node.name ~= "air" then
return
end
- minetest.set_node(pos, {name="default:papyrus"})
+ minetest.set_node(pos, {name = "default:papyrus"})
return true
end
--- wrapping the functions in abm action is necessary to make overriding them possible
minetest.register_abm({
nodenames = {"default:cactus"},
neighbors = {"group:sand"},
- interval = 50,
- chance = 20,
+ interval = 12,
+ chance = 83,
action = function(...)
default.grow_cactus(...)
end
minetest.register_abm({
nodenames = {"default:papyrus"},
neighbors = {"default:dirt", "default:dirt_with_grass"},
- interval = 50,
- chance = 20,
+ interval = 14,
+ chance = 71,
action = function(...)
default.grow_papyrus(...)
end
end
+--
+-- Fence registration helper
+--
+function default.register_fence(name, def)
+ minetest.register_craft({
+ output = name .. " 4",
+ recipe = {
+ { def.material, 'group:stick', def.material },
+ { def.material, 'group:stick', def.material },
+ }
+ })
+
+ local fence_texture = "default_fence_overlay.png^" .. def.texture ..
+ "^default_fence_overlay.png^[makealpha:255,126,126"
+ -- Allow almost everything to be overridden
+ local default_fields = {
+ paramtype = "light",
+ drawtype = "nodebox",
+ node_box = {
+ type = "connected",
+ fixed = {{-1/8, -1/2, -1/8, 1/8, 1/2, 1/8}},
+ -- connect_top =
+ -- connect_bottom =
+ connect_front = {{-1/16,3/16,-1/2,1/16,5/16,-1/8},
+ {-1/16,-5/16,-1/2,1/16,-3/16,-1/8}},
+ connect_left = {{-1/2,3/16,-1/16,-1/8,5/16,1/16},
+ {-1/2,-5/16,-1/16,-1/8,-3/16,1/16}},
+ connect_back = {{-1/16,3/16,1/8,1/16,5/16,1/2},
+ {-1/16,-5/16,1/8,1/16,-3/16,1/2}},
+ connect_right = {{1/8,3/16,-1/16,1/2,5/16,1/16},
+ {1/8,-5/16,-1/16,1/2,-3/16,1/16}},
+ },
+ connects_to = {"group:fence", "group:wood", "group:tree"},
+ inventory_image = fence_texture,
+ wield_image = fence_texture,
+ tiles = {def.texture},
+ sunlight_propagates = true,
+ is_ground_content = false,
+ groups = {},
+ }
+ for k, v in pairs(default_fields) do
+ if not def[k] then
+ def[k] = v
+ end
+ end
+
+ -- Always add to the fence group, even if no group provided
+ def.groups.fence = 1
+
+ def.texture = nil
+ def.material = nil
+
+ minetest.register_node(name, def)
+end
+
+
--
-- Leafdecay
--
end)
default.after_place_leaves = function(pos, placer, itemstack, pointed_thing)
- local node = minetest.get_node(pos)
- node.param2 = 1
- minetest.set_node(pos, node)
+ if placer and not placer:get_player_control().sneak then
+ local node = minetest.get_node(pos)
+ node.param2 = 1
+ minetest.set_node(pos, node)
+ end
end
minetest.register_abm({
if trunkp then
local n = minetest.get_node(trunkp)
local reg = minetest.registered_nodes[n.name]
- -- Assume ignore is a trunk, to make the thing work at the border of the active area
- if n.name == "ignore" or (reg and reg.groups.tree and reg.groups.tree ~= 0) then
+ -- Assume ignore is a trunk, to make the thing
+ -- work at the border of the active area
+ if n.name == "ignore" or (reg and reg.groups.tree and
+ reg.groups.tree ~= 0) then
--print("cached trunk still exists")
return
end
end
default.leafdecay_trunk_find_allow_accumulator =
default.leafdecay_trunk_find_allow_accumulator - 1
- -- Assume ignore is a trunk, to make the thing work at the border of the active area
+ -- Assume ignore is a trunk, to make the thing
+ -- work at the border of the active area
local p1 = minetest.find_node_near(p0, d, {"ignore", "group:tree"})
if p1 then
do_preserve = true
end
})
+
--
--- Grass growing
+-- Grass growing on well-lit dirt
--
minetest.register_abm({
nodenames = {"default:dirt"},
- interval = 2,
- chance = 200,
+ neighbors = {"air"},
+ interval = 6,
+ chance = 67,
+ catch_up = false,
action = function(pos, node)
- local above = {x=pos.x, y=pos.y+1, z=pos.z}
+ local above = {x = pos.x, y = pos.y + 1, z = pos.z}
local name = minetest.get_node(above).name
local nodedef = minetest.registered_nodes[name]
- if nodedef and (nodedef.sunlight_propagates or nodedef.paramtype == "light")
- and nodedef.liquidtype == "none"
- and (minetest.get_node_light(above) or 0) >= 13 then
+ if nodedef and (nodedef.sunlight_propagates or nodedef.paramtype == "light") and
+ nodedef.liquidtype == "none" and
+ (minetest.get_node_light(above) or 0) >= 13 then
if name == "default:snow" or name == "default:snowblock" then
minetest.set_node(pos, {name = "default:dirt_with_snow"})
else
end
})
+
+--
+-- Grass and dry grass removed in darkness
+--
+
minetest.register_abm({
- nodenames = {"default:dirt_with_grass"},
- interval = 2,
- chance = 20,
+ nodenames = {"default:dirt_with_grass", "default:dirt_with_dry_grass"},
+ interval = 8,
+ chance = 50,
+ catch_up = false,
action = function(pos, node)
- local above = {x=pos.x, y=pos.y+1, z=pos.z}
+ local above = {x = pos.x, y = pos.y + 1, z = pos.z}
local name = minetest.get_node(above).name
local nodedef = minetest.registered_nodes[name]
- if name ~= "ignore" and nodedef
- and not ((nodedef.sunlight_propagates or nodedef.paramtype == "light")
- and nodedef.liquidtype == "none") then
+ if name ~= "ignore" and nodedef and not ((nodedef.sunlight_propagates or
+ nodedef.paramtype == "light") and
+ nodedef.liquidtype == "none") then
minetest.set_node(pos, {name = "default:dirt"})
end
end
})
+
+
+--
+-- Moss growth on cobble near water
+--
+
+minetest.register_abm({
+ nodenames = {"default:cobble"},
+ neighbors = {"group:water"},
+ interval = 16,
+ chance = 200,
+ catch_up = false,
+ action = function(pos, node)
+ minetest.set_node(pos, {name = "default:mossycobble"})
+ end
+})