# Mapgen stuff
#
-# Name of map generator to be used. Currently v6 and indev are supported.
+# Name of map generator to be used. Currently v6, indev and singlenode are supported.
#mg_name = v6
# Water level of map.
#water_level = 1
#mgv7_np_heat = 25, 50, (500, 500, 500), 35293, 1, 0
#mgv7_np_humidity = 50, 31.25, (750, 750, 750), 12094, 2, 0.6
-# Offset, scale, spread factor, seed offset, number of octaves, persistence, farscale
-#mgindev_np_terrain_base = -4, 20, (250.0, 250, 250), 82341, 5, 0.6, 10
-#mgindev_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 10
-#mgindev_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 10
-#mgindev_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 1
+# Offset, scale, spread factor, seed offset, number of octaves, persistence, farscale, farspread
+#mgindev_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 10, 10
+#mgindev_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 10, 10
+#mgindev_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2, 10
+#mgindev_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 1, 1
+#mgindev_np_float_islands1 = 0, 1, (64, 64, 64 ), 3683, 5, 0.5, 1, 1.5
+#mgindev_np_float_islands2 = 0, 1, (8, 8, 8 ), 9292, 2, 0.5, 1, 1.5
+#mgindev_np_float_islands3 = 0, 1, (256, 256, 256), 6412, 2, 0.5, 1, 0.5
+#mgindev_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50, 1, 10
+
+# Float islands starts from height, 0 to disable
+#mgindev_float_islands = 500