#keymap_screenshot = KEY_F12
# If true, keymap_special1 instead of keymap_sneak is used for climbing down and descending
#aux1_descends = false
-# Doubletaping the jump key toogles fly mode
+# Double-tapping the jump key toggles fly mode
#doubletap_jump = false
# If false aux1 is used to fly fast
#always_fly_fast = true
#sound_volume = 0.7
# Whether node texture animations should be desynchronized per MapBlock
#desynchronize_mapblock_texture_animation = true
+# (useful if you've there's something to be displayed right or left of hotbar)
+# Width of the selectionbox's lines (Between 1 and 5)
+#selectionbox_width = 2
# maximum percentage of current window to be used for hotbar
-# (usefull if you've there's something to be displayed right or left of hotbar)
#hud_hotbar_max_width = 1.0
+# Enable highlighting for nodes (disables selectionboxes)
+#enable_node_highlighting = false
# Texture filtering settings
#mip_map = false
#anisotropic_filter = false
#bilinear_filter = false
#trilinear_filter = false
# Set to true to pre-generate all item visuals
-#preload_item_visuals = true
+#preload_item_visuals = false
# Set to true to enable shaders. Disable them if video_driver = direct3d9/8.
#enable_shaders = true
# Set to true to enable textures bumpmapping. Requires shaders enabled.
# "error" = abort on usage of deprecated call (suggested for mod developers)
#deprecated_lua_api_handling = legacy
+# Mod profiler
+#mod_profiling = false
+# Detailed mod profile data
+#detailed_profiling = false
+
# Profiler data print interval. #0 = disable.
#profiler_print_interval = 0
#enable_mapgen_debug_info = false