# type: bool
# enable_build_where_you_stand = false
-# Unobstructed movement without physics, downwards key is keymap_special1.
+# Player is able to fly without being affected by gravity.
+# This requires the "fly" privilege on the server.
# type: bool
# free_move = false
-# Fast movement (keymap_special1).
+# Fast movement (via use key).
+# This requires the "fast" privilege on the server.
# type: bool
# fast_move = false
-# Smooths camera when moving and looking arround.
+# If enabled together with fly mode, player is able to fly through solid nodes.
+# This requires the "noclip" privilege on the server.
+# type: bool
+# noclip = false
+
+# Smooths camera when moving and looking around.
# Useful for recording videos.
# type: bool
# cinematic = false
# Smooths rotation of camera. 0 to disable.
-# type: float min: 0.0 max: 0.99
+# type: float min: 0 max: 0.99
# camera_smoothing = 0.0
# Smooths rotation of camera in cinematic mode. 0 to disable.
-# type: float min: 0.0 max: 0.99
+# type: float min: 0 max: 0.99
# cinematic_camera_smoothing = 0.7
# Invert vertical mouse movement.
# type: float
# mouse_sensitivity = 0.2
-# If enabled, keymap_special1 instead of keymap_sneak is used for climbing down and descending.
+# If enabled, "use" key instead of "sneak" key is used for climbing down and descending.
# type: bool
# aux1_descends = false
# type: bool
# doubletap_jump = false
-# If false aux1 is used to fly fast.
+# If disabled "use" key is used to fly fast if both fly and fast mode are enabled.
# type: bool
# always_fly_fast = true
# type: float
# repeat_rightclick_time = 0.25
-# Enable random user input, for testing.
+# Enable random user input (only used for testing).
# type: bool
# random_input = false
-# Continuous forward movement (for testing).
+# Continuous forward movement (only used for testing).
# type: bool
# continuous_forward = false
+# Key for moving the player forward.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_forward = KEY_KEY_W
+
+# Key for moving the player backward.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_backward = KEY_KEY_S
+
+# Key for moving the player left.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_left = KEY_KEY_A
+
+# Key for moving the player right.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_right = KEY_KEY_D
+
+# Key for jumping.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_jump = KEY_SPACE
+
+# Key for sneaking.
+# Also used for climbing down and descending in water if aux1_descends is disabled.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_sneak = KEY_LSHIFT
+
+# Key for opening the inventory.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_inventory = KEY_KEY_I
+
+# Key for moving fast in fast mode.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_special1 = KEY_KEY_E
+
+# Key for opening the chat window.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_chat = KEY_KEY_T
+
+# Key for opening the chat window to type commands.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_cmd = /
+
+# Key for opening the chat console.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keyman_console = KEY_F10
+
+# Key for toggling unlimited view range.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_rangeselect = KEY_KEY_R
+
+# Key for toggling flying.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_freemove = KEY_KEY_K
+
+# Key for toggling fast mode.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_fastmove = KEY_KEY_J
+
+# Key for toggling noclip mode.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_noclip = KEY_KEY_H
+
+# Key for toggling cinematic mode.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_cinematic = KEY_F8
+
+# Key for toggling display of minimap.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_minimap = KEY_F9
+
+# Key for taking screenshots.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_screenshot = KEY_F12
+
+# Key for dropping the currently selected item.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_drop = KEY_KEY_Q
+
+# Key for toggling the display of the HUD.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_toggle_hud = KEY_F1
+
+# Key for toggling the display of the chat.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_toggle_chat = KEY_F2
+
+# Key for toggling the display of the fog.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_toggle_force_fog_off = KEY_F3
+
+# Key for toggling the camrea update. Only used for development
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_toggle_update_camera =
+
+# Key for toggling the display of debug info.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_toggle_debug = KEY_F5
+
+# Key for toggling the display of the profiler. Used for development.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_toggle_profiler = KEY_F6
+
+# Key for switching between first- and third-person camera.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_camera_mode = KEY_F7
+
+# Key for increasing the viewing range.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_increase_viewing_range_min = +
+
+# Key for decreasing the viewing range.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_decrease_viewing_range_min = -
+
+# Key for printing debug stacks. Used for development.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_print_debug_stacks = KEY_KEY_P
+
## Network
-# Address to connect to (blank = start local server).
+# Address to connect to.
+# Leave this blank to start a local server.
+# Note that the address field in the main menu overrides this setting.
# type: string
-# address =
+# address =
# Port to connect to (UDP).
-# type: int
+# Note that the port field in the main menu overrides this setting.
+# type: int min: 1 max: 65535
# remote_port = 30000
+# Whether to support older servers before protocol version 25.
+# Enable if you want to connect to 0.4.12 servers and before.
+# Servers starting with 0.4.13 will work, 0.4.12-dev servers may work.
+# Disabling this option will protect your password better.
+# type: bool
+# send_pre_v25_init = true
+
# Save the map received by the client on disk.
# type: bool
# enable_local_map_saving = false
# Enable usage of remote media server (if provided by server).
+# Remote servers offer a significantly faster way to download media (e.g. textures)
+# when connecting to the server.
# type: bool
# enable_remote_media_server = true
### In-Game
-# Minimum wanted FPS.
-# The amount of rendered stuff is dynamically set according to this.
-# type: int
-# wanted_fps = 30
-
-# If FPS would go higher than this, limit it by sleeping.
-# to not waste CPU power for no benefit.
-# type: int
-# fps_max = 60
+#### Basic
-# Maximum FPS when game is paused.
-# type: int
-# pause_fps_max = 20
-
-# The allowed adjustment range for the automatic rendering range adjustment.
-# type: int
-# viewing_range_nodes_max = 160
-
-# The allowed adjustment range for the automatic rendering range adjustment.
-# type: int
-# viewing_range_nodes_min = 35
-
-# Vertical initial window size.
-# type: int
-# screenW = 800
-
-# Horizontal initial window size.
-# type: int
-# screenH = 600
-
-# Fullscreen mode.
-# type: bool
-# fullscreen = false
-
-# type: int
-# fullscreen_bpp = 24
-
-# Experimental option, might cause visible spaces between blocks
-# when set to higher number than 0.
-# type: enum values: 0, 1, 2, 4, 8, 16
-# fsaa = 0
-
-# Vertical screen synchronization.
+# Enable VBO
# type: bool
-# vsync = false
-
-# Field of view in degrees.
-# type: int min: 30 max: 160
-# fov = 72
+# enable_vbo = true
# Whether to fog out the end of the visible area.
# type: bool
# enable_fog = true
-# Enable a bit lower water surface; disable for speed (not quite optimized).
-# type: bool
-# new_style_water = false
-
# Leaves style:
-# - Fancy -> all faces visible
-# - Simple -> only outer faces, if defined special_tiles are used
-# - Opaque -> disable transparency
+# - Fancy: all faces visible
+# - Simple: only outer faces, if defined special_tiles are used
+# - Opaque: disable transparency
# type: enum values: fancy, simple, opaque
# leaves_style = fancy
# type: bool
# smooth_lighting = true
-# Adjust the gamma encoding for the light tables. Lower numbers are brighter.
-# This setting is for the client only and is ignored by the server.
-# type: float min: 1.0 max: 3.0
-# display_gamma = 1.8
-
-# Path to texture directory. All textures are first searched from here.
-# type: path
-# texture_path =
-
-# Video back-end.
-# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl.
-# type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl
-# video_driver = opengl
-
-# Enable/disable clouds.
+# Clouds are a client side effect.
# type: bool
# enable_clouds = true
-# Height on which clouds are appearing.
-# type: int
-# cloud_height = 120
-
-# Radius of cloud area stated in number of 64 node cloud squares.
-# Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
-# type: int
-# cloud_radius = 12
-
# Use 3D cloud look instead of flat.
# type: bool
# enable_3d_clouds = true
-# Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double).
-# type: float
-# view_bobbing_amount = 1.0
-
-# Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double).
-# type: float
-# fall_bobbing_amount = 0.0
-
-# 3D support.
-# Currently:
-# - "none" = no 3d output.
-# - "anaglyph" = cyan/magenta color 3d.
-# - "interlaced" = odd/even line based polarisation screen support.
-# - "topbottom" = split screen top/bottom.
-# - "sidebyside" = split screen side by side.
-# type: enum values: none, anaglyph, interlaced, topbottom, sidebyside
-# 3d_mode = none
-
-# In-game chat console background color (R,G,B).
-# type: string
-# console_color = (0,0,0)
-
-# In-game chat console background alpha (opaqueness, between 0 and 255).
-# type: int min: 0 max: 255
-# console_alpha = 200
-
-# Selection box border color (R,G,B).
-# type: string
-# selectionbox_color = (0,0,0)
+# Method used to highlight selected object.
+# type: enum values: box, halo
+# node_highlighting = box
-# Width of the selectionbox's lines.
-# type: int min: 1 max: 5
-# selectionbox_width = 2
-
-# Crosshair color (R,G,B).
-# type: string
-# crosshair_color = (255,255,255)
-
-# Cross alpha (opaqueness, between 0 and 255).
-# type: int min: 0 max: 255
-# crosshair_alpha = 255
-
-# Path for screenshots.
-# type: path
-# screenshot_path =
-
-# Whether node texture animations should be desynchronized per mapblock.
-# type: bool
-# desynchronize_mapblock_texture_animation = true
-
-# Maximum proportion of current window to be used for hotbar.
-# Useful if there's something to be displayed right or left of hotbar.
-# type: float
-# hud_hotbar_max_width = 1.0
-
-# Enable selection highlighting for nodes (disables selectionbox).
-# type: bool
-# enable_node_highlighting = false
+#### Filtering
+# Use mip mapping to scale textures. May slightly increase performance.
# type: bool
# mip_map = false
+# Use anisotropic filtering when viewing at textures from an angle.
# type: bool
# anisotropic_filter = false
+# Use bilinear filtering when scaling textures.
# type: bool
# bilinear_filter = false
+# Use trilinear filtering when scaling textures.
# type: bool
# trilinear_filter = false
# type: int
# texture_min_size = 64
-# Set to true to pre-generate all item visuals.
-# type: bool
-# preload_item_visuals = false
+# Experimental option, might cause visible spaces between blocks
+# when set to higher number than 0.
+# type: enum values: 0, 1, 2, 4, 8, 16
+# fsaa = 0
+
+#### Shaders
-# Set to true to enable shaders. Disable them if video_driver = direct3d9/8.
+# Shaders allow advanced visul effects and may increase performance on some video cards.
+# Thy only work with the OpenGL video backend.
# type: bool
# enable_shaders = true
-# Set to true to enable textures bumpmapping. Requires shaders enabled.
+##### Tone Mapping
+
+# Enables filmic tone mapping
+# type: bool
+# tone_mapping = false
+
+##### Bumpmapping
+
+# Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
+# or need to be auto-generated.
+# Requires shaders to be enabled.
# type: bool
# enable_bumpmapping = false
-# Set to true enables on the fly normalmap generation (Emboss effect).
-# Requires bumpmapping enabled.
+# Enables on the fly normalmap generation (Emboss effect).
+# Requires bumpmapping to be enabled.
# type: bool
# generate_normalmaps = false
# type: float
# normalmaps_strength = 0.6
-# Defines sampling step of texture (0 - 2).
+# Defines sampling step of texture.
# A higher value results in smoother normal maps.
# type: int min: 0 max: 2
# normalmaps_smooth = 0
-# Set to true enables parallax occlusion mapping. Requires shaders enabled.
+##### Parallax Occlusion
+
+# Enables parallax occlusion mapping.
+# Requires shaders to be enabled.
# type: bool
# enable_parallax_occlusion = false
# type: float
# parallax_occlusion_bias = 0.04
-# Set to true enables waving water. Requires shaders enabled.
+##### Waving Nodes
+
+# Set to true enables waving water.
+# Requires shaders to be enabled.
# type: bool
# enable_waving_water = false
# type: float
# water_wave_speed = 5.0
-# Set to true enables waving leaves. Requires shaders enabled.
+# Set to true enables waving leaves.
+# Requires shaders to be enabled.
# type: bool
# enable_waving_leaves = false
-# Set to true enables waving plants. Requires shaders enabled.
+# Set to true enables waving plants.
+# Requires shaders to be enabled.
# type: bool
# enable_waving_plants = false
-# The strength (darkness) of node ambient-occlusion shading.
-# Lower is darker, Higher is lighter. The valid range of values for this
-# setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
-# set to the nearest valid value.
-# type: float min: 0.25 max: 4.0
-# ambient_occlusion_gamma = 2.2
+#### Advanced
+
+# If FPS would go higher than this, limit it by sleeping
+# to not waste CPU power for no benefit.
+# type: int
+# fps_max = 60
+
+# Maximum FPS when game is paused.
+# type: int
+# pause_fps_max = 20
+
+# View distance in nodes.
+# Min = 20
+# type: int
+# viewing_range = 100
+
+# Width component of the initial window size.
+# type: int
+# screenW = 800
+
+# Height component of the initial window size.
+# type: int
+# screenH = 600
+
+# Fullscreen mode.
+# type: bool
+# fullscreen = false
+
+# Bits per pixel (aka color depth) in fullscreen mode.
+# type: int
+# fullscreen_bpp = 24
+
+# Vertical screen synchronization.
+# type: bool
+# vsync = false
+
+# Field of view in degrees.
+# type: int min: 30 max: 160
+# fov = 72
+
+# Adjust the gamma encoding for the light tables. Lower numbers are brighter.
+# This setting is for the client only and is ignored by the server.
+# type: float min: 1 max: 3
+# display_gamma = 1.8
+
+# Path to texture directory. All textures are first searched from here.
+# type: path
+# texture_path =
+
+# The rendering back-end for Irrlicht.
+# type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl
+# video_driver = opengl
+
+# Height on which clouds are appearing.
+# type: int
+# cloud_height = 120
+
+# Radius of cloud area stated in number of 64 node cloud squares.
+# Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
+# type: int
+# cloud_radius = 12
+
+# Multiplier for view bobbing.
+# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
+# type: float
+# view_bobbing_amount = 1.0
+
+# Multiplier for fall bobbing.
+# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
+# type: float
+# fall_bobbing_amount = 0.0
+
+# 3D support.
+# Currently supported:
+# - none: no 3d output.
+# - anaglyph: cyan/magenta color 3d.
+# - interlaced: odd/even line based polarisation screen support.
+# - topbottom: split screen top/bottom.
+# - sidebyside: split screen side by side.
+# - pageflip: quadbuffer based 3d.
+# type: enum values: none, anaglyph, interlaced, topbottom, sidebyside, pageflip
+# 3d_mode = none
+
+# In-game chat console background color (R,G,B).
+# type: string
+# console_color = (0,0,0)
+
+# In-game chat console background alpha (opaqueness, between 0 and 255).
+# type: int min: 0 max: 255
+# console_alpha = 200
+
+# Selection box border color (R,G,B).
+# type: string
+# selectionbox_color = (0,0,0)
+
+# Width of the selectionbox's lines around nodes.
+# type: int min: 1 max: 5
+# selectionbox_width = 2
+
+# Crosshair color (R,G,B).
+# type: string
+# crosshair_color = (255,255,255)
+
+# Crosshair alpha (opaqueness, between 0 and 255).
+# type: int min: 0 max: 255
+# crosshair_alpha = 255
+
+# Whether node texture animations should be desynchronized per mapblock.
+# type: bool
+# desynchronize_mapblock_texture_animation = true
+
+# Maximum proportion of current window to be used for hotbar.
+# Useful if there's something to be displayed right or left of hotbar.
+# type: float
+# hud_hotbar_max_width = 1.0
# Enables caching of facedir rotated meshes.
# type: bool
# type: bool
# directional_colored_fog = true
+# The strength (darkness) of node ambient-occlusion shading.
+# Lower is darker, Higher is lighter. The valid range of values for this
+# setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
+# set to the nearest valid value.
+# type: float min: 0.25 max: 4
+# ambient_occlusion_gamma = 2.2
+
+# Enables animation of inventory items.
+# type: bool
+# inventory_items_animations = false
+
### Menus
# Use a cloud animation for the main menu background.
# type: path
# font_path = fonts/liberationsans.ttf
-# Font size.
# type: int
# font_size = 15
# type: int min: 0 max: 255
# fallback_font_shadow_alpha = 128
+# Path to save screenshots at.
+# type: path
+# screenshot_path =
+
+# Format of screenshots.
+# type: enum values: png, jpg, bmp, pcx, ppm, tga
+# screenshot_format = png
+
+# Screenshot quality. Only used for JPEG format.
+# 1 means worst quality; 100 means best quality.
+# Use 0 for default quality.
+# type: int min: 0 max: 100
+# screenshot_quality = 0
+
### Advanced
# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
# type: bool
# enable_sound = true
-# type: float min: 0.0 max: 1.0
+# type: float min: 0 max: 1
# sound_volume = 0.7
## Advanced
# Server / Singleplayer
#
-# Name of the server.
+# Name of the server, to be displayed when players join and in the serverlist.
# type: string
# server_name = Minetest server
-# Description of server.
+# Description of server, to be displayed when players join and in the serverlist.
# type: string
# server_description = mine here
-# Domain name of server.
+# Domain name of server, to be displayed in the serverlist.
# type: string
# server_address = game.minetest.net
-# Homepage of server.
+# Homepage of server, to be displayed in the serverlist.
# type: string
# server_url = http://minetest.net
-# Automaticaly report to masterserver.
+# Automaticaly report to the serverlist.
# type: bool
# server_announce = false
-# Announce to this masterserver.
-# If you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net.
+# Announce to this serverlist.
+# If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net.
# type: string
# serverlist_url = servers.minetest.net
## Network
# Network port to listen (UDP).
+# This value will be overridden when starting from the main menu.
# type: int
# port = 30000
# The network interface that the server listens on.
# type: string
-# bind_address =
+# bind_address =
-# Set to true to disallow old clients from connecting.
+# Enable to disallow old clients from connecting.
+# Older clients are compatible in the sense that they will not crash when connecting
+# to new servers, but they may not support all new features that you are expecting.
# type: bool
# strict_protocol_version_checking = false
# Specifies URL from which client fetches media instead of using UDP.
# $filename should be accessible from $remote_media$filename via cURL
# (obviously, remote_media should end with a slash).
-# Files that are not present would be fetched the usual way.
+# Files that are not present will be fetched the usual way.
# type: string
-# remote_media =
+# remote_media =
# Enable/disable running an IPv6 server. An IPv6 server may be restricted
# to IPv6 clients, depending on system configuration.
# type: int
# max_simultaneous_block_sends_per_client = 10
-# How many blocks are flying in the wire simultaneously per server.
+# How many blocks are flying in the wire simultaneously for the whole server.
# type: int
# max_simultaneous_block_sends_server_total = 40
## Game
-# Default game (default when creating a new world).
+# Default game when creating a new world.
+# This will be overridden when creating a world from the main menu.
# type: string
# default_game = minetest
-# Message of the Day.
+# Message of the day displayed to players connecting.
# type: string
-# motd = Welcome to this awesome Minetest server!
+# motd =
-# Maximum number of players connected simultaneously.
+# Maximum number of players that can connect simultaneously.
# type: int
# max_users = 15
# World directory (everything in the world is stored here).
+# Not needed if starting from the main menu.
# type: path
-# map-dir =
+# map-dir =
-# Time in seconds for item entity to live.
+# Time in seconds for item entity (dropped items) to live.
# Setting it to -1 disables the feature.
# type: int
# item_entity_ttl = 900
-# Set to true to enable creative mode (unlimited inventory).
-# type: bool
-# creative_mode = false
-
# Enable players getting damage and dying.
# type: bool
# enable_damage = false
# A chosen map seed for a new map, leave empty for random.
+# Will be overridden when creating a new world in the main menu.
# type: string
-# fixed_map_seed =
-
-# Gives some stuff to players at the beginning.
-# type: bool
-# give_initial_stuff = false
+# fixed_map_seed =
# New users need to input this password.
# type: string
-# default_password =
+# default_password =
-# Available privileges: interact, shout, teleport, settime, privs, ...
+# The privileges that new users automatically get.
# See /privs in game for a full list on your server and mod configuration.
# type: string
# default_privs = interact, shout
# type: int
# player_transfer_distance = 0
-# Whether to enable players killing each other.
+# Whether to allow players to damage and kill each other.
# type: bool
# enable_pvp = true
# If this is set, players will always (re)spawn at the given position.
# type: string
-# static_spawnpoint = 0, 10, 0
+# static_spawnpoint =
-# If true, new players cannot join with an empty password.
+# If enabled, new players cannot join with an empty password.
# type: bool
# disallow_empty_password = false
-# If true, disable cheat prevention in multiplayer.
+# If enabled, disable cheat prevention in multiplayer.
# type: bool
# disable_anticheat = false
-# If true, actions are recorded for rollback.
+# If enabled, actions are recorded for rollback.
# This option is only read when server starts.
# type: bool
# enable_rollback_recording = false
# type: bool
# ask_reconnect_on_crash = false
-# From how far client knows about objects.
+# From how far clients know about objects, stated in mapblocks (16 nodes).
# type: int
# active_object_send_range_blocks = 3
-# How large area of blocks are subject to the active block stuff.
-# Active = objects are loaded and ABMs run.
+# How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
+# In active blocks objects are loaded and ABMs run.
# type: int
# active_block_range = 2
# type: int
# max_block_send_distance = 10
-# Maximum number of forceloaded blocks.
+# Maximum number of forceloaded mapblocks.
# type: int
# max_forceloaded_blocks = 16
# time_send_interval = 5
# Controls length of day/night cycle.
-# 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged.
+# Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
# type: int
# time_speed = 72
### Advanced
# Handling for deprecated lua api calls:
-# - "legacy" = (try to) mimic old behaviour (default for release).
-# - "log" = mimic and log backtrace of deprecated call (default for debug).
-# - "error" = abort on usage of deprecated call (suggested for mod developers).
+# - legacy: (try to) mimic old behaviour (default for release).
+# - log: mimic and log backtrace of deprecated call (default for debug).
+# - error: abort on usage of deprecated call (suggested for mod developers).
# type: enum values: legacy, log, error
# deprecated_lua_api_handling = legacy
-# Mod profiler.
+# Useful for mod developers.
# type: bool
# mod_profiling = false
-# Detailed mod profile data.
+# Detailed mod profile data. Useful for mod developers.
# type: bool
# detailed_profiling = false
-# Profiler data print interval. 0 = disable.
+# Profiler data print interval. 0 = disable. Useful for developers.
# type: int
# profiler_print_interval = 0
# type: int
# max_clearobjects_extra_loaded_blocks = 4096
-# How much the server will wait before unloading unused MapBlocks.
+# How much the server will wait before unloading unused mapblocks.
# Higher value is smoother, but will use more RAM.
# type: int
# server_unload_unused_data_timeout = 29
# type: int
# max_objects_per_block = 49
-# http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2
-# type: int min: 0 max: 2
+# See http://www.sqlite.org/pragma.html#pragma_synchronous
+# type: enum values: 0, 1, 2
# sqlite_synchronous = 2
# Length of a server tick and the interval at which objects are generally updated over network.
# type: float
# dedicated_server_step = 0.1
-# Can be set to true to disable shutting down on invalid world data.
+# Length of time between Active Block Management execution cycles
+# type: float
+# active_block_mgmt_interval = 2.0
+
+# Length of time between ABM execution cycles
+# type: float
+# abm_interval = 1.0
+
+# Length of time between NodeTimer execution cycles
+# type: float
+# nodetimer_interval = 1.0
+
+# If enabled, invalid world data won't cause the server to shut down.
+# Only enable this if you know what you are doing.
# type: bool
# ignore_world_load_errors = false
## Mapgen
# Name of map generator to be used when creating a new world.
-# Currently supported: v5, v6, v7, singlenode.
-# type: enum values: v5, v6, v7, singlenode
+# Creating a world in the main menu will override this.
+# type: enum values: v5, v6, v7, flat, valleys, fractal, singlenode
# mg_name = v6
-# Water surface level of map
+# Water surface level of the world.
# type: int
# water_level = 1
# Where the map generator stops.
# Please note:
-# * Limited to 31000 (setting above has no effect)
-# * The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks).
-# * Those groups have an offset of -32, -32 nodes from the origin.
-# * Only groups which are within the map_generation_limit are generated
+# - Limited to 31000 (setting above has no effect)
+# - The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks).
+# - Those groups have an offset of -32, -32 nodes from the origin.
+# - Only groups which are within the map_generation_limit are generated
# type: int min: 0 max: 31000
# map_generation_limit = 31000
# Global map generation attributes.
-# Currently supported: trees, caves, flat, dungeons, light.
+# In Mapgen v6 the 'decorations' flag controls all decorations except trees
+# and junglegrass, in all other mapgens this flag controls all decorations.
+# The default flags set in the engine are: caves, light, decorations
+# The flags string modifies the engine defaults.
# Flags that are not specified in the flag string are not modified from the default.
-# To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight.
-# 'trees' and 'flat' flags only have effect in mgv6.
-# type: flags
-# mg_flags = trees, caves, dungeons, light
+# Flags starting with 'no' are used to explicitly disable them.
+# type: flags possible values: caves, dungeons, light, decorations, nocaves, nodungeons, nolight, nodecorations
+# mg_flags = caves,dungeons,light,decorations
### Advanced
-# Size of chunks to be generated, stated in mapblocks (16 nodes).
+# Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
# type: int
# chunksize = 5
#### Mapgen v6
-# Map generation attributes specific to Mapgen V6.
-# Currently supported: jungles, biomeblend, mudflow, snowbiomes.
-# When snowbiomes are enabled jungles are enabled and the jungles flag is ignored.
-# type: flags
-# mgv6_spflags = jungles, biomeblend, mudflow, snowbiomes
+# Map generation attributes specific to Mapgen v6.
+# When snowbiomes are enabled jungles are automatically enabled, the 'jungles' flag is ignored.
+# The default flags set in the engine are: biomeblend, mudflow
+# The flags string modifies the engine defaults.
+# Flags that are not specified in the flag string are not modified from the default.
+# Flags starting with 'no' are used to explicitly disable them.
+# type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees
+# mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees
-# Controls size of deserts and beaches in Mapgen V6.
+# Controls size of deserts and beaches in Mapgen v6.
# When snowbiomes are enabled 'mgv6_freq_desert' is ignored.
# type: float
# mgv6_freq_desert = 0.45
# type: float
# mgv6_freq_beach = 0.15
-# Perlin noise attributes for different map generation parameters.
-# Noise parameters can be specified as a set of positional values:
-# Offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity.
-# For example:
-# type: noise_params
-# mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
-
# type: noise_params
# mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
#### Mapgen v7
-# Map generation attributes specific to Mapgen V7.
-# Currently supported: mountains, ridges.
-# 'ridges' are the rivers.
-# type: flags
-# mgv7_spflags = mountains, ridges
+# Map generation attributes specific to Mapgen v7.
+# The 'ridges' flag controls the rivers.
+# The default flags set in the engine are: mountains, ridges
+# The flags string modifies the engine defaults.
+# Flags that are not specified in the flag string are not modified from the default.
+# Flags starting with 'no' are used to explicitly disable them.
+# type: flags possible values: mountains, ridges, nomountains, noridges
+# mgv7_spflags = mountains,ridges
# type: noise_params
# mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
# mgv7_np_terrain_persist = 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
# type: noise_params
-# mgv7_np_height_select = -12, 24, (500, 500, 500), 4213, 6, 0.7, 2.0
+# mgv7_np_height_select = -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0
# type: noise_params
# mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
# type: noise_params
# mgv7_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
+#### Mapgen flat
+
+# Map generation attributes specific to Mapgen flat.
+# Occasional lakes and hills can be added to the flat world.
+# The default flags set in the engine are: none
+# The flags string modifies the engine defaults.
+# Flags that are not specified in the flag string are not modified from the default.
+# Flags starting with 'no' are used to explicitly disable them.
+# type: flags possible values: lakes, hills, , nolakes, nohills
+# mgflat_spflags =
+
+# Y of flat ground.
+# type: int
+# mgflat_ground_level = 8
+
+# Y of upper limit of large pseudorandom caves.
+# type: int
+# mgflat_large_cave_depth = -33
+
+# Terrain noise threshold for lakes.
+# Controls proportion of world area covered by lakes.
+# Adjust towards 0.0 for a larger proportion.
+# type: float
+# mgflat_lake_threshold = -0.45
+
+# Controls steepness/depth of lake depressions.
+# type: float
+# mgflat_lake_steepness = 48.0
+
+# Terrain noise threshold for hills.
+# Controls proportion of world area covered by hills.
+# Adjust towards 0.0 for a larger proportion.
+# type: float
+# mgflat_hill_threshold = 0.45
+
+# Controls steepness/height of hills.
+# type: float
+# mgflat_hill_steepness = 64.0
+
+# Determines terrain shape.
+# The 3 numbers in brackets control the scale of the
+# terrain, the 3 numbers should be identical.
+# type: noise_params
+# mgflat_np_terrain = 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0
+
+# type: noise_params
+# mgflat_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
+
+# type: noise_params
+# mgflat_np_cave1 = 0, 12, (128, 128, 128), 52534, 4, 0.5, 2.0
+
+# type: noise_params
+# mgflat_np_cave2 = 0, 12, (128, 128, 128), 10325, 4, 0.5, 2.0
+
+#### Mapgen fractal
+
+# Choice of 18 fractals from 9 formulas.
+# 1 = 4D "Roundy" mandelbrot set.
+# 2 = 4D "Roundy" julia set.
+# 3 = 4D "Squarry" mandelbrot set.
+# 4 = 4D "Squarry" julia set.
+# 5 = 4D "Mandy Cousin" mandelbrot set.
+# 6 = 4D "Mandy Cousin" julia set.
+# 7 = 4D "Variation" mandelbrot set.
+# 8 = 4D "Variation" julia set.
+# 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
+# 10 = 3D "Mandelbrot/Mandelbar" julia set.
+# 11 = 3D "Christmas Tree" mandelbrot set.
+# 12 = 3D "Christmas Tree" julia set.
+# 13 = 3D "Mandelbulb" mandelbrot set.
+# 14 = 3D "Mandelbulb" julia set.
+# 15 = 3D "Cosine Mandelbulb" mandelbrot set.
+# 16 = 3D "Cosine Mandelbulb" julia set.
+# 17 = 4D "Mandelbulb" mandelbrot set.
+# 18 = 4D "Mandelbulb" julia set.
+# type: int min: 1 max: 18
+# mgfractal_fractal = 1
+
+# Iterations of the recursive function.
+# Controls the amount of fine detail.
+# type: int
+# mgfractal_iterations = 11
+
+# Approximate (X,Y,Z) scale of fractal in nodes.
+# type: v3f
+# mgfractal_scale = (4096.0, 1024.0, 4096.0)
+
+# (X,Y,Z) offset of fractal from world centre in units of 'scale'.
+# Used to move a suitable spawn area of low land close to (0, 0).
+# The default is suitable for mandelbrot sets, it needs to be edited for julia sets.
+# Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
+# type: v3f
+# mgfractal_offset = (1.79, 0.0, 0.0)
+
+# W co-ordinate of the generated 3D slice of a 4D fractal.
+# Determines which 3D slice of the 4D shape is generated.
+# Has no effect on 3D fractals.
+# Range roughly -2 to 2.
+# type: float
+# mgfractal_slice_w = 0.0
+
+# Julia set only: X component of hypercomplex constant determining julia shape.
+# Range roughly -2 to 2.
+# type: float
+# mgfractal_julia_x = 0.33
+
+# Julia set only: Y component of hypercomplex constant determining julia shape.
+# Range roughly -2 to 2.
+# type: float
+# mgfractal_julia_y = 0.33
+
+# Julia set only: Z component of hypercomplex constant determining julia shape.
+# Range roughly -2 to 2.
+# type: float
+# mgfractal_julia_z = 0.33
+
+# Julia set only: W component of hypercomplex constant determining julia shape.
+# Has no effect on 3D fractals.
+# Range roughly -2 to 2.
+# type: float
+# mgfractal_julia_w = 0.33
+
+# type: noise_params
+# mgfractal_np_seabed = -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0
+
+# type: noise_params
+# mgfractal_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
+
+# type: noise_params
+# mgfractal_np_cave1 = 0, 12, (128, 128, 128), 52534, 4, 0.5, 2.0
+
+# type: noise_params
+# mgfractal_np_cave2 = 0, 12, (128, 128, 128), 10325, 4, 0.5, 2.0
+
+#### Mapgen Valleys
+
+##### General
+
+# Map generation attributes specific to Mapgen Valleys.
+# 'altitude_chill' makes higher elevations colder, which may cause biome issues.
+# 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool,
+# it may interfere with delicately adjusted biomes.
+# The default flags set in the engine are: altitude_chill, humid_rivers
+# The flags string modifies the engine defaults.
+# Flags that are not specified in the flag string are not modified from the default.
+# Flags starting with 'no' are used to explicitly disable them.
+# type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers
+# mg_valleys_spflags = altitude_chill,humid_rivers
+
+# The altitude at which temperature drops by 20C
+# type: int
+# mg_valleys_altitude_chill = 90
+
+# Depth below which you'll find large caves.
+# type: int
+# mg_valleys_large_cave_depth = -33
+
+# Creates unpredictable lava features in caves.
+# These can make mining difficult. Zero disables them. (0-10)
+# type: int
+# mg_valleys_lava_features = 0
+
+# Depth below which you'll find massive caves.
+# type: int
+# mg_valleys_massive_cave_depth = -256
+
+# How deep to make rivers
+# type: int
+# mg_valleys_river_depth = 4
+
+# How wide to make rivers
+# type: int
+# mg_valleys_river_size = 5
+
+# Creates unpredictable water features in caves.
+# These can make mining difficult. Zero disables them. (0-10)
+# type: int
+# mg_valleys_water_features = 0
+
+##### Noises
+
+# Caves and tunnels form at the intersection of the two noises
+# type: noise_params
+# mg_valleys_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
+
+# Caves and tunnels form at the intersection of the two noises
+# type: noise_params
+# mg_valleys_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
+
+# The depth of dirt or other filler
+# type: noise_params
+# mg_valleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
+
+# Massive caves form here.
+# type: noise_params
+# mg_valleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
+
+# River noise -- rivers occur close to zero
+# type: noise_params
+# mg_valleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
+
+# Base terrain height
+# type: noise_params
+# mg_valleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
+
+# Raises terrain to make valleys around the rivers
+# type: noise_params
+# mg_valleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
+
+# Slope and fill work together to modify the heights
+# type: noise_params
+# mg_valleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
+
+# Amplifies the valleys
+# type: noise_params
+# mg_valleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
+
+# Slope and fill work together to modify the heights
+# type: noise_params
+# mg_valleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
+
## Security
# Prevent mods from doing insecure things like running shell commands.
# Comma-separated list of trusted mods that are allowed to access insecure
# functions even when mod security is on (via request_insecure_environment()).
# type: string
-# secure.trusted_mods =
+# secure.trusted_mods =
+
+# Comma-seperated list of mods that are allowed to access HTTP APIs, which
+# allow them to upload and download data to/from the internet.
+# type: string
+# secure.http_mods =
#
# Client and Server
# Name of the player.
# When running a server, clients connecting with this name are admins.
+# When starting from the main menu, this is overridden.
# type: string
-# name =
+# name =
-# Override language. When no value is provided (default) system language is used.
-# Check "locale" directory for the list of available translations.
-# type: string
-# language =
+# Set the language. Leave empty to use the system language.
+# A restart is required after changing this.
+# type: enum values: , be, cs, da, de, eo, es, et, fr, hu, id, it, ja, jbo, ko, ky, lt, nb, nl, pl, pt, pt_BR, ro, ru, tr, uk, zh_CN, zh_TW
+# language =
# Level of logging to be written to debug.txt:
-# - <nothing> (no logging)
-# - none (messages with no level)
-# - error
-# - warning
-# - action
-# - info
-# - verbose
-# type: enum values: warning, action, info, verbose
+# - <nothing> (no logging)
+# - none (messages with no level)
+# - error
+# - warning
+# - action
+# - info
+# - verbose
+# type: enum values: , warning, action, info, verbose
# debug_log_level = action
# IPv6 support.
# curl_timeout = 5000
# Limits number of parallel HTTP requests. Affects:
-# - Media fetch if server uses remote_media setting.
-# - Serverlist download and server announcement.
-# - Downloads performed by main menu (e.g. mod manager).
+# - Media fetch if server uses remote_media setting.
+# - Serverlist download and server announcement.
+# - Downloads performed by main menu (e.g. mod manager).
# Only has an effect if compiled with cURL.
# type: int
# curl_parallel_limit = 8
-# Maximum time in ms a file download (e.g. a mod download) may take
+# Maximum time in ms a file download (e.g. a mod download) may take.
# type: int
# curl_file_download_timeout = 300000
# type: bool
# high_precision_fpu = true
+# Replaces the default main menu with a custom one.
# type: string
-# main_menu_script =
+# main_menu_script =
# type: int
# main_menu_game_mgr = 0