on_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if meta:get_inventory():is_empty("main") then
+ local inv = player:get_inventory()
+ if inv:room_for_item("main", {name = "bones:bones"}) then
+ inv:add_item("main", {name = "bones:bones"})
+ else
+ minetest.add_item(pos, "bones:bones")
+ end
minetest.remove_node(pos)
end
end,