# type: bool
# random_input = false
-# Continuous forward movement (only used for testing).
+# Continuous forward movement, toggled by autoforward key.
# type: bool
# continuous_forward = false
# type: key
# keymap_decrease_volume =
-# Key for toggling autorun.
+# Key for toggling autoforward.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
-# keymap_autorun =
+# keymap_autoforward =
# Key for toggling cinematic mode.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# serverlist_file = favoriteservers.txt
# Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
-# type: int min: -1
-max_out_chat_queue_size = 20
+# type: int
+# max_out_chat_queue_size = 20
## Graphics
#### Advanced
+# Arm inertia, gives a more realistic movement of
+# the arm when the camera moves.
+# type: bool
+# arm_inertia = true
+
# If FPS would go higher than this, limit it by sleeping
# to not waste CPU power for no benefit.
# type: int
# Width component of the initial window size.
# type: int
-# screenW = 800
+# screen_w = 800
# Height component of the initial window size.
# type: int
-# screenH = 600
+# screen_h = 600
-# Save the window size automatically when modified.
+# Save window size automatically when modified.
# type: bool
# autosave_screensize = true
# freetype = true
# Path to TrueTypeFont or bitmap.
-# type: path
+# type: filepath
# font_path = fonts/liberationsans.ttf
# type: int
# type: int min: 0 max: 255
# font_shadow_alpha = 127
-# type: path
+# type: filepath
# mono_font_path = fonts/liberationmono.ttf
# type: int
# mono_font_size = 15
# This font will be used for certain languages.
-# type: path
+# type: filepath
# fallback_font_path = fonts/DroidSansFallbackFull.ttf
# type: int
# type: string
# serverlist_url = servers.minetest.net
-# Disable escape sequences, e.g. chat coloring.
-# Use this if you want to run a server with pre-0.4.14 clients and you want to disable
-# the escape sequences generated by mods.
+# Remove color codes from incoming chat messages
+# Use this to stop players from being able to use color in their messages
# type: bool
-# disable_escape_sequences = false
+# strip_color_codes = false
## Network
# type: flags possible values: caves, dungeons, light, decorations, nocaves, nodungeons, nolight, nodecorations
# mg_flags = caves,dungeons,light,decorations
+# Whether dungeons occasionally project from the terrain.
+# type: bool
+# projecting_dungeons = true
+
### Advanced
# Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
# type: float
# mgv5_cave_width = 0.125
+# Y of upper limit of large caves.
+# type: int
+# mgv5_large_cave_depth = -256
+
+# Y of upper limit of lava in large caves.
+# type: int
+# mgv5_lava_depth = -256
+
# Y-level of cavern upper limit.
# type: int
# mgv5_cavern_limit = -256
# type: float
# mgv7_cave_width = 0.09
+# Y of upper limit of large caves.
+# type: int
+# mgv7_large_cave_depth = -33
+
+# Y of upper limit of lava in large caves.
+# type: int
+# mgv7_lava_depth = -256
+
# Controls the density of floatland mountain terrain.
# Is an offset added to the 'np_mountain' noise value.
# type: float
# type: int
# mgflat_ground_level = 8
-# Y of upper limit of large pseudorandom caves.
+# Y of upper limit of large caves.
# type: int
# mgflat_large_cave_depth = -33
+# Y of upper limit of lava in large caves.
+# type: int
+# mgflat_lava_depth = -256
+
# Controls width of tunnels, a smaller value creates wider tunnels.
# type: float
# mgflat_cave_width = 0.09
# type: float
# mgfractal_cave_width = 0.09
+# Y of upper limit of large caves.
+# type: int
+# mgfractal_large_cave_depth = -33
+
+# Y of upper limit of lava in large caves.
+# type: int
+# mgfractal_lava_depth = -256
+
# Choice of 18 fractals from 9 formulas.
# 1 = 4D "Roundy" mandelbrot set.
# 2 = 4D "Roundy" julia set.
# Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
# type: int
# profiler_print_interval = 0
+