# Uncomment settings by removing the preceding #.
#
# Further documentation:
-# http://c55.me/minetest/wiki/doku.php
+# http://wiki.minetest.net/
#
# NOTE: This file might not be up-to-date, refer to the
# defaultsettings.cpp file for an up-to-date list:
-# https://bitbucket.org/celeron55/minetest/src/tip/src/defaultsettings.cpp
+# https://github.com/minetest/minetest/blob/master/src/defaultsettings.cpp
#
# A vim command to convert most of defaultsettings.cpp to conf file format:
-# :'<,'>s/\tg_settings\.setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g
+# :'<,'>s/\tsettings->setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g
# Note: Some of the settings are implemented in Lua
#
# Client and server
#
-# Network port (UDP)
-#port =
# Name of player; on a server this is the main admin
-#name =
+#name =
#
# Client stuff
#
+# Port to connect to (UDP)
+#remote_port =
# Key mappings
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
#keymap_forward = KEY_KEY_W
#keymap_freemove = KEY_KEY_K
#keymap_fastmove = KEY_KEY_J
#keymap_screenshot = KEY_F12
+# If true, keymap_special1 instead of keymap_sneak is used for climbing down and descending
+#aux1_descends = false
+# Double-tapping the jump key toggles fly mode
+#doubletap_jump = false
+# If false aux1 is used to fly fast
+#always_fly_fast = true
# Some (temporary) keys for debugging
#keymap_print_debug_stacks = KEY_KEY_P
+#keymap_quicktune_prev = KEY_HOME
+#keymap_quicktune_next = KEY_END
+#keymap_quicktune_dec = KEY_NEXT
+#keymap_quicktune_inc = KEY_PRIOR
# Minimum FPS
# The amount of rendered stuff is dynamically set according to this
# If FPS would go higher than this, limit it by sleeping
# (to not waste CPU power for no benefit)
#fps_max = 60
+# Maximum FPS when game is paused
+#pause_fps_max = 20
# The allowed adjustment range for the automatic rendering range adjustment
#viewing_range_nodes_max = 160
#viewing_range_nodes_min = 35
# when set to higher number than 0
#fsaa = 0
#vsync = false
+#fov = 72
# Address to connect to (#blank = start local server)
-#address =
+#address =
# Enable random user input, for testing
#random_input = false
# Timeout for client to remove unused map data from memory
#client_unload_unused_data_timeout = 600
# Whether to fog out the end of the visible area
#enable_fog = true
+# Whether to show the client debug info (has the same effect as hitting F5)
+#show_debug = false
# Enable a bit lower water surface; disable for speed (not quite optimized)
#new_style_water = false
+# Max liquids processed per step
+#liquid_loop_max = 10000
+# Update liquids every .. recommend for finite: 0.2
+#liquid_update = 1.0
# Enable nice leaves; disable for speed
#new_style_leaves = true
# Enable smooth lighting with simple ambient occlusion;
# disable for speed or for different looks.
#smooth_lighting = true
-# Enable combining mainly used textures to a bigger one for improved speed
-# disable if it causes graphics glitches.
-#enable_texture_atlas = true
# Path to texture directory. All textures are first searched from here.
-#texture_path =
+#texture_path =
# Video back-end.
# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl
#video_driver = opengl
#fast_move = false
# Invert mouse
#invert_mouse = false
-# FarMesh thingy
-#enable_farmesh = false
-#farmesh_trees = true
-#farmesh_distance = 40
# Enable/disable clouds
#enable_clouds = true
+#cloud_height = 120
+#enable_3d_clouds = true
+# Use a cloud animation for the main menu background
+#menu_clouds = true
# Path for screenshots
#screenshot_path = .
# Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double)
#view_bobbing_amount = 1.0
+# Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double)
+#fall_bobbing_amount = 0.0
+# 3d support,
+# right now:
+# "none" = no 3d output,
+# "anaglyph" = cyan/magenta color 3d,
+# "interlaced" = odd/even line based polarisation screen support,
+# "topbottom" = split screen top boton,
+# "sidebyside" = split screen side by side
+#3d_mode = none
+#3d_paralax_strength = 0.025
# In-game chat console background color (R,G,B)
#console_color = (0,0,0)
# In-game chat console background alpha (opaqueness, between 0 and 255)
#console_alpha = 200
+# Selection box border color (R,G,B)
+#selectionbox_color = (0,0,0)
+# Crosshair color (R,G,B)
+#crosshair_color = (255,255,255)
+# Cross alpha (opaqueness, between 0 and 255)
+#crosshair_alpha = 255
+# scale gui by a user specified value
+#gui_scaling = 1.0
+# Sensitivity multiplier
+#mouse_sensitivity = 0.2
# Sound settings
#enable_sound = true
#sound_volume = 0.7
# Whether node texture animations should be desynchronized per MapBlock
#desynchronize_mapblock_texture_animation = true
+# (useful if you've there's something to be displayed right or left of hotbar)
+# Width of the selectionbox's lines (Between 1 and 5)
+#selectionbox_width = 2
+# maximum percentage of current window to be used for hotbar
+#hud_hotbar_max_width = 1.0
+# Enable highlighting for nodes (disables selectionboxes)
+#enable_node_highlighting = false
+# Texture filtering settings
+#mip_map = false
+#anisotropic_filter = false
+#bilinear_filter = false
+#trilinear_filter = false
+# Set to true to pre-generate all item visuals
+#preload_item_visuals = true
+# Set to true to enable shaders. Disable them if video_driver = direct3d9/8.
+#enable_shaders = true
+# Set to true to enable textures bumpmapping. Requires shaders enabled.
+#enable_bumpmapping = false
+# Set to true enables parallax occlusion mapping. Requires shaders enabled.
+#generate_normalmaps = false
+# Set to true enables on the fly normalmap generation (Emboss effect).
+# Requires bumpmapping enabled.
+#normalmaps_strength = 0.6
+# Strength of generated normalmaps
+#normalmaps_smooth = 1
+# Defines sampling step of texture (0 - 2)
+# Higher the value normal maps will be smoother
+#enable_parallax_occlusion = false
+# Scale of parallax occlusion effect
+#parallax_occlusion_scale = 0.08
+# Bias of parallax occlusion effect, usually scale/2
+#parallax_occlusion_bias = 0.04
+# Set to true enables waving water. Requires shaders enabled.
+#enable_waving_water = false
+# Parameters for waving water:
+#water_wave_height = 1.0
+#water_wave_length = 20.0
+#water_wave_speed = 5.0
+# Set to true enables waving leaves. Requires shaders enabled.
+#enable_waving_leaves = false
+# Set to true enables waving plants. Requires shaders enabled.
+#enable_waving_plants = false
+# The time in seconds it takes between repeated
+# right clicks when holding the right mouse button
+#repeat_rightclick_time = 0.25
+# Make fog and sky colors depend on daytime (dawn/sunset) and view direction
+#directional_colored_fog = true
+#tooltip_show_delay = 400
+# Delay showing tooltips, in miliseconds
+
+# Default timeout for cURL, in milliseconds
+# Only has an effect if compiled with cURL
+#curl_timeout = 5000
+# Limits number of parallel HTTP requests. Affects:
+# - Media fetch if server uses remote_media setting
+# - Serverlist download and server announcement
+# - Downloads performed by main menu (e.g. mod manager)
+# Only has an effect if compiled with cURL
+#curl_parallel_limit = 8
+# maximum time in ms a file download (e.g. a mod download) may take
+#curl_file_download_timeout = 300000
+
+# enable usage of remote media server (if provided by server)
+#enable_remote_media_server = true
+
+# Url to the server list displayed in the Multiplayer Tab
+#serverlist_url = servers.minetest.net
+# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab
+#serverlist_file = favoriteservers.txt
+
+# Whether freetype fonts are used, requires freetype support to be compiled in
+#freetype = true
+# Path to TrueTypeFont or bitmap
+#font_path = fonts/liberationsans.ttf
+#font_size = 13
+# Font shadow offset, if 0 then shadow will not be drawn.
+#font_shadow = 1
+# Font shadow alpha (opaqueness, between 0 and 255)
+#font_shadow_alpha = 128
+#mono_font_path = fonts/liberationmono.ttf
+#mono_font_size = 13
+
+# This font will be used for certain languages
+#fallback_font_path = fonts/DroidSansFallbackFull.ttf
+#fallback_font_size = 13
+#fallback_font_shadow = 1
+#fallback_font_shadow_alpha = 128
#
# Server stuff
#
-
+# Network port to listen (UDP)
+#port = 30000
+# Bind address
+#bind_address =
+# Name of server
+#server_name = Minetest server
+# Description of server
+#server_description = mine here
+# Domain name of server
+#server_address = game.minetest.net
+# Homepage of server
+#server_url = http://minetest.net
+# Automaticaly report to masterserver
+#server_announce = 0
+# Announce to this masterserver. if you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net
+#serverlist_url = servers.minetest.net
# Default game (default when creating a new world)
#default_game = minetest
# World directory (everything in the world is stored here)
# Message of the Day
#motd = Welcome to this awesome Minetest server!
# Maximum number of players connected simultaneously
-#max_users = 100
-# Set to false to allow old clients to connect
-#strict_protocol_version_checking = true
+#max_users = 15
+# Set to true to disallow old clients from connecting
+#strict_protocol_version_checking = false
+# Time in seconds for item entity to live. Default value: 900s
+# Setting it to -1 disables the feature
+#item_entity_ttl = 900
# Set to true to enable creative mode (unlimited inventory)
#creative_mode = false
# Enable players getting damage and dying
# Gives some stuff to players at the beginning
#give_initial_stuff = false
# New users need to input this password
-#default_password =
+#default_password =
# Available privileges: interact, shout, teleport, settime, privs, ...
# See /privs in game for a full list on your server and mod configuration.
#default_privs = interact, shout
#disable_anticheat = false
# If true, actions are recorded for rollback
#enable_rollback_recording = false
+# handling for deprecated lua api calls
+# "legacy" = (try to) mimic old behaviour (default for release)
+# "log" = mimic and log backtrace of deprecated call (default for debug)
+# "error" = abort on usage of deprecated call (suggested for mod developers)
+#deprecated_lua_api_handling = legacy
+
+# Mod profiler
+#mod_profiling = false
+# Detailed mod profile data
+#detailed_profiling = false
# Profiler data print interval. #0 = disable.
#profiler_print_interval = 0
# how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run)
#active_block_range = 2
# how many blocks are flying in the wire simultaneously per client
-#max_simultaneous_block_sends_per_client = 2
+#max_simultaneous_block_sends_per_client = 10
# how many blocks are flying in the wire simultaneously per server
-#max_simultaneous_block_sends_server_total = 8
+#max_simultaneous_block_sends_server_total = 40
# From how far blocks are sent to clients (value * 16 nodes)
#max_block_send_distance = 10
# From how far blocks are generated for clients (value * 16 nodes)
#max_block_generate_distance = 6
+# Number of extra blocks that can be loaded by /clearobjects at once
+# This is a trade-off between sqlite transaction overhead and
+# memory consumption (4096=100MB, as a rule of thumb)
+#max_clearobjects_extra_loaded_blocks = 4096
+# Maximum number of forceloaded blocks
+#max_forceloaded_blocks = 16
# Interval of sending time of day to clients
#time_send_interval = 5
# Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged
-#time_speed = 96
+#time_speed = 72
+# Length of year in days for seasons change. With default time_speed 365 days = 5 real days for year. 30 days = 10 real hours
+#year_days = 30
#server_unload_unused_data_timeout = 29
+# Maximum number of statically stored objects in a block
+#max_objects_per_block = 49
# Interval of saving important changes in the world
#server_map_save_interval = 5.3
+# http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2
+#sqlite_synchronous = 2
# To reduce lag, block transfers are slowed down when a player is building something.
# This determines how long they are slowed down after placing or removing a node.
#full_block_send_enable_min_time_from_building = 2.0
-# Length of a server tick in dedicated server
-#dedicated_server_step = 0.05
+# Length of a server tick and the interval at which objects are generally updated over network
+#dedicated_server_step = 0.1
# Can be set to true to disable shutting down on invalid world data
#ignore_world_load_errors = false
+# Specifies URL from which client fetches media instead of using UDP
+# $filename should be accessible from $remote_media$filename via cURL
+# (obviously, remote_media should end with a slash)
+# Files that are not present would be fetched the usual way
+#remote_media =
+# Level of logging to be written to debug.txt.
+# 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose
+#debug_log_level = 2
+# Maximum number of blocks that can be queued for loading.
+#emergequeue_limit_total = 256
+# Maximum number of blocks to be queued that are to be loaded from file.
+# Set to blank for an appropriate amount to be chosen automatically.
+#emergequeue_limit_diskonly = 32
+# Maximum number of blocks to be queued that are to be generated.
+# Set to blank for an appropriate amount to be chosen automatically.
+#emergequeue_limit_generate = 32
+# Number of emerge threads to use. Make this field blank, or increase this number, to use multiple threads.
+# On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves.
+#num_emerge_threads = 1
+# maximum number of packets sent per send step, if you have a slow connection
+# try reducing it, but don't reduce it to a number below double of targeted
+# client number
+#max_packets_per_iteration = 1024
+
+#
+# Physics stuff
+#
+
+#movement_acceleration_default = 3
+#movement_acceleration_air = 2
+#movement_acceleration_fast = 10
+#movement_speed_walk = 4
+#movement_speed_crouch = 1.35
+#movement_speed_fast = 20
+#movement_speed_climb = 2
+#movement_speed_jump = 6.5
+#movement_speed_descend = 6
+#movement_liquid_fluidity = 1
+#movement_liquid_fluidity_smooth = 0.5
+#movement_liquid_sink = 10
+#movement_gravity = 9.81
+
+#
+# Mapgen stuff
+#
+
+# Name of map generator to be used. Currently supported: v6, v7, singlenode
+#mg_name = v6
+# Water level of map.
+#water_level = 1
+# Size of chunks to be generated.
+#chunksize = 5
+# Map generation attributes. Currently supported: trees, caves, flat, dungeons, light
+# Flags that are not specified in the flag string are not modified from the default.
+# To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight.
+#mg_flags = trees, caves
+# Map generation attributes specific to Mapgen V6. Currently supported: biomeblend, jungles, mudflow
+#mgv6_spflags = biomeblend
+# How large deserts and beaches are
+#mgv6_freq_desert = 0.45
+#mgv6_freq_beach = 0.15
+# Perlin noise attributes for different map generation parameters
+# Offset, scale, spread factor, seed offset, number of octaves, persistence
+#mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6
+#mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6
+#mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7
+#mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69
+#mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55
+#mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50
+#mgv6_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50
+#mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50
+#mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 4, 0.66
+#mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66
+#mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45
+
+#mgv7_spflags = mountains, ridges
+#mgv7_np_terrain = 10, 12, (350, 350, 350), 82341, 5, 0.6
+#mgv7_np_bgroup = 0.5, 0.3125, (350, 350, 350), 5923, 2, 0.6
+#mgv7_np_heat = 25, 50, (500, 500, 500), 35293, 1, 0
+#mgv7_np_humidity = 50, 31.25, (750, 750, 750), 12094, 2, 0.6
+
+# Enable/disable IPv6
+#enable_ipv6 = true
+# Enable/disable running an IPv6 server. An IPv6 server may be restricted
+# to IPv6 clients, depending on system configuration.
+# Ignored if bind_address is set.
+#ipv6_server = false
+
+#main_menu_script =
+#main_menu_game_mgr = 0
+#main_menu_mod_mgr = 1
+#modstore_download_url = https://forum.minetest.net/media/
+#modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
+#modstore_details_url = https://forum.minetest.net/mmdb/mod/*/
+
+# Makes DirectX work with LuaJIT. Disable if it causes troubles.
+#high_precision_fpu = true
+
+# Override language. When no value is provided (default) system language is used.
+# Check "locale" directory for the list of available translations.
+#language =