--- minetest/creative/init.lua
+-- creative/init.lua
-creative = {}
-local player_inventory = {}
-local creative_mode = minetest.setting_getbool("creative_mode")
-
--- Create detached creative inventory after loading all mods
-creative.init_creative_inventory = function(player)
- local player_name = player:get_player_name()
- player_inventory[player_name] = {}
- player_inventory[player_name].size = 0
- player_inventory[player_name].filter = ""
- player_inventory[player_name].start_i = 1
- player_inventory[player_name].tab_id = 2
+-- Load support for MT game translation.
+local S = minetest.get_translator("creative")
- minetest.create_detached_inventory("creative_" .. player_name, {
- allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
- if creative_mode and not to_list == "main" then
- return count
- else
- return 0
- end
- end,
- allow_put = function(inv, listname, index, stack, player)
- return 0
- end,
- allow_take = function(inv, listname, index, stack, player)
- if creative_mode then
- return -1
+creative = {}
+creative.get_translator = S
+
+local function update_sfinv(name)
+ minetest.after(0, function()
+ local player = minetest.get_player_by_name(name)
+ if player then
+ if sfinv.get_page(player):sub(1, 9) == "creative:" then
+ sfinv.set_page(player, sfinv.get_homepage_name(player))
else
- return 0
- end
- end,
- on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
- end,
- on_put = function(inv, listname, index, stack, player)
- end,
- on_take = function(inv, listname, index, stack, player)
- local player_name, stack_name = player:get_player_name(), stack:get_name()
- --print(player_name .. " takes item from creative inventory; listname = " .. listname .. ", index = " .. index .. ", stack = " .. dump(stack:to_table()))
- if stack then
- minetest.log("action", player_name .. " takes " .. stack_name .. " from creative inventory")
- --print("Stack name: " .. stack_name .. ", Stack count: " .. stack:get_count())
+ sfinv.set_player_inventory_formspec(player)
end
- end,
- })
-
- creative.update_creative_inventory(player_name)
- --print("creative inventory size: " .. player_inventory[player_name].size)
-end
-
-local function tab_category(tab_id)
- local id_category = {
- nil, -- Reserved for crafting tab.
- minetest.registered_items,
- minetest.registered_nodes,
- minetest.registered_tools,
- minetest.registered_craftitems
- }
-
- -- If index out of range, show default ("All") page.
- return id_category[tab_id] or id_category[2]
-end
-
-function creative.update_creative_inventory(player_name)
- local creative_list = {}
- local player_inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name})
- local inv = player_inventory[player_name]
-
- for name, def in pairs(tab_category(inv.tab_id)) do
- if not (def.groups.not_in_creative_inventory == 1) and
- def.description and def.description ~= "" and
- (def.name:find(inv.filter, 1, true) or
- def.description:lower():find(inv.filter, 1, true)) then
- creative_list[#creative_list+1] = name
end
- end
-
- table.sort(creative_list)
- player_inv:set_size("main", #creative_list)
- player_inv:set_list("main", creative_list)
- inv.size = #creative_list
+ end)
end
--- Create the trash field
-local trash = minetest.create_detached_inventory("creative_trash", {
- -- Allow the stack to be placed and remove it in on_put()
- -- This allows the creative inventory to restore the stack
- allow_put = function(inv, listname, index, stack, player)
- if creative_mode then
- return stack:get_count()
- else
- return 0
- end
- end,
- on_put = function(inv, listname)
- inv:set_list(listname, {})
- end,
+minetest.register_privilege("creative", {
+ description = S("Allow player to use creative inventory"),
+ give_to_singleplayer = false,
+ give_to_admin = false,
+ on_grant = update_sfinv,
+ on_revoke = update_sfinv,
})
-trash:set_size("main", 1)
-
-creative.formspec_add = ""
-creative.set_creative_formspec = function(player, start_i)
- local player_name = player:get_player_name()
- local inv = player_inventory[player_name]
- local pagenum = math.floor(start_i / (3*8) + 1)
- local pagemax = math.ceil(inv.size / (3*8))
+local creative_mode_cache = minetest.settings:get_bool("creative_mode")
- player:set_inventory_formspec([[
- size[8,8.6]
- image[4.06,3.4;0.8,0.8;creative_trash_icon.png]
- list[current_player;main;0,4.7;8,1;]
- list[current_player;main;0,5.85;8,3;8]
- list[detached:creative_trash;main;4,3.3;1,1;]
- listring[]
- tablecolumns[color;text;color;text]
- tableoptions[background=#00000000;highlight=#00000000;border=false]
- button[5.4,3.2;0.8,0.9;creative_prev;<]
- button[7.25,3.2;0.8,0.9;creative_next;>]
- button[2.1,3.4;0.8,0.5;creative_search;?]
- button[2.75,3.4;0.8,0.5;creative_clear;X]
- tooltip[creative_search;Search]
- tooltip[creative_clear;Reset]
- listring[current_player;main]
- ]] ..
- "field[0.3,3.5;2.2,1;creative_filter;;" .. inv.filter .. "]" ..
- "listring[detached:creative_" .. player_name .. ";main]" ..
- "tabheader[0,0;creative_tabs;Crafting,All,Nodes,Tools,Items;" .. tostring(inv.tab_id) .. ";true;false]" ..
- "list[detached:creative_" .. player_name .. ";main;0,0;8,3;" .. tostring(start_i) .. "]" ..
- "table[6.05,3.35;1.15,0.5;pagenum;#FFFF00," .. tostring(pagenum) .. ",#FFFFFF,/ " .. tostring(pagemax) .. "]" ..
- default.get_hotbar_bg(0,4.7) ..
- default.gui_bg .. default.gui_bg_img .. default.gui_slots
- .. creative.formspec_add
- )
+function creative.is_enabled_for(name)
+ return creative_mode_cache or
+ minetest.check_player_privs(name, {creative = true})
end
-creative.set_crafting_formspec = function(player)
- player:set_inventory_formspec([[
- size[8,8.6]
- list[current_player;craft;2,0.75;3,3;]
- list[current_player;craftpreview;6,1.75;1,1;]
- list[current_player;main;0,4.7;8,1;]
- list[current_player;main;0,5.85;8,3;8]
- list[detached:creative_trash;main;0,2.75;1,1;]
- image[0.06,2.85;0.8,0.8;creative_trash_icon.png]
- image[5,1.75;1,1;gui_furnace_arrow_bg.png^[transformR270]
- tabheader[0,0;creative_tabs;Crafting,All,Nodes,Tools,Items;1;true;false]
- listring[current_player;main]
- listring[current_player;craft]
- ]] ..
- default.get_hotbar_bg(0,4.7) ..
- default.gui_bg .. default.gui_bg_img .. default.gui_slots
- )
-end
+dofile(minetest.get_modpath("creative") .. "/inventory.lua")
-minetest.register_on_joinplayer(function(player)
- -- If in creative mode, modify player's inventory forms
- if not creative_mode then
- return
- end
- creative.init_creative_inventory(player)
- creative.set_creative_formspec(player, 0)
-end)
+if creative_mode_cache then
+ -- Dig time is modified according to difference (leveldiff) between tool
+ -- 'maxlevel' and node 'level'. Digtime is divided by the larger of
+ -- leveldiff and 1.
+ -- To speed up digging in creative, hand 'maxlevel' and 'digtime' have been
+ -- increased such that nodes of differing levels have an insignificant
+ -- effect on digtime.
+ local digtime = 42
+ local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256}
-minetest.register_on_player_receive_fields(function(player, formname, fields)
- if formname ~= "" or not creative_mode then
- return
- end
-
- local player_name = player:get_player_name()
- local inv = player_inventory[player_name]
-
- if fields.quit then
- if inv.tab_id == 1 then
- creative.set_crafting_formspec(player)
- end
- elseif fields.creative_tabs then
- local tab = tonumber(fields.creative_tabs)
- inv.tab_id = tab
- player_inventory[player_name].start_i = 1
-
- if tab == 1 then
- creative.set_crafting_formspec(player)
- else
- creative.update_creative_inventory(player_name)
- creative.set_creative_formspec(player, 0)
- end
- elseif fields.creative_clear then
- player_inventory[player_name].start_i = 1
- inv.filter = ""
- creative.update_creative_inventory(player_name)
- creative.set_creative_formspec(player, 0)
- elseif fields.creative_search then
- player_inventory[player_name].start_i = 1
- inv.filter = fields.creative_filter:lower()
- creative.update_creative_inventory(player_name)
- creative.set_creative_formspec(player, 0)
- else
- local formspec = player:get_inventory_formspec()
- local start_i = player_inventory[player_name].start_i or 0
-
- if fields.creative_prev then
- start_i = start_i - 3*8
- if start_i < 0 then
- start_i = inv.size - (inv.size % (3*8))
- if inv.size == start_i then
- start_i = math.max(0, inv.size - (3*8))
- end
- end
- elseif fields.creative_next then
- start_i = start_i + 3*8
- if start_i >= inv.size then
- start_i = 0
- end
- end
-
- player_inventory[player_name].start_i = start_i
- creative.set_creative_formspec(player, start_i)
- end
-end)
-
-if creative_mode then
- local digtime = 0.5
- local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 3}
-
- minetest.register_item(":", {
- type = "none",
- wield_image = "wieldhand.png",
- wield_scale = {x = 1, y = 1, z = 2.5},
+ -- Override the hand tool
+ minetest.override_item("", {
range = 10,
tool_capabilities = {
full_punch_interval = 0.5,
snappy = caps,
choppy = caps,
oddly_breakable_by_hand = caps,
+ -- dig_immediate group doesn't use value 1. Value 3 is instant dig
+ dig_immediate =
+ {times = {[2] = digtime, [3] = 0}, uses = 0, maxlevel = 256},
},
damage_groups = {fleshy = 10},
}
})
+end
- minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
- return true
- end)
+-- Unlimited node placement
+minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
+ if placer and placer:is_player() then
+ return creative.is_enabled_for(placer:get_player_name())
+ end
+end)
- function minetest.handle_node_drops(pos, drops, digger)
- if not digger or not digger:is_player() then
- return
- end
- local inv = digger:get_inventory()
- if inv then
- for _, item in ipairs(drops) do
- item = ItemStack(item):get_name()
- if not inv:contains_item("main", item) then
- inv:add_item("main", item)
- end
+-- Don't pick up if the item is already in the inventory
+local old_handle_node_drops = minetest.handle_node_drops
+function minetest.handle_node_drops(pos, drops, digger)
+ if not digger or not digger:is_player() or
+ not creative.is_enabled_for(digger:get_player_name()) then
+ return old_handle_node_drops(pos, drops, digger)
+ end
+ local inv = digger:get_inventory()
+ if inv then
+ for _, item in ipairs(drops) do
+ if not inv:contains_item("main", item, true) then
+ inv:add_item("main", item)
end
end
end