})
+--
+-- optimized helper to put all items in an inventory into a drops list
+--
+function default.get_inventory_drops(pos, inventory, drops)
+ local inv = minetest.get_meta(pos):get_inventory()
+ local n = #drops
+ for i = 1, inv:get_size(inventory) do
+ local stack = inv:get_stack(inventory, i)
+ if stack:get_count() > 0 then
+ drops[n+1] = stack:to_table()
+ n = n + 1
+ end
+ end
+end
+
--
-- Papyrus and cactus growing
--
--
--- Grass growing on well-lit dirt
+-- Convert dirt to something that fits the environment
--
minetest.register_abm({
nodenames = {"default:dirt"},
- neighbors = {"air"},
+ neighbors = {
+ "default:dirt_with_grass",
+ "default:dirt_with_dry_grass",
+ "default:dirt_with_snow",
+ "group:grass",
+ "group:dry_grass",
+ "default:snow",
+ },
interval = 6,
chance = 67,
catch_up = false,
action = function(pos, node)
+ -- Most likely case, half the time it's too dark for this.
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
- local name = minetest.get_node(above).name
- local nodedef = minetest.registered_nodes[name]
- if nodedef and (nodedef.sunlight_propagates or nodedef.paramtype == "light") and
- nodedef.liquidtype == "none" and
- (minetest.get_node_light(above) or 0) >= 13 then
- if name == "default:snow" or name == "default:snowblock" then
- minetest.set_node(pos, {name = "default:dirt_with_snow"})
- else
- minetest.set_node(pos, {name = "default:dirt_with_grass"})
+ if (minetest.get_node_light(above) or 0) < 13 then
+ return
+ end
+
+ -- Look for likely neighbors.
+ local p2 = minetest.find_node_near(pos, 1, {"default:dirt_with_grass",
+ "default:dirt_with_dry_grass", "default:dirt_with_snow"})
+ if p2 then
+ -- But the node needs to be under air in this case.
+ local n2 = minetest.get_node(above)
+ if n2 and n2.name == "air" then
+ local n3 = minetest.get_node(p2)
+ minetest.set_node(pos, {name = n3.name})
+ return
end
end
+
+ -- Anything on top?
+ local n2 = minetest.get_node(above)
+ if not n2 then
+ return
+ end
+
+ local name = n2.name
+ -- Snow check is cheapest, so comes first.
+ if name == "default:snow" then
+ minetest.set_node(pos, {name = "default:dirt_with_snow"})
+ -- Most likely case first.
+ elseif minetest.get_item_group(name, "grass") ~= 0 then
+ minetest.set_node(pos, {name = "default:dirt_with_grass"})
+ elseif minetest.get_item_group(name, "dry_grass") ~= 0 then
+ minetest.set_node(pos, {name = "default:dirt_with_dry_grass"})
+ end
end
})
-
--
-- Grass and dry grass removed in darkness
--