#liquid_queue_purge_time = 0
# Liquid update interval in seconds
#liquid_update = 1.0
-# Enable transparent leaf textures, disable for speed
-#new_style_leaves = true
+# Leaves style:
+# fancy - all faces visible
+# simple - only outer faces, if defined special_tiles are used
+# opaque - disable transparency
+#leaves_style = fancy
# Connects glass if supported by node
#connected_glass = false
# Enable smooth lighting with simple ambient occlusion.
# Disable for speed or for different looks.
#smooth_lighting = true
# Adjust the gamma encoding for the light tables. Valid values are in the range
-# 1.1 to 3.0 (inclusive); lower numbers are brighter. This setting is for the
+# 1.0 to 3.0 (inclusive); lower numbers are brighter. This setting is for the
# client only and is ignored by the server
#display_gamma = 1.8
# Path to texture directory. All textures are first searched from here.
# Enable/disable clouds
#enable_clouds = true
#cloud_height = 120
+# Radius of cloud area stated in number of 64 node cloud squares.
+# Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
+#cloud_radius = 12
#enable_3d_clouds = true
# Use a cloud animation for the main menu background
#menu_clouds = true
# Set to true to pre-generate all item visuals
#preload_item_visuals = false
# Set to true to enable shaders. Disable them if video_driver = direct3d9/8.
+
#enable_shaders = true
-# Set to true to enable textures bumpmapping. Requires shaders enabled.
#enable_bumpmapping = false
-# Set to true enables parallax occlusion mapping. Requires shaders enabled.
+# Set to true to enable textures bumpmapping. Requires shaders enabled.
#generate_normalmaps = false
# Set to true enables on the fly normalmap generation (Emboss effect).
# Requires bumpmapping enabled.
#normalmaps_strength = 0.6
# Strength of generated normalmaps
-#normalmaps_smooth = 1
+#normalmaps_smooth = 0
# Defines sampling step of texture (0 - 2).
# A higher value results in smoother normal maps.
+#parallax_occlusion_mode = 1
+# 0 = parallax occlusion with slope information (faster)
+# 1 = relief mapping (slower, more accurate)
#enable_parallax_occlusion = false
-# Scale of parallax occlusion effect
+# Set to true enables parallax occlusion mapping. Requires shaders enabled.
+#parallax_occlusion_iterations = 4
+# Number of parallax occlusion iterations
#parallax_occlusion_scale = 0.08
-# Bias of parallax occlusion effect, usually scale/2
+# Overall scale of parallax occlusion effect
#parallax_occlusion_bias = 0.04
-# Set to true enables waving water. Requires shaders enabled.
+# Overall bias of parallax occlusion effect, usually scale/2
#enable_waving_water = false
+# Set to true enables waving water. Requires shaders enabled.
# Parameters for waving water:
#water_wave_height = 1.0
#water_wave_length = 20.0
#water_wave_speed = 5.0
-# Set to true enables waving leaves. Requires shaders enabled.
#enable_waving_leaves = false
-# Set to true enables waving plants. Requires shaders enabled.
+# Set to true enables waving leaves. Requires shaders enabled.
#enable_waving_plants = false
-# Enables caching of facedir rotated meshes
+# Set to true enables waving plants. Requires shaders enabled.
#ambient_occlusion_gamma = 2.2
# The strength (darkness) of node ambient-occlusion shading.
# Lower is darker, Higher is lighter. The valid range of values for this
# setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
# set to the nearest valid value.
-#enable_mesh_cache = true
+#enable_mesh_cache = false
+# Enables caching of facedir rotated meshes
+
+#enable_minimap = true
+# Enables minimap
+#minimap_shape_round = true
+# true - round shape, false - square
+#minimap_double_scan_height = true
+# true = 256, false = 128
+# useable to make minimap smoother on slower machines
+
# The time in seconds it takes between repeated
# right clicks when holding the right mouse button.
#repeat_rightclick_time = 0.25
#fallback_font_size = 15
#fallback_font_shadow = 1
#fallback_font_shadow_alpha = 128
-# Override language. When no value is provided (default) system language is used.
-# Check "locale" directory for the list of available translations.
-#language =
-#main_menu_script =
-#main_menu_game_mgr = 0
-#main_menu_mod_mgr = 1
-#modstore_download_url = https://forum.minetest.net/media/
-#modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
-#modstore_details_url = https://forum.minetest.net/mmdb/mod/*/
-# Makes DirectX work with LuaJIT. Disable if it causes troubles.
-#high_precision_fpu = true
#
# Server stuff
# try reducing it, but don't reduce it to a number below double of targeted
# client number.
#max_packets_per_iteration = 1024
+
# Enable/disable IPv6
#enable_ipv6 = true
# Enable/disable running an IPv6 server. An IPv6 server may be restricted
# to IPv6 clients, depending on system configuration.
# Ignored if bind_address is set.
#ipv6_server = false
+#main_menu_script =
+#main_menu_game_mgr = 0
+#main_menu_mod_mgr = 1
+#modstore_download_url = https://forum.minetest.net/media/
+#modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
+#modstore_details_url = https://forum.minetest.net/mmdb/mod/*/
+# Makes DirectX work with LuaJIT. Disable if it causes troubles.
+#high_precision_fpu = true
+# Override language. When no value is provided (default) system language is used.
+# Check "locale" directory for the list of available translations.
+#language =
#
# Physics stuff
# Global map generation attributes. Currently supported: trees, caves, flat, dungeons, light.
# Flags that are not specified in the flag string are not modified from the default.
# To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight.
-#mg_flags = trees, caves, light
+#mg_flags = trees, caves, dungeons, light
# Enable/disable floating dungeons and dungeon slices
#enable_floating_dungeons = true
# Map generation attributes specific to Mapgen V6.
# Currently supported: jungles, biomeblend, mudflow, snowbiomes.
-# When snowbiomes are enabled jungles are enabled, the jungles flag is ignored.
-#mgv6_spflags = biomeblend, mudflow
+# When snowbiomes are enabled jungles are enabled and the jungles flag is ignored.
+#mgv6_spflags = jungles, biomeblend, mudflow, snowbiomes
# Controls size of deserts and beaches in Mapgen V6
+# When snowbiomes are enabled 'mgv6_freq_desert' is ignored.
#mgv6_freq_desert = 0.45
#mgv6_freq_beach = 0.15
# Mgv5 uses eased noise for np_ground so this is shown in group format,
# other noise parameters are shown in positional format to save space.
-# Noise parameters for biome API temperature and humidity
-#mg_biome_np_heat = 50, 50, (500, 500, 500), 5349, 3, 0.5, 2.0
-#mg_biome_np_humidity = 50, 50, (500, 500, 500), 842, 3, 0.5, 2.0
+# Noise parameters for biome API temperature, humidity and biome blend
+#mg_biome_np_heat = 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0
+#mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
+#mg_biome_np_humidity = 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0
+#mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
#mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
#mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
#mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
#mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
#mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
-#mgv6_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50, 2.0
+#mgv6_np_biome = 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
#mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
-#mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 4, 0.66, 2.0
+#mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
#mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
#mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
-#mgv7_np_terrain_base = 4, 70, (300, 300, 300), 82341, 6, 0.7, 2.0
+#mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
#mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
-#mgv7_np_terrain_persist = 0.6, 0.1, (500, 500, 500), 539, 3, 0.6, 2.0
-#mgv7_np_height_select = -0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
+#mgv7_np_terrain_persist = 0.6, 0.12, (2000, 2000, 2000), 539, 3, 0.5, 2.0
+#mgv7_np_height_select = -12, 24, (500, 500, 500), 4213, 6, 0.69, 2.0
#mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 4, 0.7, 2.0
-#mgv7_np_mount_height = 100, 30, (500, 500, 500), 72449, 4, 0.6, 2.0
-#mgv7_np_ridge_uwater = 0, 1, (500, 500, 500), 85039, 4, 0.6, 2.0
+#mgv7_np_mount_height = 184, 72, (1000, 1000, 1000), 72449, 3, 0.5, 2.0
+#mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
#mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.68, 2.0
#mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
#mgv7_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
#mgv7_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
+# Prevent mods from doing insecure things like running shell commands.
+#secure.enable_security = false
+# Comma-separated list of trusted mods that are allowed to access insecure
+# functions even when mod security is on (via request_insecure_environment()).
+#secure.trusted_mods =
+