+creative = {}
+
+local function update_sfinv(name)
+ minetest.after(0, function()
+ local player = minetest.get_player_by_name(name)
+ if player then
+ if sfinv.get_page(player):sub(1, 9) == "creative:" then
+ sfinv.set_page(player, sfinv.get_homepage_name(player))
+ else
+ sfinv.set_player_inventory_formspec(player)
+ end
+ end
+ end)
+end
+
+minetest.register_privilege("creative", {
+ description = "Allow player to use creative inventory",
+ give_to_singleplayer = false,
+ give_to_admin = false,
+ on_grant = update_sfinv,
+ on_revoke = update_sfinv,
+})
+
+local creative_mode_cache = minetest.settings:get_bool("creative_mode")
+
+function creative.is_enabled_for(name)
+ return creative_mode_cache or
+ minetest.check_player_privs(name, {creative = true})
+end
+
dofile(minetest.get_modpath("creative") .. "/inventory.lua")
-if minetest.setting_getbool("creative_mode") then
- local digtime = 0.5
- local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 3}
+if creative_mode_cache then
+ -- Dig time is modified according to difference (leveldiff) between tool
+ -- 'maxlevel' and node 'level'. Digtime is divided by the larger of
+ -- leveldiff and 1.
+ -- To speed up digging in creative, hand 'maxlevel' and 'digtime' have been
+ -- increased such that nodes of differing levels have an insignificant
+ -- effect on digtime.
+ local digtime = 42
+ local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256}
minetest.register_item(":", {
type = "none",
damage_groups = {fleshy = 10},
}
})
+end
- minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
- return true
- end)
+-- Unlimited node placement
+minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
+ if placer and placer:is_player() then
+ return creative.is_enabled_for(placer:get_player_name())
+ end
+end)
- function minetest.handle_node_drops(pos, drops, digger)
- if not digger or not digger:is_player() then
- return
- end
- local inv = digger:get_inventory()
- if inv then
- for _, item in ipairs(drops) do
- item = ItemStack(item):get_name()
- if not inv:contains_item("main", item) then
- inv:add_item("main", item)
- end
+-- Don't pick up if the item is already in the inventory
+local old_handle_node_drops = minetest.handle_node_drops
+function minetest.handle_node_drops(pos, drops, digger)
+ if not digger or not digger:is_player() or
+ not creative.is_enabled_for(digger:get_player_name()) then
+ return old_handle_node_drops(pos, drops, digger)
+ end
+ local inv = digger:get_inventory()
+ if inv then
+ for _, item in ipairs(drops) do
+ if not inv:contains_item("main", item, true) then
+ inv:add_item("main", item)
end
end
end