--- minetest/creative/init.lua
+-- creative/init.lua
-creative_inventory = {}
+-- Load support for MT game translation.
+local S = minetest.get_translator("creative")
--- Create detached creative inventory after loading all mods
-creative_inventory.init_creative_inventory = function(player)
- local player_name = player:get_player_name()
- creative_inventory[player_name] = {}
- creative_inventory[player_name].size = 0
- creative_inventory[player_name].filter = nil
- creative_inventory[player_name].start_i = 1
+creative = {}
+creative.get_translator = S
- local inv = minetest.create_detached_inventory("creative_" .. player_name, {
- allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
- if minetest.setting_getbool("creative_mode") then
- return count
+local function update_sfinv(name)
+ minetest.after(0, function()
+ local player = minetest.get_player_by_name(name)
+ if player then
+ if sfinv.get_page(player):sub(1, 9) == "creative:" then
+ sfinv.set_page(player, sfinv.get_homepage_name(player))
else
- return 0
+ sfinv.set_player_inventory_formspec(player)
end
- end,
- allow_put = function(inv, listname, index, stack, player)
- return 0
- end,
- allow_take = function(inv, listname, index, stack, player)
- if minetest.setting_getbool("creative_mode") then
- return -1
- else
- return 0
- end
- end,
- on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
- end,
- on_put = function(inv, listname, index, stack, player)
- end,
- on_take = function(inv, listname, index, stack, player)
- --print(player:get_player_name().." takes item from creative inventory; listname="..dump(listname)..", index="..dump(index)..", stack="..dump(stack))
- if stack then
- minetest.log("action", player:get_player_name().." takes "..dump(stack:get_name()).." from creative inventory")
- --print("stack:get_name()="..dump(stack:get_name())..", stack:get_count()="..dump(stack:get_count()))
- end
- end,
- })
-
- creative_inventory.update(player_name, nil, 2)
- --print("creative inventory size: "..dump(creative_inventory.creative_inventory_size))
-end
-
-local function tab_category(tab_id)
- local id_category = {
- nil, -- Reserved for crafting tab.
- minetest.registered_items,
- minetest.registered_nodes,
- minetest.registered_tools,
- minetest.registered_craftitems
- }
-
- -- If index out of range, show default ("All") page.
- return id_category[tab_id] or id_category[2]
-end
-
-function creative_inventory.update(player_name, filter, tab_id)
- local creative_list = {}
- local inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name})
-
- for name, def in pairs(tab_category(tab_id)) do
- if not (def.groups.not_in_creative_inventory == 1) and
- def.description and def.description ~= "" and
- (not filter or def.name:find(filter, 1, true)) then
- creative_list[#creative_list+1] = name
end
- end
-
- table.sort(creative_list)
- inv:set_size("main", #creative_list)
- inv:set_list("main", creative_list)
- creative_inventory[player_name].size = #creative_list
+ end)
end
--- Create the trash field
-local trash = minetest.create_detached_inventory("creative_trash", {
- -- Allow the stack to be placed and remove it in on_put()
- -- This allows the creative inventory to restore the stack
- allow_put = function(inv, listname, index, stack, player)
- if minetest.setting_getbool("creative_mode") then
- return stack:get_count()
- else
- return 0
- end
- end,
- on_put = function(inv, listname, index, stack, player)
- inv:set_stack(listname, index, "")
- end,
+minetest.register_privilege("creative", {
+ description = S("Allow player to use creative inventory"),
+ give_to_singleplayer = false,
+ give_to_admin = false,
+ on_grant = update_sfinv,
+ on_revoke = update_sfinv,
})
-trash:set_size("main", 1)
-creative_inventory.set_creative_formspec = function(player, start_i, pagenum, tab_id)
- local player_name = player:get_player_name()
- local filter = creative_inventory[player_name].filter or ""
- pagenum = math.floor(pagenum)
- local pagemax = math.floor((creative_inventory[player_name].size - 1) / (3*8) + 1)
- tab_id = tab_id or 2
+local creative_mode_cache = minetest.settings:get_bool("creative_mode")
- player:set_inventory_formspec([[
- size[8,8.6]
- image[4.06,3.4;0.8,0.8;trash_icon.png]
- list[current_player;main;0,4.7;8,1;]
- list[current_player;main;0,5.85;8,3;8]
- list[detached:creative_trash;main;4,3.3;1,1;]
- tablecolumns[color;text;color;text]
- tableoptions[background=#00000000;highlight=#00000000;border=false]
- button[5.4,3.2;0.8,0.9;creative_prev;<]
- button[7.25,3.2;0.8,0.9;creative_next;>]
- button[2.1,3.4;0.8,0.5;search;?]
- button[2.75,3.4;0.8,0.5;clear;X]
- tooltip[search;Search]
- tooltip[clear;Reset]
- listring[current_player;main]
- ]] ..
- "field[0.3,3.5;2.2,1;filter;;".. filter .."]"..
- "listring[detached:creative_".. player_name ..";main]"..
- "tabheader[0,0;tabs;Crafting,All,Nodes,Tools,Items;".. tostring(tab_id) ..";true;false]"..
- "list[detached:creative_".. player_name ..";main;0,0;8,3;".. tostring(start_i) .."]"..
- "table[6.05,3.35;1.15,0.5;pagenum;#FFFF00,".. tostring(pagenum) ..",#FFFFFF,/ ".. tostring(pagemax) .."]"..
- default.get_hotbar_bg(0,4.7)..
- default.gui_bg .. default.gui_bg_img .. default.gui_slots
- )
+function creative.is_enabled_for(name)
+ return creative_mode_cache or
+ minetest.check_player_privs(name, {creative = true})
end
-creative_inventory.set_crafting_formspec = function(player)
- player:set_inventory_formspec([[
- size[8,7.5]
- list[current_player;craft;2,0.25;3,3;]
- list[current_player;craftpreview;6,1.25;1,1;]
- list[current_player;main;0,3.6;8,1;]
- list[current_player;main;0,4.75;8,3;8]
- list[detached:creative_trash;main;0,2.25;1,1;]
- image[0.06,2.35;0.8,0.8;trash_icon.png]
- image[5,1.25;1,1;gui_furnace_arrow_bg.png^[transformR270]
- tabheader[0,0;tabs;Crafting,All,Nodes,Tools,Items;1;true;false]
- listring[current_player;main]
- listring[current_player;craft]
- ]] ..
- default.get_hotbar_bg(0,3.6)..
- default.gui_bg .. default.gui_bg_img .. default.gui_slots
- )
-end
+dofile(minetest.get_modpath("creative") .. "/inventory.lua")
-minetest.register_on_joinplayer(function(player)
- -- If in creative mode, modify player's inventory forms
- if not minetest.setting_getbool("creative_mode") then
- return
- end
- creative_inventory.init_creative_inventory(player)
- creative_inventory.set_creative_formspec(player, 0, 1, 2)
-end)
+if creative_mode_cache then
+ -- Dig time is modified according to difference (leveldiff) between tool
+ -- 'maxlevel' and node 'level'. Digtime is divided by the larger of
+ -- leveldiff and 1.
+ -- To speed up digging in creative, hand 'maxlevel' and 'digtime' have been
+ -- increased such that nodes of differing levels have an insignificant
+ -- effect on digtime.
+ local digtime = 42
+ local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256}
-minetest.register_on_player_receive_fields(function(player, formname, fields)
- if not minetest.setting_getbool("creative_mode") then
- return
- end
- -- Figure out current page from formspec
- local player_name = player:get_player_name()
- local formspec = player:get_inventory_formspec()
- local filter = formspec:match("filter;;([%w_:]+)") or ""
- local start_i = formspec:match("list%[detached:creative_".. player_name ..";.*;(%d+)%]")
- local tab_id = tonumber(formspec:match("tabheader%[.*;(%d+)%;.*%]"))
- local inv_size = creative_inventory[player_name].size
- start_i = tonumber(start_i) or 0
-
- if fields.quit then
- if tab_id == 1 then
- creative_inventory.set_crafting_formspec(player)
- end
- elseif fields.tabs then
- if tonumber(fields.tabs) == 1 then
- creative_inventory.set_crafting_formspec(player)
- else
- creative_inventory.update(player_name, filter, tonumber(fields.tabs))
- creative_inventory.set_creative_formspec(player, 0, 1, tonumber(fields.tabs))
- end
- elseif fields.clear then
- creative_inventory[player_name].filter = ""
- creative_inventory.update(player_name, nil, tab_id)
- creative_inventory.set_creative_formspec(player, 0, 1, tab_id)
- elseif fields.search then
- creative_inventory[player_name].filter = fields.filter:lower()
- creative_inventory.update(player_name, fields.filter:lower(), tab_id)
- creative_inventory.set_creative_formspec(player, 0, 1, tab_id)
- else
- if fields.creative_prev then
- start_i = start_i - 3*8
- if start_i < 0 then
- start_i = inv_size - (inv_size % (3*8))
- end
- elseif fields.creative_next then
- start_i = start_i + 3*8
- if start_i >= inv_size then
- start_i = 0
- end
- end
-
- creative_inventory.set_creative_formspec(player, start_i, start_i / (3*8) + 1, tab_id)
- end
-end)
-
-if minetest.setting_getbool("creative_mode") then
- local digtime = 0.5
- minetest.register_item(":", {
- type = "none",
- wield_image = "wieldhand.png",
- wield_scale = {x=1, y=1, z=2.5},
+ -- Override the hand tool
+ minetest.override_item("", {
range = 10,
tool_capabilities = {
full_punch_interval = 0.5,
max_drop_level = 3,
groupcaps = {
- crumbly = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
- cracky = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
- snappy = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
- choppy = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
- oddly_breakable_by_hand = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
+ crumbly = caps,
+ cracky = caps,
+ snappy = caps,
+ choppy = caps,
+ oddly_breakable_by_hand = caps,
+ -- dig_immediate group doesn't use value 1. Value 3 is instant dig
+ dig_immediate =
+ {times = {[2] = digtime, [3] = 0}, uses = 0, maxlevel = 256},
},
damage_groups = {fleshy = 10},
}
})
+end
- minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
- return true
- end)
+-- Unlimited node placement
+minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
+ if placer and placer:is_player() then
+ return creative.is_enabled_for(placer:get_player_name())
+ end
+end)
- function minetest.handle_node_drops(pos, drops, digger)
- if not digger or not digger:is_player() then
- return
- end
- local inv = digger:get_inventory()
- if inv then
- for _, item in ipairs(drops) do
- item = ItemStack(item):get_name()
- if not inv:contains_item("main", item) then
- inv:add_item("main", item)
- end
+-- Don't pick up if the item is already in the inventory
+local old_handle_node_drops = minetest.handle_node_drops
+function minetest.handle_node_drops(pos, drops, digger)
+ if not digger or not digger:is_player() or
+ not creative.is_enabled_for(digger:get_player_name()) then
+ return old_handle_node_drops(pos, drops, digger)
+ end
+ local inv = digger:get_inventory()
+ if inv then
+ for _, item in ipairs(drops) do
+ if not inv:contains_item("main", item, true) then
+ inv:add_item("main", item)
end
end
end