#client_unload_unused_data_timeout = 600
# Whether to fog out the end of the visible area
#enable_fog = true
+# Whether to show the client debug info (has the same effect as hitting F5)
+#show_debug = false
# Enable a bit lower water surface; disable for speed (not quite optimized)
#new_style_water = false
# Max liquids processed per step
#view_bobbing_amount = 1.0
# Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double)
#fall_bobbing_amount = 0.0
-# Anaglyph stereo
-#anaglyph = false
-#anaglyph_strength = 0.1
+# 3d support,
+# right now:
+# "none" = no 3d output,
+# "anaglyph" = cyan/magenta color 3d,
+# "interlaced" = odd/even line based polarisation screen support,
+# "topbottom" = split screen top boton,
+# "sidebyside" = split screen side by side
+#3d_mode = none
+#3d_paralax_strength = 0.025
# In-game chat console background color (R,G,B)
#console_color = (0,0,0)
# In-game chat console background alpha (opaqueness, between 0 and 255)
#crosshair_color = (255,255,255)
# Cross alpha (opaqueness, between 0 and 255)
#crosshair_alpha = 255
+# scale gui by a user specified value
+#gui_scaling = 1.0
# Sensitivity multiplier
#mouse_sensitivity = 0.2
# Sound settings
#sound_volume = 0.7
# Whether node texture animations should be desynchronized per MapBlock
#desynchronize_mapblock_texture_animation = true
+# maximum percentage of current window to be used for hotbar
+# (usefull if you've there's something to be displayed right or left of hotbar)
+#hud_hotbar_max_width = 1.0
# Texture filtering settings
#mip_map = false
#anisotropic_filter = false
#normalmaps_strength = 0.6
# Strength of generated normalmaps
#normalmaps_smooth = 1
-# Defines sampling step of texture (0 - 2)
+# Defines sampling step of texture (0 - 2)
# Higher the value normal maps will be smoother
#enable_parallax_occlusion = false
# Scale of parallax occlusion effect
#repeat_rightclick_time = 0.25
# Make fog and sky colors depend on daytime (dawn/sunset) and view direction
#directional_colored_fog = true
+#tooltip_show_delay = 400
+# Delay showing tooltips, in miliseconds
# Default timeout for cURL, in milliseconds
# Only has an effect if compiled with cURL
# - Downloads performed by main menu (e.g. mod manager)
# Only has an effect if compiled with cURL
#curl_parallel_limit = 8
+# maximum time in ms a file download (e.g. a mod download) may take
+#curl_file_download_timeout = 300000
+
+# enable usage of remote media server (if provided by server)
+#enable_remote_media_server = true
# Url to the server list displayed in the Multiplayer Tab
#serverlist_url = servers.minetest.net
#max_users = 15
# Set to true to disallow old clients from connecting
#strict_protocol_version_checking = false
+# Time in seconds for item entity to live. Default value: 900s
+# Setting it to -1 disables the feature
+#item_entity_ttl = 900
# Set to true to enable creative mode (unlimited inventory)
#creative_mode = false
# Enable players getting damage and dying
#disable_anticheat = false
# If true, actions are recorded for rollback
#enable_rollback_recording = false
+# handling for deprecated lua api calls
+# "legacy" = (try to) mimic old behaviour (default for release)
+# "log" = mimic and log backtrace of deprecated call (default for debug)
+# "error" = abort on usage of deprecated call (suggested for mod developers)
+#deprecated_lua_api_handling = legacy
# Profiler data print interval. #0 = disable.
#profiler_print_interval = 0
#dedicated_server_step = 0.1
# Can be set to true to disable shutting down on invalid world data
#ignore_world_load_errors = false
-# Congestion control parameters
-# time in seconds, rate in ~500B packets
-#congestion_control_aim_rtt = 0.2
-#congestion_control_max_rate = 400
-#congestion_control_min_rate = 10
# Specifies URL from which client fetches media instead of using UDP
# $filename should be accessible from $remote_media$filename via cURL
# (obviously, remote_media should end with a slash)