return
end
if p then
- player:setpos(p)
+ player:set_pos(p)
end
-- physics, eye_offset, etc
local dir = minetest.facedir_to_dir(param2)
local p = {x = bed_pos.x + dir.x / 2, y = bed_pos.y, z = bed_pos.z + dir.z / 2}
player:set_physics_override(0, 0, 0)
- player:setpos(p)
+ player:set_pos(p)
default.player_attached[name] = true
hud_flags.wielditem = false
default.player_set_animation(player, "lay" , 0)
function beds.on_rightclick(pos, player)
local name = player:get_player_name()
- local ppos = player:getpos()
+ local ppos = player:get_pos()
local tod = minetest.get_timeofday()
if tod > 0.2 and tod < 0.805 then
local name = player:get_player_name()
local pos = beds.spawn[name]
if pos then
- player:setpos(pos)
+ player:set_pos(pos)
return true
end
end)