#liquid_queue_purge_time = 0
# Liquid update interval in seconds
#liquid_update = 1.0
-# Enable transparent leaf textures, disable for speed
-#new_style_leaves = true
+# Leaves style:
+# fancy - all faces visible
+# simple - only outer faces, if defined special_tiles are used
+# opaque - disable transparency
+#leaves_style = fancy
# Connects glass if supported by node
#connected_glass = false
# Enable smooth lighting with simple ambient occlusion.
# Set to true to pre-generate all item visuals
#preload_item_visuals = false
# Set to true to enable shaders. Disable them if video_driver = direct3d9/8.
+
#enable_shaders = true
-# Set to true to enable textures bumpmapping. Requires shaders enabled.
#enable_bumpmapping = false
-# Set to true enables parallax occlusion mapping. Requires shaders enabled.
+# Set to true to enable textures bumpmapping. Requires shaders enabled.
#generate_normalmaps = false
# Set to true enables on the fly normalmap generation (Emboss effect).
# Requires bumpmapping enabled.
#normalmaps_strength = 0.6
# Strength of generated normalmaps
-#normalmaps_smooth = 1
+#normalmaps_smooth = 0
# Defines sampling step of texture (0 - 2).
# A higher value results in smoother normal maps.
+#parallax_occlusion_mode = 1
+# 0 = parallax occlusion with slope information (faster)
+# 1 = relief mapping (slower, more accurate)
#enable_parallax_occlusion = false
-# Scale of parallax occlusion effect
+# Set to true enables parallax occlusion mapping. Requires shaders enabled.
+#parallax_occlusion_iterations = 4
+# Number of parallax occlusion iterations
#parallax_occlusion_scale = 0.08
-# Bias of parallax occlusion effect, usually scale/2
+# Overall scale of parallax occlusion effect
#parallax_occlusion_bias = 0.04
-# Set to true enables waving water. Requires shaders enabled.
+# Overall bias of parallax occlusion effect, usually scale/2
#enable_waving_water = false
+# Set to true enables waving water. Requires shaders enabled.
# Parameters for waving water:
#water_wave_height = 1.0
#water_wave_length = 20.0
#water_wave_speed = 5.0
-# Set to true enables waving leaves. Requires shaders enabled.
#enable_waving_leaves = false
-# Set to true enables waving plants. Requires shaders enabled.
+# Set to true enables waving leaves. Requires shaders enabled.
#enable_waving_plants = false
-# Enables caching of facedir rotated meshes
+# Set to true enables waving plants. Requires shaders enabled.
#ambient_occlusion_gamma = 2.2
# The strength (darkness) of node ambient-occlusion shading.
# Lower is darker, Higher is lighter. The valid range of values for this
# setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
# set to the nearest valid value.
-#enable_mesh_cache = true
+#enable_mesh_cache = false
+# Enables caching of facedir rotated meshes
+
+#enable_minimap = true
+# Enables minimap
+#minimap_shape_round = true
+# true - round shape, false - square
+#minimap_double_scan_height = true
+# true = 256, false = 128
+# useable to make minimap smoother on slower machines
+
# The time in seconds it takes between repeated
# right clicks when holding the right mouse button.
#repeat_rightclick_time = 0.25
# Map generation attributes specific to Mapgen V6.
# Currently supported: jungles, biomeblend, mudflow, snowbiomes.
# When snowbiomes are enabled jungles are enabled and the jungles flag is ignored.
-#mgv6_spflags = jungles, biomeblend, mudflow
+#mgv6_spflags = jungles, biomeblend, mudflow, snowbiomes
# Controls size of deserts and beaches in Mapgen V6
# When snowbiomes are enabled 'mgv6_freq_desert' is ignored.
#mgv6_freq_desert = 0.45
# Mgv5 uses eased noise for np_ground so this is shown in group format,
# other noise parameters are shown in positional format to save space.
-# Noise parameters for biome API temperature and humidity
-#mg_biome_np_heat = 50, 50, (500, 500, 500), 5349, 3, 0.5, 2.0
-#mg_biome_np_humidity = 50, 50, (500, 500, 500), 842, 3, 0.5, 2.0
+# Noise parameters for biome API temperature, humidity and biome blend
+#mg_biome_np_heat = 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0
+#mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
+#mg_biome_np_humidity = 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0
+#mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
#mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
#mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
#mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
#mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
#mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
-#mgv6_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50, 2.0
+#mgv6_np_biome = 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
#mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
-#mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 4, 0.66, 2.0
+#mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
#mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
#mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
-#mgv7_np_terrain_base = 4, 70, (300, 300, 300), 82341, 6, 0.7, 2.0
+#mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
#mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
-#mgv7_np_terrain_persist = 0.6, 0.1, (500, 500, 500), 539, 3, 0.6, 2.0
-#mgv7_np_height_select = -0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
+#mgv7_np_terrain_persist = 0.6, 0.12, (2000, 2000, 2000), 539, 3, 0.5, 2.0
+#mgv7_np_height_select = -12, 24, (500, 500, 500), 4213, 6, 0.69, 2.0
#mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 4, 0.7, 2.0
-#mgv7_np_mount_height = 100, 30, (500, 500, 500), 72449, 4, 0.6, 2.0
-#mgv7_np_ridge_uwater = 0, 1, (500, 500, 500), 85039, 4, 0.6, 2.0
+#mgv7_np_mount_height = 184, 72, (1000, 1000, 1000), 72449, 3, 0.5, 2.0
+#mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
#mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.68, 2.0
#mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
#mgv7_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
# Prevent mods from doing insecure things like running shell commands.
#secure.enable_security = false
+# Comma-separated list of trusted mods that are allowed to access insecure
+# functions even when mod security is on (via request_insecure_environment()).
+#secure.trusted_mods =