function default.node_sound_defaults(table)
table = table or {}
table.footstep = table.footstep or
- {name="", gain=1.0}
+ {name = "", gain = 1.0}
table.dug = table.dug or
- {name="default_dug_node", gain=0.25}
+ {name = "default_dug_node", gain = 0.25}
table.place = table.place or
- {name="default_place_node_hard", gain=1.0}
+ {name = "default_place_node_hard", gain = 1.0}
return table
end
function default.node_sound_stone_defaults(table)
table = table or {}
table.footstep = table.footstep or
- {name="default_hard_footstep", gain=0.5}
+ {name = "default_hard_footstep", gain = 0.5}
table.dug = table.dug or
- {name="default_hard_footstep", gain=1.0}
+ {name = "default_hard_footstep", gain = 1.0}
default.node_sound_defaults(table)
return table
end
function default.node_sound_dirt_defaults(table)
table = table or {}
table.footstep = table.footstep or
- {name="default_dirt_footstep", gain=1.0}
+ {name = "default_dirt_footstep", gain = 1.0}
table.dug = table.dug or
- {name="default_dirt_footstep", gain=1.5}
+ {name = "default_dirt_footstep", gain = 1.5}
table.place = table.place or
- {name="default_place_node", gain=1.0}
+ {name = "default_place_node", gain = 1.0}
default.node_sound_defaults(table)
return table
end
function default.node_sound_sand_defaults(table)
table = table or {}
table.footstep = table.footstep or
- {name="default_sand_footstep", gain=0.2}
+ {name = "default_sand_footstep", gain = 0.2}
table.dug = table.dug or
- {name="default_sand_footstep", gain=0.4}
+ {name = "default_sand_footstep", gain = 0.4}
table.place = table.place or
- {name="default_place_node", gain=1.0}
+ {name = "default_place_node", gain = 1.0}
default.node_sound_defaults(table)
return table
end
function default.node_sound_wood_defaults(table)
table = table or {}
table.footstep = table.footstep or
- {name="default_wood_footstep", gain=0.5}
+ {name = "default_wood_footstep", gain = 0.5}
table.dug = table.dug or
- {name="default_wood_footstep", gain=1.0}
+ {name = "default_wood_footstep", gain = 1.0}
default.node_sound_defaults(table)
return table
end
function default.node_sound_leaves_defaults(table)
table = table or {}
table.footstep = table.footstep or
- {name="default_grass_footstep", gain=0.35}
+ {name = "default_grass_footstep", gain = 0.35}
table.dug = table.dug or
- {name="default_grass_footstep", gain=0.7}
+ {name = "default_grass_footstep", gain = 0.7}
table.dig = table.dig or
- {name="default_dig_crumbly", gain=0.4}
+ {name = "default_dig_crumbly", gain = 0.4}
table.place = table.place or
- {name="default_place_node", gain=1.0}
+ {name = "default_place_node", gain = 1.0}
default.node_sound_defaults(table)
return table
end
function default.node_sound_glass_defaults(table)
table = table or {}
table.footstep = table.footstep or
- {name="default_glass_footstep", gain=0.5}
+ {name = "default_glass_footstep", gain = 0.5}
table.dug = table.dug or
- {name="default_break_glass", gain=1.0}
+ {name = "default_break_glass", gain = 1.0}
default.node_sound_defaults(table)
return table
end
---
--- Legacy
---
-
-function default.spawn_falling_node(p, nodename)
- spawn_falling_node(p, nodename)
-end
-
--- Horrible crap to support old code
--- Don't use this and never do what this does, it's completely wrong!
--- (More specifically, the client and the C++ code doesn't get the group)
-function default.register_falling_node(nodename, texture)
- minetest.log("error", debug.traceback())
- minetest.log('error', "WARNING: default.register_falling_node is deprecated")
- if minetest.registered_nodes[nodename] then
- minetest.registered_nodes[nodename].groups.falling_node = 1
- end
-end
-
---
--- Global callbacks
---
-
--- Global environment step function
-function on_step(dtime)
- -- print("on_step")
-end
-minetest.register_globalstep(on_step)
-
-function on_placenode(p, node)
- --print("on_placenode")
-end
-minetest.register_on_placenode(on_placenode)
-
-function on_dignode(p, node)
- --print("on_dignode")
-end
-minetest.register_on_dignode(on_dignode)
-
-function on_punchnode(p, node)
-end
-minetest.register_on_punchnode(on_punchnode)
-
-
---
--- Grow trees
---
-
-minetest.register_abm({
- nodenames = {"default:sapling"},
- interval = 10,
- chance = 50,
- action = function(pos, node)
- local nu = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
- local is_soil = minetest.get_item_group(nu, "soil")
- if is_soil == 0 then
- return
- end
-
- minetest.log("action", "A sapling grows into a tree at "..minetest.pos_to_string(pos))
- local vm = minetest.get_voxel_manip()
- local minp, maxp = vm:read_from_map({x=pos.x-16, y=pos.y, z=pos.z-16}, {x=pos.x+16, y=pos.y+16, z=pos.z+16})
- local a = VoxelArea:new{MinEdge=minp, MaxEdge=maxp}
- local data = vm:get_data()
- default.grow_tree(data, a, pos, math.random(1, 4) == 1, math.random(1,100000))
- vm:set_data(data)
- vm:write_to_map(data)
- vm:update_map()
- end
-})
-
-minetest.register_abm({
- nodenames = {"default:junglesapling"},
- interval = 10,
- chance = 50,
- action = function(pos, node)
- local nu = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
- local is_soil = minetest.get_item_group(nu, "soil")
- if is_soil == 0 then
- return
- end
-
- minetest.log("action", "A jungle sapling grows into a tree at "..minetest.pos_to_string(pos))
- local vm = minetest.get_voxel_manip()
- local minp, maxp = vm:read_from_map({x=pos.x-16, y=pos.y-1, z=pos.z-16}, {x=pos.x+16, y=pos.y+16, z=pos.z+16})
- local a = VoxelArea:new{MinEdge=minp, MaxEdge=maxp}
- local data = vm:get_data()
- default.grow_jungletree(data, a, pos, math.random(1,100000))
- vm:set_data(data)
- vm:write_to_map(data)
- vm:update_map()
- end
-})
--
-- Lavacooling
--
default.cool_lava_source = function(pos)
- minetest.set_node(pos, {name="default:obsidian"})
- minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
+ minetest.set_node(pos, {name = "default:obsidian"})
+ minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
end
default.cool_lava_flowing = function(pos)
- minetest.set_node(pos, {name="default:stone"})
- minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
+ minetest.set_node(pos, {name = "default:stone"})
+ minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
end
minetest.register_abm({
neighbors = {"group:water"},
interval = 1,
chance = 1,
- action = function(pos, node, active_object_count, active_object_count_wider)
- default.cool_lava_flowing(pos, node, active_object_count, active_object_count_wider)
+ action = function(...)
+ default.cool_lava_flowing(...)
end,
})
neighbors = {"group:water"},
interval = 1,
chance = 1,
- action = function(pos, node, active_object_count, active_object_count_wider)
- default.cool_lava_source(pos, node, active_object_count, active_object_count_wider)
+ action = function(...)
+ default.cool_lava_source(...)
end,
})
+
--
-- Papyrus and cactus growing
--
+-- wrapping the functions in abm action is necessary to make overriding them possible
+
+function default.grow_cactus(pos, node)
+ if node.param2 >= 4 then
+ return
+ end
+ pos.y = pos.y - 1
+ if minetest.get_item_group(minetest.get_node(pos).name, "sand") == 0 then
+ return
+ end
+ pos.y = pos.y + 1
+ local height = 0
+ while node.name == "default:cactus" and height < 4 do
+ height = height + 1
+ pos.y = pos.y + 1
+ node = minetest.get_node(pos)
+ end
+ if height == 4 or node.name ~= "air" then
+ return
+ end
+ minetest.set_node(pos, {name = "default:cactus"})
+ return true
+end
+
+function default.grow_papyrus(pos, node)
+ pos.y = pos.y - 1
+ local name = minetest.get_node(pos).name
+ if name ~= "default:dirt_with_grass" and name ~= "default:dirt" then
+ return
+ end
+ if not minetest.find_node_near(pos, 3, {"group:water"}) then
+ return
+ end
+ pos.y = pos.y + 1
+ local height = 0
+ while node.name == "default:papyrus" and height < 4 do
+ height = height + 1
+ pos.y = pos.y + 1
+ node = minetest.get_node(pos)
+ end
+ if height == 4 or node.name ~= "air" then
+ return
+ end
+ minetest.set_node(pos, {name = "default:papyrus"})
+ return true
+end
+
minetest.register_abm({
nodenames = {"default:cactus"},
neighbors = {"group:sand"},
interval = 50,
chance = 20,
- action = function(pos, node)
- pos.y = pos.y-1
- local name = minetest.get_node(pos).name
- if minetest.get_item_group(name, "sand") ~= 0 then
- pos.y = pos.y+1
- local height = 0
- while minetest.get_node(pos).name == "default:cactus" and height < 4 do
- height = height+1
- pos.y = pos.y+1
- end
- if height < 4 then
- if minetest.get_node(pos).name == "air" then
- minetest.set_node(pos, {name="default:cactus"})
- end
- end
- end
- end,
+ action = function(...)
+ default.grow_cactus(...)
+ end
})
minetest.register_abm({
neighbors = {"default:dirt", "default:dirt_with_grass"},
interval = 50,
chance = 20,
- action = function(pos, node)
- pos.y = pos.y-1
- local name = minetest.get_node(pos).name
- if name == "default:dirt" or name == "default:dirt_with_grass" then
- if minetest.find_node_near(pos, 3, {"group:water"}) == nil then
- return
- end
- pos.y = pos.y+1
- local height = 0
- while minetest.get_node(pos).name == "default:papyrus" and height < 4 do
- height = height+1
- pos.y = pos.y+1
- end
- if height < 4 then
- if minetest.get_node(pos).name == "air" then
- minetest.set_node(pos, {name="default:papyrus"})
- end
- end
- end
- end,
+ action = function(...)
+ default.grow_papyrus(...)
+ end
})
+
--
-- dig upwards
--
end
end
---
--- Leafdecay
---
--- To enable leaf decay for a node, add it to the "leafdecay" group.
---
--- The rating of the group determines how far from a node in the group "tree"
--- the node can be without decaying.
--
--- If param2 of the node is ~= 0, the node will always be preserved. Thus, if
--- the player places a node of that kind, you will want to set param2=1 or so.
+-- Leafdecay
--
--- If the node is in the leafdecay_drop group then the it will always be dropped
--- as an item
default.leafdecay_trunk_cache = {}
default.leafdecay_enable_cache = true
math.floor(dtime * finds_per_second)
end)
+default.after_place_leaves = function(pos, placer, itemstack, pointed_thing)
+ local node = minetest.get_node(pos)
+ node.param2 = 1
+ minetest.set_node(pos, node)
+end
+
minetest.register_abm({
nodenames = {"group:leafdecay"},
neighbors = {"air", "group:liquid"},
if trunkp then
local n = minetest.get_node(trunkp)
local reg = minetest.registered_nodes[n.name]
- -- Assume ignore is a trunk, to make the thing work at the border of the active area
- if n.name == "ignore" or (reg and reg.groups.tree and reg.groups.tree ~= 0) then
+ -- Assume ignore is a trunk, to make the thing
+ -- work at the border of the active area
+ if n.name == "ignore" or (reg and reg.groups.tree and
+ reg.groups.tree ~= 0) then
--print("cached trunk still exists")
return
end
end
default.leafdecay_trunk_find_allow_accumulator =
default.leafdecay_trunk_find_allow_accumulator - 1
- -- Assume ignore is a trunk, to make the thing work at the border of the active area
+ -- Assume ignore is a trunk, to make the thing
+ -- work at the border of the active area
local p1 = minetest.find_node_near(p0, d, {"ignore", "group:tree"})
if p1 then
do_preserve = true
end
if not do_preserve then
-- Drop stuff other than the node itself
- itemstacks = minetest.get_node_drops(n0.name)
+ local itemstacks = minetest.get_node_drops(n0.name)
for _, itemname in ipairs(itemstacks) do
if minetest.get_item_group(n0.name, "leafdecay_drop") ~= 0 or
itemname ~= n0.name then
end
})
+
+--
+-- Grass growing
+--
+
+minetest.register_abm({
+ nodenames = {"default:dirt"},
+ interval = 2,
+ chance = 200,
+ action = function(pos, node)
+ local above = {x = pos.x, y = pos.y + 1, z = pos.z}
+ local name = minetest.get_node(above).name
+ local nodedef = minetest.registered_nodes[name]
+ if nodedef and (nodedef.sunlight_propagates or nodedef.paramtype == "light") and
+ nodedef.liquidtype == "none" and
+ (minetest.get_node_light(above) or 0) >= 13 then
+ if name == "default:snow" or name == "default:snowblock" then
+ minetest.set_node(pos, {name = "default:dirt_with_snow"})
+ else
+ minetest.set_node(pos, {name = "default:dirt_with_grass"})
+ end
+ end
+ end
+})
+
+minetest.register_abm({
+ nodenames = {"default:dirt_with_grass"},
+ interval = 2,
+ chance = 20,
+ action = function(pos, node)
+ local above = {x = pos.x, y = pos.y + 1, z = pos.z}
+ local name = minetest.get_node(above).name
+ local nodedef = minetest.registered_nodes[name]
+ if name ~= "ignore" and nodedef and not ((nodedef.sunlight_propagates or
+ nodedef.paramtype == "light") and
+ nodedef.liquidtype == "none") then
+ minetest.set_node(pos, {name = "default:dirt"})
+ end
+ end
+})
+