return table
end
---
--- Legacy
---
-
-function default.spawn_falling_node(p, nodename)
- spawn_falling_node(p, nodename)
-end
-
--- Horrible crap to support old code
--- Don't use this and never do what this does, it's completely wrong!
--- (More specifically, the client and the C++ code doesn't get the group)
-function default.register_falling_node(nodename, texture)
- minetest.log("error", debug.traceback())
- minetest.log('error', "WARNING: default.register_falling_node is deprecated")
- if minetest.registered_nodes[nodename] then
- minetest.registered_nodes[nodename].groups.falling_node = 1
- end
-end
-
---
--- Global callbacks
---
-
--- Global environment step function
-function on_step(dtime)
- -- print("on_step")
-end
-minetest.register_globalstep(on_step)
-
-function on_placenode(p, node)
- --print("on_placenode")
-end
-minetest.register_on_placenode(on_placenode)
-
-function on_dignode(p, node)
- --print("on_dignode")
-end
-minetest.register_on_dignode(on_dignode)
-
-function on_punchnode(p, node)
-end
-minetest.register_on_punchnode(on_punchnode)
-
--
-- Lavacooling
neighbors = {"group:water"},
interval = 1,
chance = 1,
- action = function(pos, node, active_object_count, active_object_count_wider)
- default.cool_lava_flowing(pos, node, active_object_count, active_object_count_wider)
+ action = function(...)
+ default.cool_lava_flowing(...)
end,
})
neighbors = {"group:water"},
interval = 1,
chance = 1,
- action = function(pos, node, active_object_count, active_object_count_wider)
- default.cool_lava_source(pos, node, active_object_count, active_object_count_wider)
+ action = function(...)
+ default.cool_lava_source(...)
end,
})
+
--
-- Papyrus and cactus growing
--
+function default.grow_cactus(pos, node)
+ if node.param2 >= 4 then
+ return
+ end
+ pos.y = pos.y-1
+ if minetest.get_item_group(minetest.get_node(pos).name, "sand") == 0 then
+ return
+ end
+ pos.y = pos.y+1
+ local height = 0
+ while node.name == "default:cactus" and height < 4 and node.param2 == 0 do
+ height = height+1
+ pos.y = pos.y+1
+ node = minetest.get_node(pos)
+ end
+ if height == 4
+ or node.name ~= "air" then
+ return
+ end
+ minetest.set_node(pos, {name="default:cactus"})
+ return true
+end
+
+function default.grow_papyrus(pos, node)
+ pos.y = pos.y-1
+ local name = minetest.get_node(pos).name
+ if name ~= "default:dirt_with_grass"
+ and name ~= "default:dirt" then
+ return
+ end
+ if not minetest.find_node_near(pos, 3, {"group:water"}) then
+ return
+ end
+ pos.y = pos.y+1
+ local height = 0
+ while node.name == "default:papyrus" and height < 4 do
+ height = height+1
+ pos.y = pos.y+1
+ node = minetest.get_node(pos)
+ end
+ if height == 4
+ or node.name ~= "air" then
+ return
+ end
+ minetest.set_node(pos, {name="default:papyrus"})
+ return true
+end
+
+-- wrapping the functions in abm action is necessary to make overriding them possible
minetest.register_abm({
nodenames = {"default:cactus"},
neighbors = {"group:sand"},
interval = 50,
chance = 20,
- action = function(pos, node)
- pos.y = pos.y-1
- local name = minetest.get_node(pos).name
- if minetest.get_item_group(name, "sand") ~= 0 then
- pos.y = pos.y+1
- local height = 0
- while minetest.get_node(pos).name == "default:cactus" and height < 4 do
- height = height+1
- pos.y = pos.y+1
- end
- if height < 4 then
- if minetest.get_node(pos).name == "air" then
- minetest.set_node(pos, {name="default:cactus"})
- end
- end
- end
- end,
+ action = function(...)
+ default.grow_cactus(...)
+ end
})
minetest.register_abm({
neighbors = {"default:dirt", "default:dirt_with_grass"},
interval = 50,
chance = 20,
- action = function(pos, node)
- pos.y = pos.y-1
- local name = minetest.get_node(pos).name
- if name == "default:dirt" or name == "default:dirt_with_grass" then
- if minetest.find_node_near(pos, 3, {"group:water"}) == nil then
- return
- end
- pos.y = pos.y+1
- local height = 0
- while minetest.get_node(pos).name == "default:papyrus" and height < 4 do
- height = height+1
- pos.y = pos.y+1
- end
- if height < 4 then
- if minetest.get_node(pos).name == "air" then
- minetest.set_node(pos, {name="default:papyrus"})
- end
- end
- end
- end,
+ action = function(...)
+ default.grow_papyrus(...)
+ end
})
+
--
-- dig upwards
--
end
end
+
--
-- Leafdecay
--
math.floor(dtime * finds_per_second)
end)
+default.after_place_leaves = function(pos, placer, itemstack, pointed_thing)
+ local node = minetest.get_node(pos)
+ node.param2 = 1
+ minetest.set_node(pos, node)
+end
+
minetest.register_abm({
nodenames = {"group:leafdecay"},
neighbors = {"air", "group:liquid"},
end
})
+--
+-- Grass growing
+--
+
+minetest.register_abm({
+ nodenames = {"default:dirt"},
+ interval = 2,
+ chance = 200,
+ action = function(pos, node)
+ local above = {x=pos.x, y=pos.y+1, z=pos.z}
+ local name = minetest.get_node(above).name
+ local nodedef = minetest.registered_nodes[name]
+ if nodedef and (nodedef.sunlight_propagates or nodedef.paramtype == "light")
+ and nodedef.liquidtype == "none"
+ and (minetest.get_node_light(above) or 0) >= 13 then
+ if name == "default:snow" or name == "default:snowblock" then
+ minetest.set_node(pos, {name = "default:dirt_with_snow"})
+ else
+ minetest.set_node(pos, {name = "default:dirt_with_grass"})
+ end
+ end
+ end
+})
+
+minetest.register_abm({
+ nodenames = {"default:dirt_with_grass"},
+ interval = 2,
+ chance = 20,
+ action = function(pos, node)
+ local above = {x=pos.x, y=pos.y+1, z=pos.z}
+ local name = minetest.get_node(above).name
+ local nodedef = minetest.registered_nodes[name]
+ if name ~= "ignore" and nodedef
+ and not ((nodedef.sunlight_propagates or nodedef.paramtype == "light")
+ and nodedef.liquidtype == "none") then
+ minetest.set_node(pos, {name = "default:dirt"})
+ end
+ end
+})