function default.node_sound_sand_defaults(table)
table = table or {}
table.footstep = table.footstep or
- {name = "default_sand_footstep", gain = 0.2}
+ {name = "default_sand_footstep", gain = 0.12}
table.dug = table.dug or
- {name = "default_sand_footstep", gain = 0.4}
+ {name = "default_sand_footstep", gain = 0.24}
table.place = table.place or
{name = "default_place_node", gain = 1.0}
default.node_sound_defaults(table)
})
+--
+-- optimized helper to put all items in an inventory into a drops list
+--
+function default.get_inventory_drops(pos, inventory, drops)
+ local inv = minetest.get_meta(pos):get_inventory()
+ local n = #drops
+ for i = 1, inv:get_size(inventory) do
+ local stack = inv:get_stack(inventory, i)
+ if stack:get_count() > 0 then
+ drops[n+1] = stack:to_table()
+ n = n + 1
+ end
+ end
+end
+
--
-- Papyrus and cactus growing
--
-- Allow almost everything to be overridden
local default_fields = {
paramtype = "light",
- drawtype = "fencelike",
+ drawtype = "nodebox",
+ node_box = {
+ type = "connected",
+ fixed = {{-1/8, -1/2, -1/8, 1/8, 1/2, 1/8}},
+ -- connect_top =
+ -- connect_bottom =
+ connect_front = {{-1/16,3/16,-1/2,1/16,5/16,-1/8},
+ {-1/16,-5/16,-1/2,1/16,-3/16,-1/8}},
+ connect_left = {{-1/2,3/16,-1/16,-1/8,5/16,1/16},
+ {-1/2,-5/16,-1/16,-1/8,-3/16,1/16}},
+ connect_back = {{-1/16,3/16,1/8,1/16,5/16,1/2},
+ {-1/16,-5/16,1/8,1/16,-3/16,1/2}},
+ connect_right = {{1/8,3/16,-1/16,1/2,5/16,1/16},
+ {1/8,-5/16,-1/16,1/2,-3/16,1/16}},
+ },
+ connects_to = {"group:fence", "group:wood", "group:tree"},
inventory_image = fence_texture,
wield_image = fence_texture,
- tiles = { def.texture },
+ tiles = {def.texture},
sunlight_propagates = true,
is_ground_content = false,
- selection_box = {
- type = "fixed",
- fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
- },
groups = {},
}
for k, v in pairs(default_fields) do
--
--- Grass growing on well-lit dirt
+-- Convert dirt to something that fits the environment
--
minetest.register_abm({
nodenames = {"default:dirt"},
- neighbors = {"air"},
+ neighbors = {
+ "default:dirt_with_grass",
+ "default:dirt_with_dry_grass",
+ "default:dirt_with_snow",
+ "group:grass",
+ "group:dry_grass",
+ "default:snow",
+ },
interval = 6,
chance = 67,
catch_up = false,
action = function(pos, node)
+ -- Most likely case, half the time it's too dark for this.
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
- local name = minetest.get_node(above).name
- local nodedef = minetest.registered_nodes[name]
- if nodedef and (nodedef.sunlight_propagates or nodedef.paramtype == "light") and
- nodedef.liquidtype == "none" and
- (minetest.get_node_light(above) or 0) >= 13 then
- if name == "default:snow" or name == "default:snowblock" then
- minetest.set_node(pos, {name = "default:dirt_with_snow"})
- else
- minetest.set_node(pos, {name = "default:dirt_with_grass"})
+ if (minetest.get_node_light(above) or 0) < 13 then
+ return
+ end
+
+ -- Look for likely neighbors.
+ local p2 = minetest.find_node_near(pos, 1, {"default:dirt_with_grass",
+ "default:dirt_with_dry_grass", "default:dirt_with_snow"})
+ if p2 then
+ -- But the node needs to be under air in this case.
+ local n2 = minetest.get_node(above)
+ if n2 and n2.name == "air" then
+ local n3 = minetest.get_node(p2)
+ minetest.set_node(pos, {name = n3.name})
+ return
end
end
+
+ -- Anything on top?
+ local n2 = minetest.get_node(above)
+ if not n2 then
+ return
+ end
+
+ local name = n2.name
+ -- Snow check is cheapest, so comes first.
+ if name == "default:snow" then
+ minetest.set_node(pos, {name = "default:dirt_with_snow"})
+ -- Most likely case first.
+ elseif minetest.get_item_group(name, "grass") ~= 0 then
+ minetest.set_node(pos, {name = "default:dirt_with_grass"})
+ elseif minetest.get_item_group(name, "dry_grass") ~= 0 then
+ minetest.set_node(pos, {name = "default:dirt_with_dry_grass"})
+ end
end
})
-
--
-- Grass and dry grass removed in darkness
--
minetest.register_abm({
- nodenames = {"default:dirt_with_grass", "default:dirt_with_dry_grass"},
+ nodenames = {
+ "default:dirt_with_grass",
+ "default:dirt_with_dry_grass",
+ "default:dirt_with_snow",
+ },
interval = 8,
chance = 50,
catch_up = false,