-- minetest/creative/init.lua
-creative_inventory = {}
+creative = {}
+local player_inventory = {}
+local creative_mode = minetest.setting_getbool("creative_mode")
-- Create detached creative inventory after loading all mods
-creative_inventory.init_creative_inventory = function(player)
+creative.init_creative_inventory = function(player)
local player_name = player:get_player_name()
- creative_inventory[player_name] = {}
- creative_inventory[player_name].size = 0
- creative_inventory[player_name].filter = nil
- creative_inventory[player_name].start_i = 1
+ player_inventory[player_name] = {}
+ player_inventory[player_name].size = 0
+ player_inventory[player_name].filter = ""
+ player_inventory[player_name].start_i = 1
+ player_inventory[player_name].tab_id = 2
- local inv = minetest.create_detached_inventory("creative_" .. player_name, {
+ minetest.create_detached_inventory("creative_" .. player_name, {
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
- if minetest.setting_getbool("creative_mode") then
+ if creative_mode and not to_list == "main" then
return count
else
return 0
return 0
end,
allow_take = function(inv, listname, index, stack, player)
- if minetest.setting_getbool("creative_mode") then
+ if creative_mode then
return -1
else
return 0
on_put = function(inv, listname, index, stack, player)
end,
on_take = function(inv, listname, index, stack, player)
- --print(player:get_player_name().." takes item from creative inventory; listname="..dump(listname)..", index="..dump(index)..", stack="..dump(stack))
+ local player_name, stack_name = player:get_player_name(), stack:get_name()
+ --print(player_name .. " takes item from creative inventory; listname = " .. listname .. ", index = " .. index .. ", stack = " .. dump(stack:to_table()))
if stack then
- minetest.log("action", player:get_player_name().." takes "..dump(stack:get_name()).." from creative inventory")
- --print("stack:get_name()="..dump(stack:get_name())..", stack:get_count()="..dump(stack:get_count()))
+ minetest.log("action", player_name .. " takes " .. stack_name .. " from creative inventory")
+ --print("Stack name: " .. stack_name .. ", Stack count: " .. stack:get_count())
end
end,
})
- creative_inventory.update(player_name, nil)
- --print("creative inventory size: "..dump(creative_inventory.creative_inventory_size))
+ creative.update_creative_inventory(player_name)
+ --print("creative inventory size: " .. player_inventory[player_name].size)
end
-function creative_inventory.update(player_name, filter)
+local function tab_category(tab_id)
+ local id_category = {
+ nil, -- Reserved for crafting tab.
+ minetest.registered_items,
+ minetest.registered_nodes,
+ minetest.registered_tools,
+ minetest.registered_craftitems
+ }
+
+ -- If index out of range, show default ("All") page.
+ return id_category[tab_id] or id_category[2]
+end
+
+function creative.update_creative_inventory(player_name)
local creative_list = {}
- local inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name})
+ local player_inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name})
+ local inv = player_inventory[player_name]
- for name, def in pairs(minetest.registered_items) do
+ for name, def in pairs(tab_category(inv.tab_id)) do
if not (def.groups.not_in_creative_inventory == 1) and
def.description and def.description ~= "" and
- (not filter or def.name:find(filter, 1, true)) then
+ (def.name:find(inv.filter, 1, true) or
+ def.description:lower():find(inv.filter, 1, true)) then
creative_list[#creative_list+1] = name
end
end
table.sort(creative_list)
- inv:set_size("main", #creative_list)
- inv:set_list("main", creative_list)
- creative_inventory[player_name].size = #creative_list
+ player_inv:set_size("main", #creative_list)
+ player_inv:set_list("main", creative_list)
+ inv.size = #creative_list
end
-- Create the trash field
-- Allow the stack to be placed and remove it in on_put()
-- This allows the creative inventory to restore the stack
allow_put = function(inv, listname, index, stack, player)
- if minetest.setting_getbool("creative_mode") then
+ if creative_mode then
return stack:get_count()
else
return 0
end
end,
- on_put = function(inv, listname, index, stack, player)
- inv:set_stack(listname, index, "")
+ on_put = function(inv, listname)
+ inv:set_list(listname, {})
end,
})
trash:set_size("main", 1)
-creative_inventory.set_creative_formspec = function(player, start_i, pagenum)
+creative.formspec_add = ""
+
+creative.set_creative_formspec = function(player, start_i)
local player_name = player:get_player_name()
- local filter = creative_inventory[player_name].filter or ""
- pagenum = math.floor(pagenum)
- local pagemax = math.floor((creative_inventory[player_name].size - 1) / (6*4) + 1)
-
- player:set_inventory_formspec(
- "size[13,7.5]"..
- --"image[6,0.6;1,2;player.png]"..
- default.gui_bg..
- default.gui_bg_img..
- default.gui_slots..
- "list[current_player;main;5,3.5;8,1;]"..
- "list[current_player;main;5,4.75;8,3;8]"..
- "list[current_player;craft;8,0;3,3;]"..
- "list[current_player;craftpreview;12,1;1,1;]"..
- "image[11,1;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
- "list[detached:creative_" .. player_name .. ";main;0.05,1;4,6;" .. tostring(start_i) .. "]"..
- "tablecolumns[color;text;color;text]"..
- "tableoptions[background=#00000000;highlight=#00000000;border=false]"..
- "table[1.4,7.2;1.1,0.5;pagenum;#FFFF00," .. tostring(pagenum) .. ",#FFFFFF,/ " .. tostring(pagemax) .. "]"..
- "button[0,7;1,1;creative_prev;<<]"..
- "button[3.08,7;1,1;creative_next;>>]"..
- "button[2.55,0.2;0.8,0.5;search;?]"..
- "button[3.3,0.2;0.8,0.5;clear;X]"..
- "tooltip[search;Search]"..
- "tooltip[clear;Reset]"..
- "listring[current_player;main]"..
- "listring[current_player;craft]"..
- "listring[current_player;main]"..
- "listring[detached:creative_" .. player_name .. ";main]"..
- "label[5,1.5;Trash:]"..
- "list[detached:creative_trash;main;5,2;1,1;]"..
- "field[0.3,0.3;2.6,1;filter;;" .. filter .. "]"..
- default.get_hotbar_bg(5,3.5)
+ local inv = player_inventory[player_name]
+ local pagenum = math.floor(start_i / (3*8) + 1)
+ local pagemax = math.ceil(inv.size / (3*8))
+
+ player:set_inventory_formspec([[
+ size[8,8.6]
+ image[4.06,3.4;0.8,0.8;creative_trash_icon.png]
+ list[current_player;main;0,4.7;8,1;]
+ list[current_player;main;0,5.85;8,3;8]
+ list[detached:creative_trash;main;4,3.3;1,1;]
+ listring[]
+ tablecolumns[color;text;color;text]
+ tableoptions[background=#00000000;highlight=#00000000;border=false]
+ button[5.4,3.2;0.8,0.9;creative_prev;<]
+ button[7.25,3.2;0.8,0.9;creative_next;>]
+ button[2.1,3.4;0.8,0.5;creative_search;?]
+ button[2.75,3.4;0.8,0.5;creative_clear;X]
+ tooltip[creative_search;Search]
+ tooltip[creative_clear;Reset]
+ listring[current_player;main]
+ ]] ..
+ "field[0.3,3.5;2.2,1;creative_filter;;" .. inv.filter .. "]" ..
+ "listring[detached:creative_" .. player_name .. ";main]" ..
+ "tabheader[0,0;creative_tabs;Crafting,All,Nodes,Tools,Items;" .. tostring(inv.tab_id) .. ";true;false]" ..
+ "list[detached:creative_" .. player_name .. ";main;0,0;8,3;" .. tostring(start_i) .. "]" ..
+ "table[6.05,3.35;1.15,0.5;pagenum;#FFFF00," .. tostring(pagenum) .. ",#FFFFFF,/ " .. tostring(pagemax) .. "]" ..
+ default.get_hotbar_bg(0,4.7) ..
+ default.gui_bg .. default.gui_bg_img .. default.gui_slots
+ .. creative.formspec_add
+ )
+end
+
+creative.set_crafting_formspec = function(player)
+ player:set_inventory_formspec([[
+ size[8,8.6]
+ list[current_player;craft;2,0.75;3,3;]
+ list[current_player;craftpreview;6,1.75;1,1;]
+ list[current_player;main;0,4.7;8,1;]
+ list[current_player;main;0,5.85;8,3;8]
+ list[detached:creative_trash;main;0,2.75;1,1;]
+ image[0.06,2.85;0.8,0.8;creative_trash_icon.png]
+ image[5,1.75;1,1;gui_furnace_arrow_bg.png^[transformR270]
+ tabheader[0,0;creative_tabs;Crafting,All,Nodes,Tools,Items;1;true;false]
+ listring[current_player;main]
+ listring[current_player;craft]
+ ]] ..
+ default.get_hotbar_bg(0,4.7) ..
+ default.gui_bg .. default.gui_bg_img .. default.gui_slots
)
end
minetest.register_on_joinplayer(function(player)
-- If in creative mode, modify player's inventory forms
- if not minetest.setting_getbool("creative_mode") then
+ if not creative_mode then
return
end
- creative_inventory.init_creative_inventory(player)
- creative_inventory.set_creative_formspec(player, 0, 1)
+ creative.init_creative_inventory(player)
+ creative.set_creative_formspec(player, 0)
end)
minetest.register_on_player_receive_fields(function(player, formname, fields)
- if not minetest.setting_getbool("creative_mode") then
+ if formname ~= "" or not creative_mode then
return
end
- -- Figure out current page from formspec
- local current_page = 0
+
local player_name = player:get_player_name()
- local formspec = player:get_inventory_formspec()
- local start_i = formspec:match("list%[detached:creative_" .. player_name .. ";.*;(%d+)%]")
- local inv_size = creative_inventory[player_name].size
- start_i = tonumber(start_i) or 0
-
- if fields.creative_prev or start_i >= inv_size then
- start_i = start_i - 4*6
- elseif fields.creative_next or start_i < 0 then
- start_i = start_i + 4*6
- end
+ local inv = player_inventory[player_name]
- if fields.search or fields.clear then
- if fields.clear then
- creative_inventory[player_name].filter = ""
- creative_inventory.update(player_name, nil)
+ if fields.quit then
+ if inv.tab_id == 1 then
+ creative.set_crafting_formspec(player)
+ end
+ elseif fields.creative_tabs then
+ local tab = tonumber(fields.creative_tabs)
+ inv.tab_id = tab
+
+ if tab == 1 then
+ creative.set_crafting_formspec(player)
else
- creative_inventory[player_name].filter = fields.filter:lower()
- creative_inventory.update(player_name, fields.filter:lower())
+ creative.update_creative_inventory(player_name)
+ creative.set_creative_formspec(player, 0)
end
- minetest.after(0, function()
- creative_inventory.set_creative_formspec(player, 0, 1)
- end)
- end
+ elseif fields.creative_clear then
+ inv.filter = ""
+ creative.update_creative_inventory(player_name)
+ creative.set_creative_formspec(player, 0)
+ elseif fields.creative_search then
+ inv.filter = fields.creative_filter:lower()
+ creative.update_creative_inventory(player_name)
+ creative.set_creative_formspec(player, 0)
+ else
+ local formspec = player:get_inventory_formspec()
+ local start_i = player_inventory[player_name].start_i or 0
- if start_i >= inv_size then
- start_i = 0
- elseif start_i < 0 then
- start_i = inv_size - (inv_size % (6*4))
- end
+ if fields.creative_prev then
+ start_i = start_i - 3*8
+ if start_i < 0 then
+ start_i = inv.size - (inv.size % (3*8))
+ if inv.size == start_i then
+ start_i = math.max(0, inv.size - (3*8))
+ end
+ end
+ elseif fields.creative_next then
+ start_i = start_i + 3*8
+ if start_i >= inv.size then
+ start_i = 0
+ end
+ end
- creative_inventory.set_creative_formspec(player, start_i, start_i / (6*4) + 1)
+ player_inventory[player_name].start_i = start_i
+ creative.set_creative_formspec(player, start_i)
+ end
end)
-if minetest.setting_getbool("creative_mode") then
+if creative_mode then
local digtime = 0.5
+ local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 3}
+
minetest.register_item(":", {
type = "none",
wield_image = "wieldhand.png",
- wield_scale = {x=1,y=1,z=2.5},
+ wield_scale = {x = 1, y = 1, z = 2.5},
range = 10,
tool_capabilities = {
full_punch_interval = 0.5,
max_drop_level = 3,
groupcaps = {
- crumbly = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
- cracky = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
- snappy = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
- choppy = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
- oddly_breakable_by_hand = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
+ crumbly = caps,
+ cracky = caps,
+ snappy = caps,
+ choppy = caps,
+ oddly_breakable_by_hand = caps,
},
damage_groups = {fleshy = 10},
}