-- Minetest 0.4 mod: bucket
-- See README.txt for licensing and other information.
+local LIQUID_MAX = 8 --The number of water levels when liquid_finite is enabled
+
minetest.register_alias("bucket", "bucket:bucket_empty")
minetest.register_alias("bucket_water", "bucket:bucket_water")
minetest.register_alias("bucket_lava", "bucket:bucket_lava")
bucket = {}
bucket.liquids = {}
+local function check_protection(pos, name, text)
+ if minetest.is_protected(pos, name) then
+ minetest.log("action", (name ~= "" and name or "A mod")
+ .. " tried to " .. text
+ .. " at protected position "
+ .. minetest.pos_to_string(pos)
+ .. " with a bucket")
+ minetest.record_protection_violation(pos, name)
+ return true
+ end
+ return false
+end
+
-- Register a new liquid
-- source = name of the source node
-- flowing = name of the flowing node
-- itemname = name of the new bucket item (or nil if liquid is not takeable)
-- inventory_image = texture of the new bucket item (ignored if itemname == nil)
-- This function can be called from any mod (that depends on bucket).
-function bucket.register_liquid(source, flowing, itemname, inventory_image)
+function bucket.register_liquid(source, flowing, itemname, inventory_image, name)
bucket.liquids[source] = {
source = source,
flowing = flowing,
if itemname ~= nil then
minetest.register_craftitem(itemname, {
+ description = name,
inventory_image = inventory_image,
stack_max = 1,
liquids_pointable = true,
- on_use = function(itemstack, user, pointed_thing)
+ groups = {not_in_creative_inventory=1},
+ on_place = function(itemstack, user, pointed_thing)
-- Must be pointing to node
if pointed_thing.type ~= "node" then
return
end
- -- Check if pointing to a liquid
- n = minetest.env:get_node(pointed_thing.under)
- if bucket.liquids[n.name] == nil then
- -- Not a liquid
- minetest.env:add_node(pointed_thing.above, {name=source})
- elseif n.name ~= source then
- -- It's a liquid
- minetest.env:add_node(pointed_thing.under, {name=source})
+
+ -- Call on_rightclick if the pointed node defines it
+ if user and not user:get_player_control().sneak then
+ local n = minetest.get_node(pointed_thing.under)
+ local nn = n.name
+ local ndef = minetest.registered_nodes[nn]
+ if ndef and ndef.on_rightclick then
+ return ndef.on_rightclick(
+ pointed_thing.under,
+ n, user,
+ itemstack) or itemstack
+ end
+ end
+
+ local place_liquid = function(pos, node, source, flowing, fullness)
+ if check_protection(pos,
+ user and user:get_player_name() or "",
+ "place "..source) then
+ return
+ end
+ if math.floor(fullness/128) == 1 or
+ not minetest.setting_getbool("liquid_finite") then
+ minetest.add_node(pos, {name=source,
+ param2=fullness})
+ return
+ elseif node.name == flowing then
+ fullness = fullness + node.param2
+ elseif node.name == source then
+ fullness = LIQUID_MAX
+ end
+
+ if fullness >= LIQUID_MAX then
+ minetest.add_node(pos, {name=source,
+ param2=LIQUID_MAX})
+ else
+ minetest.add_node(pos, {name=flowing,
+ param2=fullness})
+ end
+ end
+
+ -- Check if pointing to a buildable node
+ local node = minetest.get_node(pointed_thing.under)
+ local fullness = tonumber(itemstack:get_metadata())
+ if not fullness then fullness = LIQUID_MAX end
+
+ if minetest.registered_nodes[node.name].buildable_to then
+ -- buildable; replace the node
+ place_liquid(pointed_thing.under, node,
+ source, flowing, fullness)
+ else
+ -- not buildable to; place the liquid above
+ -- check if the node above can be replaced
+ local node = minetest.get_node(pointed_thing.above)
+ if minetest.registered_nodes[node.name].buildable_to then
+ place_liquid(pointed_thing.above,
+ node, source,
+ flowing, fullness)
+ else
+ -- do not remove the bucket with the liquid
+ return
+ end
end
return {name="bucket:bucket_empty"}
end
return
end
-- Check if pointing to a liquid source
- n = minetest.env:get_node(pointed_thing.under)
- liquiddef = bucket.liquids[n.name]
- if liquiddef ~= nil and liquiddef.source == n.name and liquiddef.itemname ~= nil then
- minetest.env:add_node(pointed_thing.under, {name="air"})
- return {name=liquiddef.itemname}
+ node = minetest.get_node(pointed_thing.under)
+ liquiddef = bucket.liquids[node.name]
+ if liquiddef ~= nil and liquiddef.itemname ~= nil and
+ (node.name == liquiddef.source or
+ (node.name == liquiddef.flowing and
+ minetest.setting_getbool("liquid_finite"))) then
+ if check_protection(pointed_thing.under,
+ user:get_player_name(),
+ "take ".. node.name) then
+ return
+ end
+
+ minetest.add_node(pointed_thing.under, {name="air"})
+
+ if node.name == liquiddef.source then
+ node.param2 = LIQUID_MAX
+ end
+ return ItemStack({name = liquiddef.itemname,
+ metadata = tostring(node.param2)})
end
end,
})
"default:water_source",
"default:water_flowing",
"bucket:bucket_water",
- "bucket_water.png"
+ "bucket_water.png",
+ "Water Bucket"
)
bucket.register_liquid(
"default:lava_source",
"default:lava_flowing",
"bucket:bucket_lava",
- "bucket_lava.png"
+ "bucket_lava.png",
+ "Lava Bucket"
)
minetest.register_craft({
type = "fuel",
recipe = "bucket:bucket_lava",
burntime = 60,
+ replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}},
})