if inv:room_for_item("main", new_stack) then
inv:add_item("main", new_stack)
else
- minetest.add_item(player:getpos(), new_stack)
+ minetest.add_item(player:get_pos(), new_stack)
end
else
stack:get_meta():from_table({ fields = data })
itemstack = new_stack
else
if inv:add_item("main", new_stack):get_count() > 0 then
- minetest.add_item(user:getpos(), new_stack)
+ minetest.add_item(user:get_pos(), new_stack)
end -- else: added to inventory successfully
end