--- mods/default/functions.lua
-
--
-- Sounds
--
return table
end
+function default.node_sound_snow_defaults(table)
+ table = table or {}
+ table.footstep = table.footstep or
+ {name = "default_snow_footstep", gain = 0.2}
+ table.dig = table.dig or
+ {name = "default_snow_footstep", gain = 0.3}
+ table.dug = table.dug or
+ {name = "default_snow_footstep", gain = 0.3}
+ table.place = table.place or
+ {name = "default_place_node", gain = 1.0}
+ default.node_sound_defaults(table)
+ return table
+end
+
+
--
-- Lavacooling
--
})
end
+
--
--- optimized helper to put all items in an inventory into a drops list
+-- Optimized helper to put all items in an inventory into a drops list
--
function default.get_inventory_drops(pos, inventory, drops)
end
end
+
--
-- Papyrus and cactus growing
--
--- wrapping the functions in abm action is necessary to make overriding them possible
+-- Wrapping the functions in ABM action is necessary to make overriding them possible
function default.grow_cactus(pos, node)
if node.param2 >= 4 then
--
--- dig upwards
+-- Dig upwards
--
function default.dig_up(pos, node, digger)
connect_right = {{1/8,3/16,-1/16,1/2,5/16,1/16},
{1/8,-5/16,-1/16,1/2,-3/16,1/16}},
},
- connects_to = {"group:fence", "group:wood", "group:tree"},
+ connects_to = {"group:fence", "group:wood", "group:tree", "group:wall"},
inventory_image = fence_texture,
wield_image = fence_texture,
tiles = {def.texture},
groups = {},
}
for k, v in pairs(default_fields) do
- if not def[k] then
+ if def[k] == nil then
+ def[k] = v
+ end
+ end
+
+ -- Always add to the fence group, even if no group provided
+ def.groups.fence = 1
+
+ def.texture = nil
+ def.material = nil
+
+ minetest.register_node(name, def)
+end
+
+
+--
+-- Fence rail registration helper
+--
+
+function default.register_fence_rail(name, def)
+ minetest.register_craft({
+ output = name .. " 16",
+ recipe = {
+ { def.material, def.material },
+ { "", ""},
+ { def.material, def.material },
+ }
+ })
+
+ local fence_rail_texture = "default_fence_rail_overlay.png^" .. def.texture ..
+ "^default_fence_rail_overlay.png^[makealpha:255,126,126"
+ -- Allow almost everything to be overridden
+ local default_fields = {
+ paramtype = "light",
+ drawtype = "nodebox",
+ node_box = {
+ type = "connected",
+ fixed = {
+ {-1/16, 3/16, -1/16, 1/16, 5/16, 1/16},
+ {-1/16, -3/16, -1/16, 1/16, -5/16, 1/16}
+ },
+ -- connect_top =
+ -- connect_bottom =
+ connect_front = {
+ {-1/16, 3/16, -1/2, 1/16, 5/16, -1/16},
+ {-1/16, -5/16, -1/2, 1/16, -3/16, -1/16}},
+ connect_left = {
+ {-1/2, 3/16, -1/16, -1/16, 5/16, 1/16},
+ {-1/2, -5/16, -1/16, -1/16, -3/16, 1/16}},
+ connect_back = {
+ {-1/16, 3/16, 1/16, 1/16, 5/16, 1/2},
+ {-1/16, -5/16, 1/16, 1/16, -3/16, 1/2}},
+ connect_right = {
+ {1/16, 3/16, -1/16, 1/2, 5/16, 1/16},
+ {1/16, -5/16, -1/16, 1/2, -3/16, 1/16}},
+ },
+ connects_to = {"group:fence"},
+ inventory_image = fence_rail_texture,
+ wield_image = fence_rail_texture,
+ tiles = {def.texture},
+ sunlight_propagates = true,
+ is_ground_content = false,
+ groups = {},
+ }
+ for k, v in pairs(default_fields) do
+ if def[k] == nil then
def[k] = v
end
end
-- Prevent decay of placed leaves
default.after_place_leaves = function(pos, placer, itemstack, pointed_thing)
- if placer and not placer:get_player_control().sneak then
+ if placer and placer:is_player() and not placer:get_player_control().sneak then
local node = minetest.get_node(pos)
node.param2 = 1
minetest.set_node(pos, node)
end
end
+
--
-- Convert dirt to something that fits the environment
--
--
--- Checks if specified volume intersects a protected volume
---
-
-function default.intersects_protection(minp, maxp, player_name, interval)
- -- 'interval' is the largest allowed interval for the 3D lattice of checks
-
- -- Compute the optimal float step 'd' for each axis so that all corners and
- -- borders are checked. 'd' will be smaller or equal to 'interval'.
- -- Subtracting 1e-4 ensures that the max co-ordinate will be reached by the
- -- for loop (which might otherwise not be the case due to rounding errors).
- local d = {}
- for _, c in pairs({"x", "y", "z"}) do
- if maxp[c] > minp[c] then
- d[c] = (maxp[c] - minp[c]) / math.ceil((maxp[c] - minp[c]) / interval) - 1e-4
- elseif maxp[c] == minp[c] then
- d[c] = 1 -- Any value larger than 0 to avoid division by zero
- else -- maxp[c] < minp[c], print error and treat as protection intersected
- minetest.log("error", "maxp < minp in 'default.intersects_protection()'")
- return true
- end
- end
-
- for zf = minp.z, maxp.z, d.z do
- local z = math.floor(zf + 0.5)
- for yf = minp.y, maxp.y, d.y do
- local y = math.floor(yf + 0.5)
- for xf = minp.x, maxp.x, d.x do
- local x = math.floor(xf + 0.5)
- if minetest.is_protected({x = x, y = y, z = z}, player_name) then
- return true
- end
- end
- end
- end
-
- return false
-end
-
-
---
--- Coral death near air
---
-
-minetest.register_abm({
- nodenames = {"default:coral_brown", "default:coral_orange"},
- neighbors = {"air"},
- interval = 17,
- chance = 5,
- catch_up = false,
- action = function(pos, node)
- minetest.set_node(pos, {name = "default:coral_skeleton"})
- end,
-})
-
-
---
--- NOTICE: This method is not an official part of the API yet!
+-- NOTICE: This method is not an official part of the API yet.
-- This method may change in future.
--
return true
end
- -- is player wielding the right key?
+ -- Is player wielding the right key?
local item = player:get_wielded_item()
if item:get_name() == "default:key" then
local key_meta = item:get_meta()