#keymap_screenshot = KEY_F12
# If true, keymap_special1 instead of keymap_sneak is used for climbing down and descending
#aux1_descends = false
-# Doubletaping the jump key toogles fly mode
+# Double-tapping the jump key toggles fly mode
#doubletap_jump = false
# If false aux1 is used to fly fast
#always_fly_fast = true
#sound_volume = 0.7
# Whether node texture animations should be desynchronized per MapBlock
#desynchronize_mapblock_texture_animation = true
+# (useful if you've there's something to be displayed right or left of hotbar)
+# Width of the selectionbox's lines (Between 1 and 5)
+#selectionbox_width = 2
# maximum percentage of current window to be used for hotbar
-# (usefull if you've there's something to be displayed right or left of hotbar)
#hud_hotbar_max_width = 1.0
+# Enable highlighting for nodes (disables selectionboxes)
+#enable_node_highlighting = false
# Texture filtering settings
#mip_map = false
#anisotropic_filter = false
# "error" = abort on usage of deprecated call (suggested for mod developers)
#deprecated_lua_api_handling = legacy
+# Mod profiler
+#mod_profiling = false
+# Detailed mod profile data
+#detailed_profiling = false
+
# Profiler data print interval. #0 = disable.
#profiler_print_interval = 0
#enable_mapgen_debug_info = false
# Mapgen stuff
#
-# Name of map generator to be used. Currently supported: v6, v7, indev, singlenode, math
+# Name of map generator to be used. Currently supported: v6, v7, singlenode
#mg_name = v6
# Water level of map.
#water_level = 1
#mgv7_np_heat = 25, 50, (500, 500, 500), 35293, 1, 0
#mgv7_np_humidity = 50, 31.25, (750, 750, 750), 12094, 2, 0.6
-# Offset, scale, spread factor, seed offset, number of octaves, persistence, farscale, farspread
-#mgindev_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 10, 10
-#mgindev_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 10, 10
-#mgindev_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2, 10
-#mgindev_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 1, 1
-#mgindev_np_float_islands1 = 0, 1, (64, 64, 64 ), 3683, 5, 0.5, 1, 1.5
-#mgindev_np_float_islands2 = 0, 1, (8, 8, 8 ), 9292, 2, 0.5, 1, 1.5
-#mgindev_np_float_islands3 = 0, 1, (256, 256, 256), 6412, 2, 0.5, 1, 0.5
-#mgindev_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50, 1, 10
-
-# Float islands starts from height, 0 to disable
-#mgindev_float_islands = 500
-
-# Math mapgen generator: sphere, mandelbox, mengersponge dont forget to lower water_level = -30000
-#mgmath_generator = mandelbox
-
# Enable/disable IPv6
#enable_ipv6 = true
# Enable/disable running an IPv6 server. An IPv6 server may be restricted