--- minetest/creative/init.lua
+creative = {}
-creative_inventory = {}
-
--- Create detached creative inventory after loading all mods
-creative_inventory.init_creative_inventory = function(player)
- local player_name = player:get_player_name()
- creative_inventory[player_name] = {}
- creative_inventory[player_name].size = 0
- creative_inventory[player_name].filter = nil
- creative_inventory[player_name].start_i = 1
-
- local inv = minetest.create_detached_inventory("creative_" .. player_name, {
- allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
- if minetest.setting_getbool("creative_mode") then
- return count
- else
- return 0
- end
- end,
- allow_put = function(inv, listname, index, stack, player)
- return 0
- end,
- allow_take = function(inv, listname, index, stack, player)
- if minetest.setting_getbool("creative_mode") then
- return -1
- else
- return 0
- end
- end,
- on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
- end,
- on_put = function(inv, listname, index, stack, player)
- end,
- on_take = function(inv, listname, index, stack, player)
- --print(player:get_player_name().." takes item from creative inventory; listname="..dump(listname)..", index="..dump(index)..", stack="..dump(stack))
- if stack then
- minetest.log("action", player:get_player_name().." takes "..dump(stack:get_name()).." from creative inventory")
- --print("stack:get_name()="..dump(stack:get_name())..", stack:get_count()="..dump(stack:get_count()))
- end
- end,
- })
-
- creative_inventory.update(player_name, nil)
- --print("creative inventory size: "..dump(creative_inventory.creative_inventory_size))
-end
-
-function creative_inventory.update(player_name, filter)
- local creative_list = {}
- local inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name})
-
- for name, def in pairs(minetest.registered_items) do
- if not (def.groups.not_in_creative_inventory == 1) and
- def.description and def.description ~= "" then
- if (filter and def.name:find(filter, 1, true)) or not filter then
- creative_list[#creative_list+1] = name
- end
- end
- end
-
- table.sort(creative_list)
- inv:set_size("main", #creative_list)
- inv:set_list("main", creative_list)
- creative_inventory[player_name].size = #creative_list
-end
-
--- Create the trash field
-local trash = minetest.create_detached_inventory("creative_trash", {
- -- Allow the stack to be placed and remove it in on_put()
- -- This allows the creative inventory to restore the stack
- allow_put = function(inv, listname, index, stack, player)
- if minetest.setting_getbool("creative_mode") then
- return stack:get_count()
- else
- return 0
- end
- end,
- on_put = function(inv, listname, index, stack, player)
- inv:set_stack(listname, index, "")
- end,
+minetest.register_privilege("creative", {
+ description = "Allow player to use creative inventory",
+ give_to_singleplayer = false,
+ give_to_admin = false
})
-trash:set_size("main", 1)
-creative_inventory.set_creative_formspec = function(player, start_i, pagenum)
- local player_name = player:get_player_name()
- local filter = creative_inventory[player_name].filter or ""
- pagenum = math.floor(pagenum)
- local pagemax = math.floor((creative_inventory[player_name].size - 1) / (6*4) + 1)
+local creative_mode_cache = minetest.settings:get_bool("creative_mode")
- player:set_inventory_formspec(
- "size[13,7.5]"..
- --"image[6,0.6;1,2;player.png]"..
- default.gui_bg..
- default.gui_bg_img..
- default.gui_slots..
- "list[current_player;main;5,3.5;8,1;]"..
- "list[current_player;main;5,4.75;8,3;8]"..
- "list[current_player;craft;8,0;3,3;]"..
- "list[current_player;craftpreview;12,1;1,1;]"..
- "image[11,1;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
- "list[detached:creative_" .. player_name .. ";main;0.05,1;4,6;" .. tostring(start_i) .. "]"..
- "tablecolumns[color;text;color;text]"..
- "tableoptions[background=#00000000;highlight=#00000000;border=false]"..
- "table[1.4,7.2;1.1,0.5;pagenum;#FFFF00," .. tostring(pagenum) .. ",#FFFFFF,/ " .. tostring(pagemax) .. "]"..
- "button[0,7;1,1;creative_prev;<<]"..
- "button[3.08,7;1,1;creative_next;>>]"..
- "button[2.55,0.2;0.8,0.5;search;?]"..
- "button[3.3,0.2;0.8,0.5;clear;X]"..
- "tooltip[search;Search]"..
- "tooltip[clear;Reset]"..
- "listring[current_player;main]"..
- "listring[current_player;craft]"..
- "listring[current_player;main]"..
- "listring[detached:creative_" .. player_name .. ";main]"..
- "label[5,1.5;Trash:]"..
- "list[detached:creative_trash;main;5,2;1,1;]"..
- "field[0.3,0.3;2.6,1;filter;;" .. filter .. "]"..
- default.get_hotbar_bg(5,3.5)
- )
+function creative.is_enabled_for(name)
+ return creative_mode_cache or
+ minetest.check_player_privs(name, {creative = true})
end
-minetest.register_on_joinplayer(function(player)
- -- If in creative mode, modify player's inventory forms
- if not minetest.setting_getbool("creative_mode") then
- return
- end
- creative_inventory.init_creative_inventory(player)
- creative_inventory.set_creative_formspec(player, 0, 1)
-end)
-
-minetest.register_on_player_receive_fields(function(player, formname, fields)
- if not minetest.setting_getbool("creative_mode") then
- return
- end
- -- Figure out current page from formspec
- local current_page = 0
- local player_name = player:get_player_name()
- local formspec = player:get_inventory_formspec()
- local start_i = formspec:match("list%[detached:creative_" .. player_name .. ";main;[%d.]+,[%d.]+;[%d.]+,[%d.]+;(%d+)%]")
- start_i = tonumber(start_i) or 0
-
- if fields.creative_prev or start_i >= creative_inventory[player_name].size then
- start_i = start_i - 4*6
- elseif fields.creative_next or start_i < 0 then
- start_i = start_i + 4*6
- end
-
- if fields.search or fields.clear then
- if fields.clear then
- creative_inventory[player_name].filter = ""
- creative_inventory.update(player_name, nil)
- else
- creative_inventory[player_name].filter = fields.filter:lower()
- creative_inventory.update(player_name, fields.filter:lower())
- end
- minetest.after(0, function()
- creative_inventory.set_creative_formspec(player, 0, 1)
- end)
- end
-
- if start_i < 0 or start_i >= creative_inventory[player_name].size then
- start_i = 0
- end
+dofile(minetest.get_modpath("creative") .. "/inventory.lua")
- creative_inventory.set_creative_formspec(player, start_i, start_i / (6*4) + 1)
-end)
+if creative_mode_cache then
+ -- Dig time is modified according to difference (leveldiff) between tool
+ -- 'maxlevel' and node 'level'. Digtime is divided by the larger of
+ -- leveldiff and 1.
+ -- To speed up digging in creative, hand 'maxlevel' and 'digtime' have been
+ -- increased such that nodes of differing levels have an insignificant
+ -- effect on digtime.
+ local digtime = 42
+ local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256}
-if minetest.setting_getbool("creative_mode") then
- local digtime = 0.5
minetest.register_item(":", {
type = "none",
wield_image = "wieldhand.png",
- wield_scale = {x=1,y=1,z=2.5},
+ wield_scale = {x = 1, y = 1, z = 2.5},
range = 10,
tool_capabilities = {
full_punch_interval = 0.5,
max_drop_level = 3,
groupcaps = {
- crumbly = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
- cracky = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
- snappy = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
- choppy = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
- oddly_breakable_by_hand = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
+ crumbly = caps,
+ cracky = caps,
+ snappy = caps,
+ choppy = caps,
+ oddly_breakable_by_hand = caps,
},
damage_groups = {fleshy = 10},
}
})
+end
- minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
- return true
- end)
+-- Unlimited node placement
+minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
+ return creative.is_enabled_for(placer:get_player_name())
+end)
- function minetest.handle_node_drops(pos, drops, digger)
- if not digger or not digger:is_player() then
- return
- end
- local inv = digger:get_inventory()
- if inv then
- for _, item in ipairs(drops) do
- item = ItemStack(item):get_name()
- if not inv:contains_item("main", item) then
- inv:add_item("main", item)
- end
+-- Don't pick up if the item is already in the inventory
+local old_handle_node_drops = minetest.handle_node_drops
+function minetest.handle_node_drops(pos, drops, digger)
+ if not digger or not digger:is_player() then
+ return
+ end
+ if not creative.is_enabled_for(digger:get_player_name()) then
+ return old_handle_node_drops(pos, drops, digger)
+ end
+ local inv = digger:get_inventory()
+ if inv then
+ for _, item in ipairs(drops) do
+ if not inv:contains_item("main", item, true) then
+ inv:add_item("main", item)
end
end
end