# Uncomment settings by removing the preceding #.
#
# Further documentation:
-# http://c55.me/minetest/wiki/doku.php
+# http://wiki.minetest.net/
#
# NOTE: This file might not be up-to-date, refer to the
# defaultsettings.cpp file for an up-to-date list:
-# https://bitbucket.org/celeron55/minetest/src/tip/src/defaultsettings.cpp
+# https://github.com/minetest/minetest/blob/master/src/defaultsettings.cpp
#
# A vim command to convert most of defaultsettings.cpp to conf file format:
# :'<,'>s/\tsettings->setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g
#new_style_water = false
# Constant volume liquids
#liquid_finite = false
+# Max liquids processed per step
+#liquid_loop_max = 1000
# Update liquids every .. recommend for finite: 0.2
#liquid_update = 1.0
-# When finite liquid: relax flowing blocks to source if level near max and N nearby source blocks, more realistic, but not true constant. values: 0,1,2,3,4 : 0 - disable, 1 - most aggresive
+# Relax flowing blocks to source if level near max and N nearby
+# source blocks, more realistic, but not true constant.
+# values: 0,1,2,3,4 : 0 - disable, 1 - most aggresive
+# (for finite liquids)
#liquid_relax = 2
# Optimization: faster cave flood (and not true constant)
+# (for finite liquids)
#liquid_fast_flood = 1
# Underground water and lava springs, its infnity sources if liquid_finite enabled
#underground_springs = 1
+# Enable weather (cold-hot, water freeze-melt). use only with liquid_finite=1
+#weather = false
# Enable nice leaves; disable for speed
#new_style_leaves = true
# Enable smooth lighting with simple ambient occlusion;
# disable for speed or for different looks.
#smooth_lighting = true
-# Enable combining mainly used textures to a bigger one for improved speed
-# disable if it causes graphics glitches.
-#enable_texture_atlas = false
# Path to texture directory. All textures are first searched from here.
#texture_path =
# Video back-end.
#screenshot_path = .
# Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double)
#view_bobbing_amount = 1.0
+# Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double)
+#fall_bobbing_amount = 0.0
# Anaglyph stereo
#anaglyph = false
#anaglyph_strength = 0.1
#crosshair_color = (255,255,255)
# Cross alpha (opaqueness, between 0 and 255)
#crosshair_alpha = 255
+# Sensitivity multiplier
+#mouse_sensitivity = 0.2
# Sound settings
#enable_sound = true
#sound_volume = 0.7
# (1: low level shaders; not implemented)
# 2: enable high level shaders
#enable_shaders = 2
+# Set to true to enable textures bumpmapping. Requires shaders enabled.
+#enable_bumpmapping = false
# The time in seconds it takes between repeated
# right clicks when holding the right mouse button
#repeat_rightclick_time = 0.25
#server_url = http://minetest.net
# Automaticaly report to masterserver
#server_announce = 0
+# Announce to this masterserver. if you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net
+#serverlist_url = servers.minetest.net
# Default game (default when creating a new world)
#default_game = minetest
# World directory (everything in the world is stored here)
#max_block_send_distance = 10
# From how far blocks are generated for clients (value * 16 nodes)
#max_block_generate_distance = 6
+# Number of extra blocks that can be loaded by /clearobjects at once
+# This is a trade-off between sqlite transaction overhead and
+# memory consumption (4096=100MB, as a rule of thumb)
+#max_clearobjects_extra_loaded_blocks = 4096
# Interval of sending time of day to clients
#time_send_interval = 5
# Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged
-#time_speed = 96
+#time_speed = 72
+# Length of year in days for seasons change. With default time_speed 365 days = 5 real days for year. 30 days = 10 real hours
+#year_days = 30
#server_unload_unused_data_timeout = 29
# Interval of saving important changes in the world
#server_map_save_interval = 5.3
# Mapgen stuff
#
-# Name of map generator to be used. Currently v6, indev and singlenode are supported.
+# Name of map generator to be used. Currently supported: v6, indev, singlenode, math
#mg_name = v6
# Water level of map.
#water_level = 1
# Size of chunks to be generated.
#chunksize = 5
-# Map generation attributes. Currently supported: trees, caves, flat, v6_biome_blend, v6_jungles, dungeons
+# Map generation attributes. Currently supported: trees, caves, flat, v6_biome_blend, v6_jungles, dungeons, nolight
#mg_flags = trees, caves, v6_biome_blend
# How large deserts and beaches are
#mgv6_freq_desert = 0.45
# Float islands starts from height, 0 to disable
#mgindev_float_islands = 500
+
+# Math mapgen generator: sphere, mandelbox, mengersponge dont forget to lower water_level = -30000
+#mgmath_generator = mandelbox
+
+# Enable/disable IPv6
+#enable_ipv6 = true
+# Enable/disable running an IPv6 server. An IPv6 server may be restricted
+# to IPv6 clients, depending on system configuration.
+#ipv6_server = false
+
+#main_menu_game_mgr = 0
+#main_menu_mod_mgr = 1
+#modstore_download_url = https://forum.minetest.net/media/
+#modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
+#modstore_details_url = https://forum.minetest.net/mmdb/mod/*/