# Uncomment settings by removing the preceding #.
#
# Further documentation:
-# http://wiki.minetest.com/
+# http://wiki.minetest.net/
#
# NOTE: This file might not be up-to-date, refer to the
# defaultsettings.cpp file for an up-to-date list:
#new_style_water = false
# Constant volume liquids
#liquid_finite = false
+# Max liquids processed per step
+#liquid_loop_max = 1000
# Update liquids every .. recommend for finite: 0.2
#liquid_update = 1.0
-# When finite liquid: relax flowing blocks to source if level near max and N nearby source blocks, more realistic, but not true constant. values: 0,1,2,3,4 : 0 - disable, 1 - most aggresive
+# Relax flowing blocks to source if level near max and N nearby
+# source blocks, more realistic, but not true constant.
+# values: 0,1,2,3,4 : 0 - disable, 1 - most aggresive
+# (for finite liquids)
#liquid_relax = 2
# Optimization: faster cave flood (and not true constant)
+# (for finite liquids)
#liquid_fast_flood = 1
# Underground water and lava springs, its infnity sources if liquid_finite enabled
#underground_springs = 1
+# Enable weather (cold-hot, water freeze-melt). use only with liquid_finite=1
+#weather = false
# Enable nice leaves; disable for speed
#new_style_leaves = true
# Enable smooth lighting with simple ambient occlusion;
# disable for speed or for different looks.
#smooth_lighting = true
-# Enable combining mainly used textures to a bigger one for improved speed
-# disable if it causes graphics glitches.
-#enable_texture_atlas = false
# Path to texture directory. All textures are first searched from here.
#texture_path =
# Video back-end.
#fast_move = false
# Invert mouse
#invert_mouse = false
-# FarMesh thingy
-#enable_farmesh = false
-#farmesh_trees = true
-#farmesh_distance = 40
# Enable/disable clouds
#enable_clouds = true
#cloud_height = 120
#trilinear_filter = false
# Set to true to pre-generate all item visuals
#preload_item_visuals = true
-# 0: disable shaders
-# (1: low level shaders; not implemented)
-# 2: enable high level shaders
-#enable_shaders = 2
+# Set to true to enable shaders. Disable them if video_driver = direct3d9/8.
+#enable_shaders = true
+# Set to true to enable textures bumpmapping. Requires shaders enabled.
+#enable_bumpmapping = false
# The time in seconds it takes between repeated
# right clicks when holding the right mouse button
#repeat_rightclick_time = 0.25
# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab
#serverlist_file = favoriteservers.txt
+# Whether freetype fonts are used, requires freetype support to be compiled in
+#freetype = true
+# Path to TrueTypeFont or bitmap
#font_path = fonts/liberationsans.ttf
#font_size = 13
#mono_font_path = fonts/liberationmono.ttf
#mono_font_size = 13
+# This font will be used for certain languages
+#fallback_font_path = fonts/DroidSansFallbackFull.ttf
+#fallback_font_size = 13
+
#
# Server stuff
#
#server_url = http://minetest.net
# Automaticaly report to masterserver
#server_announce = 0
+# Announce to this masterserver. if you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net
+#serverlist_url = servers.minetest.net
# Default game (default when creating a new world)
#default_game = minetest
# World directory (everything in the world is stored here)
# Message of the Day
#motd = Welcome to this awesome Minetest server!
# Maximum number of players connected simultaneously
-#max_users = 100
+#max_users = 15
# Set to true to disallow old clients from connecting
#strict_protocol_version_checking = false
# Set to true to enable creative mode (unlimited inventory)
# Interval of sending time of day to clients
#time_send_interval = 5
# Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged
-#time_speed = 96
+#time_speed = 72
+# Length of year in days for seasons change. With default time_speed 365 days = 5 real days for year. 30 days = 10 real hours
+#year_days = 30
#server_unload_unused_data_timeout = 29
+# Maximum number of statically stored objects in a block
+#max_objects_per_block = 49
# Interval of saving important changes in the world
#server_map_save_interval = 5.3
+# http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2
+#sqlite_synchronous = 2
# To reduce lag, block transfers are slowed down when a player is building something.
# This determines how long they are slowed down after placing or removing a node.
#full_block_send_enable_min_time_from_building = 2.0
# Mapgen stuff
#
-# Name of map generator to be used. Currently v6, indev and singlenode are supported.
+# Name of map generator to be used. Currently supported: v6, indev, singlenode, math
#mg_name = v6
# Water level of map.
#water_level = 1
# Size of chunks to be generated.
#chunksize = 5
-# Map generation attributes. Currently supported: trees, caves, flat, v6_biome_blend, v6_jungles, dungeons
+# Map generation attributes. Currently supported: trees, caves, flat, v6_biome_blend, v6_jungles, dungeons, nolight
#mg_flags = trees, caves, v6_biome_blend
# How large deserts and beaches are
#mgv6_freq_desert = 0.45
# Float islands starts from height, 0 to disable
#mgindev_float_islands = 500
+
+# Math mapgen generator: sphere, mandelbox, mengersponge dont forget to lower water_level = -30000
+#mgmath_generator = mandelbox
+
+# Enable/disable IPv6
+#enable_ipv6 = true
+# Enable/disable running an IPv6 server. An IPv6 server may be restricted
+# to IPv6 clients, depending on system configuration.
+#ipv6_server = false
+
+#main_menu_script =
+#main_menu_game_mgr = 0
+#main_menu_mod_mgr = 1
+#modstore_download_url = https://forum.minetest.net/media/
+#modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
+#modstore_details_url = https://forum.minetest.net/mmdb/mod/*/
+
+# Makes DirectX work with LuaJIT. Disable if it causes troubles.
+#high_precision_fpu = true
+
+# Override language. When no value is provided (default) system language is used.
+# Check "locale" directory for the list of available translations.
+#language =