--- minetest/creative/init.lua
+-- creative/init.lua
-creative_inventory = {}
-creative_inventory.creative_inventory_size = 0
+-- Load support for MT game translation.
+local S = minetest.get_translator("creative")
--- Create detached creative inventory after loading all mods
-minetest.after(0, function()
- local inv = minetest.create_detached_inventory("creative", {
- allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
- if minetest.setting_getbool("creative_mode") then
- return count
- else
- return 0
- end
- end,
- allow_put = function(inv, listname, index, stack, player)
- return 0
- end,
- allow_take = function(inv, listname, index, stack, player)
- if minetest.setting_getbool("creative_mode") then
- return -1
+creative = {}
+creative.get_translator = S
+
+local function update_sfinv(name)
+ minetest.after(0, function()
+ local player = minetest.get_player_by_name(name)
+ if player then
+ if sfinv.get_page(player):sub(1, 9) == "creative:" then
+ sfinv.set_page(player, sfinv.get_homepage_name(player))
else
- return 0
- end
- end,
- on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
- end,
- on_put = function(inv, listname, index, stack, player)
- end,
- on_take = function(inv, listname, index, stack, player)
- --print(player:get_player_name().." takes item from creative inventory; listname="..dump(listname)..", index="..dump(index)..", stack="..dump(stack))
- if stack then
- minetest.log("action", player:get_player_name().." takes "..dump(stack:get_name()).." from creative inventory")
- --print("stack:get_name()="..dump(stack:get_name())..", stack:get_count()="..dump(stack:get_count()))
+ sfinv.set_player_inventory_formspec(player)
end
- end,
- })
- local creative_list = {}
- for name,def in pairs(minetest.registered_items) do
- if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0)
- and def.description and def.description ~= "" then
- table.insert(creative_list, name)
end
- end
- table.sort(creative_list)
- inv:set_size("main", #creative_list)
- for _,itemstring in ipairs(creative_list) do
- inv:add_item("main", ItemStack(itemstring))
- end
- creative_inventory.creative_inventory_size = #creative_list
- --print("creative inventory size: "..dump(creative_inventory.creative_inventory_size))
-end)
+ end)
+end
--- Create the trash field
-local trash = minetest.create_detached_inventory("creative_trash", {
- -- Allow the stack to be placed and remove it in on_put()
- -- This allows the creative inventory to restore the stack
- allow_put = function(inv, listname, index, stack, player)
- if minetest.setting_getbool("creative_mode") then
- return stack:get_count()
- else
- return 0
- end
- end,
- on_put = function(inv, listname, index, stack, player)
- inv:set_stack(listname, index, "")
- end,
+minetest.register_privilege("creative", {
+ description = S("Allow player to use creative inventory"),
+ give_to_singleplayer = false,
+ give_to_admin = false,
+ on_grant = update_sfinv,
+ on_revoke = update_sfinv,
})
-trash:set_size("main", 1)
+local creative_mode_cache = minetest.settings:get_bool("creative_mode")
-creative_inventory.set_creative_formspec = function(player, start_i, pagenum)
- pagenum = math.floor(pagenum)
- local pagemax = math.floor((creative_inventory.creative_inventory_size-1) / (6*4) + 1)
- player:set_inventory_formspec(
- "size[13,7.5]"..
- --"image[6,0.6;1,2;player.png]"..
- default.gui_bg..
- default.gui_bg_img..
- default.gui_slots..
- "list[current_player;main;5,3.5;8,1;]"..
- "list[current_player;main;5,4.75;8,3;8]"..
- "list[current_player;craft;8,0;3,3;]"..
- "list[current_player;craftpreview;12,1;1,1;]"..
- "list[detached:creative;main;0.3,0.5;4,6;"..tostring(start_i).."]"..
- "label[2.0,6.55;"..tostring(pagenum).."/"..tostring(pagemax).."]"..
- "button[0.3,6.5;1.6,1;creative_prev;<<]"..
- "button[2.7,6.5;1.6,1;creative_next;>>]"..
- "label[5,1.5;Trash:]"..
- "list[detached:creative_trash;main;5,2;1,1;]"..
- default.get_hotbar_bg(5,3.5)
- )
+function creative.is_enabled_for(name)
+ return creative_mode_cache or
+ minetest.check_player_privs(name, {creative = true})
end
-minetest.register_on_joinplayer(function(player)
- -- If in creative mode, modify player's inventory forms
- if not minetest.setting_getbool("creative_mode") then
- return
- end
- creative_inventory.set_creative_formspec(player, 0, 1)
-end)
-minetest.register_on_player_receive_fields(function(player, formname, fields)
- if not minetest.setting_getbool("creative_mode") then
- return
- end
- -- Figure out current page from formspec
- local current_page = 0
- local formspec = player:get_inventory_formspec()
- local start_i = string.match(formspec, "list%[detached:creative;main;[%d.]+,[%d.]+;[%d.]+,[%d.]+;(%d+)%]")
- start_i = tonumber(start_i) or 0
- if fields.creative_prev then
- start_i = start_i - 4*6
- end
- if fields.creative_next then
- start_i = start_i + 4*6
- end
+dofile(minetest.get_modpath("creative") .. "/inventory.lua")
- if start_i < 0 then
- start_i = start_i + 4*6
- end
- if start_i >= creative_inventory.creative_inventory_size then
- start_i = start_i - 4*6
- end
-
- if start_i < 0 or start_i >= creative_inventory.creative_inventory_size then
- start_i = 0
- end
+if creative_mode_cache then
+ -- Dig time is modified according to difference (leveldiff) between tool
+ -- 'maxlevel' and node 'level'. Digtime is divided by the larger of
+ -- leveldiff and 1.
+ -- To speed up digging in creative, hand 'maxlevel' and 'digtime' have been
+ -- increased such that nodes of differing levels have an insignificant
+ -- effect on digtime.
+ local digtime = 42
+ local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256}
- creative_inventory.set_creative_formspec(player, start_i, start_i / (6*4) + 1)
-end)
-
-if minetest.setting_getbool("creative_mode") then
- local digtime = 0.5
- minetest.register_item(":", {
- type = "none",
- wield_image = "wieldhand.png",
- wield_scale = {x=1,y=1,z=2.5},
+ -- Override the hand tool
+ minetest.override_item("", {
range = 10,
tool_capabilities = {
full_punch_interval = 0.5,
max_drop_level = 3,
groupcaps = {
- crumbly = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
- cracky = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
- snappy = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
- choppy = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
- oddly_breakable_by_hand = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
+ crumbly = caps,
+ cracky = caps,
+ snappy = caps,
+ choppy = caps,
+ oddly_breakable_by_hand = caps,
+ -- dig_immediate group doesn't use value 1. Value 3 is instant dig
+ dig_immediate =
+ {times = {[2] = digtime, [3] = 0}, uses = 0, maxlevel = 256},
},
damage_groups = {fleshy = 10},
}
})
-
- minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
- return true
- end)
-
- function minetest.handle_node_drops(pos, drops, digger)
- if not digger or not digger:is_player() then
- return
- end
- local inv = digger:get_inventory()
- if inv then
- for _,item in ipairs(drops) do
- item = ItemStack(item):get_name()
- if not inv:contains_item("main", item) then
- inv:add_item("main", item)
- end
+end
+
+-- Unlimited node placement
+minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
+ if placer and placer:is_player() then
+ return creative.is_enabled_for(placer:get_player_name())
+ end
+end)
+
+-- Don't pick up if the item is already in the inventory
+local old_handle_node_drops = minetest.handle_node_drops
+function minetest.handle_node_drops(pos, drops, digger)
+ if not digger or not digger:is_player() or
+ not creative.is_enabled_for(digger:get_player_name()) then
+ return old_handle_node_drops(pos, drops, digger)
+ end
+ local inv = digger:get_inventory()
+ if inv then
+ for _, item in ipairs(drops) do
+ if not inv:contains_item("main", item, true) then
+ inv:add_item("main", item)
end
end
end
-
end