Spanish Translation (#2505)
[oweals/minetest_game.git] / mods / creative / init.lua
index 41282b18d2a41defac71df7a630a1e5f505dba73..a1d57c887d96ef0929b1c589fecdbf4bcc17555f 100644 (file)
--- minetest/creative/init.lua
+-- creative/init.lua
 
-creative_inventory = {}
-creative_inventory.creative_inventory_size = 0
+-- Load support for MT game translation.
+local S = minetest.get_translator("creative")
 
--- Create detached creative inventory after loading all mods
-minetest.after(0, function()
-       local inv = minetest.create_detached_inventory("creative", {
-               allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
-                       if minetest.setting_getbool("creative_mode") then
-                               return count
-                       else
-                               return 0
-                       end
-               end,
-               allow_put = function(inv, listname, index, stack, player)
-                       return 0
-               end,
-               allow_take = function(inv, listname, index, stack, player)
-                       if minetest.setting_getbool("creative_mode") then
-                               return -1
+creative = {}
+creative.get_translator = S
+
+local function update_sfinv(name)
+       minetest.after(0, function()
+               local player = minetest.get_player_by_name(name)
+               if player then
+                       if sfinv.get_page(player):sub(1, 9) == "creative:" then
+                               sfinv.set_page(player, sfinv.get_homepage_name(player))
                        else
-                               return 0
-                       end
-               end,
-               on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
-               end,
-               on_put = function(inv, listname, index, stack, player)
-               end,
-               on_take = function(inv, listname, index, stack, player)
-                       --print(player:get_player_name().." takes item from creative inventory; listname="..dump(listname)..", index="..dump(index)..", stack="..dump(stack))
-                       if stack then
-                               minetest.log("action", player:get_player_name().." takes "..dump(stack:get_name()).." from creative inventory")
-                               --print("stack:get_name()="..dump(stack:get_name())..", stack:get_count()="..dump(stack:get_count()))
+                               sfinv.set_player_inventory_formspec(player)
                        end
-               end,
-       })
-       local creative_list = {}
-       for name,def in pairs(minetest.registered_items) do
-               if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0)
-                               and def.description and def.description ~= "" then
-                       table.insert(creative_list, name)
                end
-       end
-       table.sort(creative_list)
-       inv:set_size("main", #creative_list)
-       for _,itemstring in ipairs(creative_list) do
-               inv:add_item("main", ItemStack(itemstring))
-       end
-       creative_inventory.creative_inventory_size = #creative_list
-       --print("creative inventory size: "..dump(creative_inventory.creative_inventory_size))
-end)
+       end)
+end
 
--- Create the trash field
-local trash = minetest.create_detached_inventory("creative_trash", {
-       -- Allow the stack to be placed and remove it in on_put()
-       -- This allows the creative inventory to restore the stack
-       allow_put = function(inv, listname, index, stack, player)
-               if minetest.setting_getbool("creative_mode") then
-                       return stack:get_count()
-               else
-                       return 0
-               end
-       end,
-       on_put = function(inv, listname, index, stack, player)
-               inv:set_stack(listname, index, "")
-       end,
+minetest.register_privilege("creative", {
+       description = S("Allow player to use creative inventory"),
+       give_to_singleplayer = false,
+       give_to_admin = false,
+       on_grant = update_sfinv,
+       on_revoke = update_sfinv,
 })
-trash:set_size("main", 1)
 
+local creative_mode_cache = minetest.settings:get_bool("creative_mode")
 
-creative_inventory.set_creative_formspec = function(player, start_i, pagenum)
-       pagenum = math.floor(pagenum)
-       local pagemax = math.floor((creative_inventory.creative_inventory_size-1) / (6*4) + 1)
-       player:set_inventory_formspec(
-                       "size[13,7.5]"..
-                       --"image[6,0.6;1,2;player.png]"..
-                       default.gui_bg..
-                       default.gui_bg_img..
-                       default.gui_slots..
-                       "list[current_player;main;5,3.5;8,1;]"..
-                       "list[current_player;main;5,4.75;8,3;8]"..
-                       "list[current_player;craft;8,0;3,3;]"..
-                       "list[current_player;craftpreview;12,1;1,1;]"..
-                       "list[detached:creative;main;0.3,0.5;4,6;"..tostring(start_i).."]"..
-                       "label[2.0,6.55;"..tostring(pagenum).."/"..tostring(pagemax).."]"..
-                       "button[0.3,6.5;1.6,1;creative_prev;<<]"..
-                       "button[2.7,6.5;1.6,1;creative_next;>>]"..
-                       "label[5,1.5;Trash:]"..
-                       "list[detached:creative_trash;main;5,2;1,1;]"..
-                       default.get_hotbar_bg(5,3.5)
-       )
+function creative.is_enabled_for(name)
+       return creative_mode_cache or
+               minetest.check_player_privs(name, {creative = true})
 end
-minetest.register_on_joinplayer(function(player)
-       -- If in creative mode, modify player's inventory forms
-       if not minetest.setting_getbool("creative_mode") then
-               return
-       end
-       creative_inventory.set_creative_formspec(player, 0, 1)
-end)
-minetest.register_on_player_receive_fields(function(player, formname, fields)
-       if not minetest.setting_getbool("creative_mode") then
-               return
-       end
-       -- Figure out current page from formspec
-       local current_page = 0
-       local formspec = player:get_inventory_formspec()
-       local start_i = string.match(formspec, "list%[detached:creative;main;[%d.]+,[%d.]+;[%d.]+,[%d.]+;(%d+)%]")
-       start_i = tonumber(start_i) or 0
 
-       if fields.creative_prev then
-               start_i = start_i - 4*6
-       end
-       if fields.creative_next then
-               start_i = start_i + 4*6
-       end
+dofile(minetest.get_modpath("creative") .. "/inventory.lua")
 
-       if start_i < 0 then
-               start_i = start_i + 4*6
-       end
-       if start_i >= creative_inventory.creative_inventory_size then
-               start_i = start_i - 4*6
-       end
-               
-       if start_i < 0 or start_i >= creative_inventory.creative_inventory_size then
-               start_i = 0
-       end
+if creative_mode_cache then
+       -- Dig time is modified according to difference (leveldiff) between tool
+       -- 'maxlevel' and node 'level'. Digtime is divided by the larger of
+       -- leveldiff and 1.
+       -- To speed up digging in creative, hand 'maxlevel' and 'digtime' have been
+       -- increased such that nodes of differing levels have an insignificant
+       -- effect on digtime.
+       local digtime = 42
+       local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256}
 
-       creative_inventory.set_creative_formspec(player, start_i, start_i / (6*4) + 1)
-end)
-
-if minetest.setting_getbool("creative_mode") then
-       local digtime = 0.5
-       minetest.register_item(":", {
-               type = "none",
-               wield_image = "wieldhand.png",
-               wield_scale = {x=1,y=1,z=2.5},
+       -- Override the hand tool
+       minetest.override_item("", {
                range = 10,
                tool_capabilities = {
                        full_punch_interval = 0.5,
                        max_drop_level = 3,
                        groupcaps = {
-                               crumbly = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
-                               cracky = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
-                               snappy = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
-                               choppy = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
-                               oddly_breakable_by_hand = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
+                               crumbly = caps,
+                               cracky  = caps,
+                               snappy  = caps,
+                               choppy  = caps,
+                               oddly_breakable_by_hand = caps,
+                               -- dig_immediate group doesn't use value 1. Value 3 is instant dig
+                               dig_immediate =
+                                       {times = {[2] = digtime, [3] = 0}, uses = 0, maxlevel = 256},
                        },
                        damage_groups = {fleshy = 10},
                }
        })
-       
-       minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
-               return true
-       end)
-       
-       function minetest.handle_node_drops(pos, drops, digger)
-               if not digger or not digger:is_player() then
-                       return
-               end
-               local inv = digger:get_inventory()
-               if inv then
-                       for _,item in ipairs(drops) do
-                               item = ItemStack(item):get_name()
-                               if not inv:contains_item("main", item) then
-                                       inv:add_item("main", item)
-                               end
+end
+
+-- Unlimited node placement
+minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
+       if placer and placer:is_player() then
+               return creative.is_enabled_for(placer:get_player_name())
+       end
+end)
+
+-- Don't pick up if the item is already in the inventory
+local old_handle_node_drops = minetest.handle_node_drops
+function minetest.handle_node_drops(pos, drops, digger)
+       if not digger or not digger:is_player() or
+               not creative.is_enabled_for(digger:get_player_name()) then
+               return old_handle_node_drops(pos, drops, digger)
+       end
+       local inv = digger:get_inventory()
+       if inv then
+               for _, item in ipairs(drops) do
+                       if not inv:contains_item("main", item, true) then
+                               inv:add_item("main", item)
                        end
                end
        end
-       
 end