return table
end
+function default.node_sound_gravel_defaults(table)
+ table = table or {}
+ table.footstep = table.footstep or
+ {name = "default_gravel_footstep", gain = 0.5}
+ table.dug = table.dug or
+ {name = "default_gravel_footstep", gain = 1.0}
+ table.place = table.place or
+ {name = "default_place_node", gain = 1.0}
+ default.node_sound_defaults(table)
+ return table
+end
+
function default.node_sound_wood_defaults(table)
table = table or {}
table.footstep = table.footstep or
})
+--
+-- optimized helper to put all items in an inventory into a drops list
+--
+function default.get_inventory_drops(pos, inventory, drops)
+ local inv = minetest.get_meta(pos):get_inventory()
+ local n = #drops
+ for i = 1, inv:get_size(inventory) do
+ local stack = inv:get_stack(inventory, i)
+ if stack:get_count() > 0 then
+ drops[n+1] = stack:to_table()
+ n = n + 1
+ end
+ end
+end
+
--
-- Papyrus and cactus growing
--
--
minetest.register_abm({
- nodenames = {"default:cobble"},
+ nodenames = {"default:cobble", "stairs:slab_cobble", "stairs:stair_cobble"},
neighbors = {"group:water"},
interval = 16,
chance = 200,
catch_up = false,
action = function(pos, node)
- minetest.set_node(pos, {name = "default:mossycobble"})
+ if node.name == "default:cobble" then
+ minetest.set_node(pos, {name = "default:mossycobble"})
+ elseif node.name == "stairs:slab_cobble" then
+ minetest.set_node(pos, {name = "stairs:slab_mossycobble", param2 = node.param2})
+ elseif node.name == "stairs:stair_cobble" then
+ minetest.set_node(pos, {name = "stairs:stair_mossycobble", param2 = node.param2})
+ end
end
})
+
+
+--
+-- Checks if specified volume intersects a protected volume
+--
+
+function default.intersects_protection(minp, maxp, player_name, interval)
+ -- 'interval' is the largest allowed interval for the 3D lattice of checks
+
+ -- Compute the optimal float step 'd' for each axis so that all corners and
+ -- borders are checked. 'd' will be smaller or equal to 'interval'.
+ -- Subtracting 1e-4 ensures that the max co-ordinate will be reached by the
+ -- for loop (which might otherwise not be the case due to rounding errors).
+ local d = {}
+ for _, c in pairs({"x", "y", "z"}) do
+ if maxp[c] > minp[c] then
+ d[c] = (maxp[c] - minp[c]) / math.ceil((maxp[c] - minp[c]) / interval) - 1e-4
+ elseif maxp[c] == minp[c] then
+ d[c] = 1 -- Any value larger than 0 to avoid division by zero
+ else -- maxp[c] < minp[c], print error and treat as protection intersected
+ minetest.log("error", "maxp < minp in 'default.intersects_protection()'")
+ return true
+ end
+ end
+
+ for zf = minp.z, maxp.z, d.z do
+ local z = math.floor(zf + 0.5)
+ for yf = minp.y, maxp.y, d.y do
+ local y = math.floor(yf + 0.5)
+ for xf = minp.x, maxp.x, d.x do
+ local x = math.floor(xf + 0.5)
+ if minetest.is_protected({x = x, y = y, z = z}, player_name) then
+ return true
+ end
+ end
+ end
+ end
+
+ return false
+end