-- minetest/creative/init.lua
-local creative_inventory = {}
-creative_inventory.creative_inventory_size = 0
+creative_inventory = {}
-- Create detached creative inventory after loading all mods
-minetest.after(0, function()
- local inv = minetest.create_detached_inventory("creative", {
+creative_inventory.init_creative_inventory = function(player)
+ local player_name = player:get_player_name()
+ creative_inventory[player_name] = {}
+ creative_inventory[player_name].size = 0
+ creative_inventory[player_name].filter = nil
+ creative_inventory[player_name].start_i = 1
+
+ local inv = minetest.create_detached_inventory("creative_" .. player_name, {
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
if minetest.setting_getbool("creative_mode") then
return count
on_put = function(inv, listname, index, stack, player)
end,
on_take = function(inv, listname, index, stack, player)
- print(player:get_player_name().." takes item from creative inventory; listname="..dump(listname)..", index="..dump(index)..", stack="..dump(stack))
+ --print(player:get_player_name().." takes item from creative inventory; listname="..dump(listname)..", index="..dump(index)..", stack="..dump(stack))
if stack then
- print("stack:get_name()="..dump(stack:get_name())..", stack:get_count()="..dump(stack:get_count()))
+ minetest.log("action", player:get_player_name().." takes "..dump(stack:get_name()).." from creative inventory")
+ --print("stack:get_name()="..dump(stack:get_name())..", stack:get_count()="..dump(stack:get_count()))
end
end,
})
+
+ creative_inventory.update(player_name, nil)
+ --print("creative inventory size: "..dump(creative_inventory.creative_inventory_size))
+end
+
+function creative_inventory.update(player_name, filter)
local creative_list = {}
- for name,def in pairs(minetest.registered_items) do
- if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0)
- and def.description and def.description ~= "" then
- table.insert(creative_list, name)
+ local inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name})
+
+ for name, def in pairs(minetest.registered_items) do
+ if not (def.groups.not_in_creative_inventory == 1) and
+ def.description and def.description ~= "" then
+ if (filter and def.name:find(filter, 1, true)) or not filter then
+ creative_list[#creative_list+1] = name
+ end
end
end
+
table.sort(creative_list)
inv:set_size("main", #creative_list)
- for _,itemstring in ipairs(creative_list) do
- local stack = ItemStack(itemstring)
- -- Make a stack of the right number of items
- local stack2 = nil
- if stack:get_stack_max() == 1 then
- stack2 = ItemStack(stack:get_name())
- else
- stack2 = ItemStack(stack:get_name().." "..stack:get_stack_max())
- end
- inv:add_item("main", stack2)
- end
- creative_inventory.creative_inventory_size = #creative_list
- print("creative inventory size: "..dump(creative_inventory.creative_inventory_size))
-end)
+ inv:set_list("main", creative_list)
+ creative_inventory[player_name].size = #creative_list
+end
-- Create the trash field
local trash = minetest.create_detached_inventory("creative_trash", {
})
trash:set_size("main", 1)
-
creative_inventory.set_creative_formspec = function(player, start_i, pagenum)
+ local player_name = player:get_player_name()
+ local filter = creative_inventory[player_name].filter or ""
pagenum = math.floor(pagenum)
- local pagemax = math.floor((creative_inventory.creative_inventory_size-1) / (6*4) + 1)
- player:set_inventory_formspec("size[13,7.5]"..
+ local pagemax = math.floor((creative_inventory[player_name].size - 1) / (6*4) + 1)
+
+ player:set_inventory_formspec(
+ "size[13,7.5]"..
--"image[6,0.6;1,2;player.png]"..
- "list[current_player;main;5,3.5;8,4;]"..
+ default.gui_bg..
+ default.gui_bg_img..
+ default.gui_slots..
+ "list[current_player;main;5,3.5;8,1;]"..
+ "list[current_player;main;5,4.75;8,3;8]"..
"list[current_player;craft;8,0;3,3;]"..
"list[current_player;craftpreview;12,1;1,1;]"..
- "list[detached:creative;main;0.3,0.5;4,6;"..tostring(start_i).."]"..
- "label[2.0,6.55;"..tostring(pagenum).."/"..tostring(pagemax).."]"..
- "button[0.3,6.5;1.6,1;creative_prev;<<]"..
- "button[2.7,6.5;1.6,1;creative_next;>>]"..
+ "image[11,1;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
+ "list[detached:creative_" .. player_name .. ";main;0.05,1;4,6;" .. tostring(start_i) .. "]"..
+ "tablecolumns[color;text;color;text]"..
+ "tableoptions[background=#00000000;highlight=#00000000;border=false]"..
+ "table[1.4,7.2;1.1,0.5;pagenum;#FFFF00," .. tostring(pagenum) .. ",#FFFFFF,/ " .. tostring(pagemax) .. "]"..
+ "button[0,7;1,1;creative_prev;<<]"..
+ "button[3.08,7;1,1;creative_next;>>]"..
+ "button[2.55,0.2;0.8,0.5;search;?]"..
+ "button[3.3,0.2;0.8,0.5;clear;X]"..
+ "tooltip[search;Search]"..
+ "tooltip[clear;Reset]"..
+ "listring[current_player;main]"..
+ "listring[current_player;craft]"..
+ "listring[current_player;main]"..
+ "listring[detached:creative_" .. player_name .. ";main]"..
"label[5,1.5;Trash:]"..
- "list[detached:creative_trash;main;5,2;1,1;]")
+ "list[detached:creative_trash;main;5,2;1,1;]"..
+ "field[0.3,0.3;2.6,1;filter;;" .. filter .. "]"..
+ default.get_hotbar_bg(5,3.5)
+ )
end
+
minetest.register_on_joinplayer(function(player)
-- If in creative mode, modify player's inventory forms
if not minetest.setting_getbool("creative_mode") then
return
end
+ creative_inventory.init_creative_inventory(player)
creative_inventory.set_creative_formspec(player, 0, 1)
end)
+
minetest.register_on_player_receive_fields(function(player, formname, fields)
if not minetest.setting_getbool("creative_mode") then
return
end
-- Figure out current page from formspec
local current_page = 0
+ local player_name = player:get_player_name()
local formspec = player:get_inventory_formspec()
- local start_i = string.match(formspec, "list%[detached:creative;main;[%d.]+,[%d.]+;[%d.]+,[%d.]+;(%d+)%]")
+ local start_i = formspec:match("list%[detached:creative_" .. player_name .. ";main;[%d.]+,[%d.]+;[%d.]+,[%d.]+;(%d+)%]")
start_i = tonumber(start_i) or 0
- if fields.creative_prev then
+ if fields.creative_prev or start_i >= creative_inventory[player_name].size then
start_i = start_i - 4*6
- end
- if fields.creative_next then
+ elseif fields.creative_next or start_i < 0 then
start_i = start_i + 4*6
end
- if start_i < 0 then
- start_i = start_i + 4*6
- end
- if start_i >= creative_inventory.creative_inventory_size then
- start_i = start_i - 4*6
+ if fields.search or fields.clear then
+ if fields.clear then
+ creative_inventory[player_name].filter = ""
+ creative_inventory.update(player_name, nil)
+ else
+ creative_inventory[player_name].filter = fields.filter:lower()
+ creative_inventory.update(player_name, fields.filter:lower())
+ end
+ minetest.after(0, function()
+ creative_inventory.set_creative_formspec(player, 0, 1)
+ end)
end
-
- if start_i < 0 or start_i >= creative_inventory.creative_inventory_size then
+
+ if start_i < 0 or start_i >= creative_inventory[player_name].size then
start_i = 0
end
creative_inventory.set_creative_formspec(player, start_i, start_i / (6*4) + 1)
end)
+if minetest.setting_getbool("creative_mode") then
+ local digtime = 0.5
+ minetest.register_item(":", {
+ type = "none",
+ wield_image = "wieldhand.png",
+ wield_scale = {x=1,y=1,z=2.5},
+ range = 10,
+ tool_capabilities = {
+ full_punch_interval = 0.5,
+ max_drop_level = 3,
+ groupcaps = {
+ crumbly = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
+ cracky = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
+ snappy = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
+ choppy = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
+ oddly_breakable_by_hand = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
+ },
+ damage_groups = {fleshy = 10},
+ }
+ })
+
+ minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
+ return true
+ end)
+
+ function minetest.handle_node_drops(pos, drops, digger)
+ if not digger or not digger:is_player() then
+ return
+ end
+ local inv = digger:get_inventory()
+ if inv then
+ for _, item in ipairs(drops) do
+ item = ItemStack(item):get_name()
+ if not inv:contains_item("main", item) then
+ inv:add_item("main", item)
+ end
+ end
+ end
+ end
+end