# Whether creative mode (fast digging of all blocks, unlimited resources) should be enabled
#creative_mode = false
+# Sets the behaviour of the inventory items when a player dies.
+# "bones": Store all items inside a bone node but drop items if inside protected area
+# "drop": Drop all items on the ground
+# "keep": Player keeps all items
+#bones_mode = "bones"
+
# The time in seconds after which the bones of a dead player can be looted by everyone
# 0 to disable
#share_bones_time = 1200
-# Whether fire should be disabled (all fire nodes will instantly disappear)
-#disable_fire = false
+# How much earlier the bones of a dead player can be looted by
+# everyone if the player dies in a protected area they don't own.
+# 0 to disable. By default it is "share_bones_time" divide by four.
+#share_bones_time_early = 300
+
+# Whether fire should be enabled. If disabled, 'basic flame' nodes will disappear.
+# 'permanent flame' nodes will remain with either setting.
+#enable_fire = true
+
+# Enable flame sound.
+#flame_sound = true
-# Whether steel tools, torches and cobblestone should be given to new players
+# Whether the stuff in initial_stuff should be given to new players
#give_initial_stuff = false
+#initial_stuff = default:pick_steel,default:axe_steel,default:shovel_steel,default:torch 99,default:cobble 99
# Whether the TNT mod should be enabled
#enable_tnt = <true in singleplayer, false in multiplayer>