#include "libbb.h"
/* Conversion table. for base 64 */
-const char bb_uuenc_tbl_base64[65 + 2] = {
+const char bb_uuenc_tbl_base64[65 + 2] ALIGN1 = {
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H',
'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P',
'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X',
'\n', '\0' /* needed for uudecode.c */
};
-const char bb_uuenc_tbl_std[65] = {
+const char bb_uuenc_tbl_std[65] ALIGN1 = {
'`', '!', '"', '#', '$', '%', '&', '\'',
'(', ')', '*', '+', ',', '-', '.', '/',
'0', '1', '2', '3', '4', '5', '6', '7',
* buffer of at least 1+BASE64_LENGTH(length) bytes.
* where BASE64_LENGTH(len) = (4 * ((LENGTH + 2) / 3))
*/
-void bb_uuencode(char *store, const void *src, int length, const char *tbl)
+void FAST_FUNC bb_uuencode(char *p, const void *src, int length, const char *tbl)
{
- int i;
const unsigned char *s = src;
- char *p = store;
- /* Transform the 3x8 bits to 4x6 bits, as required by base64. */
- for (i = 0; i < length; i += 3) {
+ /* Transform the 3x8 bits to 4x6 bits */
+ while (length > 0) {
+ unsigned s1, s2;
+
+ /* Are s[1], s[2] valid or should be assumed 0? */
+ s1 = s2 = 0;
+ length -= 3; /* can be >=0, -1, -2 */
+ if (length >= -1) {
+ s1 = s[1];
+ if (length >= 0)
+ s2 = s[2];
+ }
*p++ = tbl[s[0] >> 2];
- *p++ = tbl[((s[0] & 3) << 4) + (s[1] >> 4)];
- *p++ = tbl[((s[1] & 0xf) << 2) + (s[2] >> 6)];
- *p++ = tbl[s[2] & 0x3f];
+ *p++ = tbl[((s[0] & 3) << 4) + (s1 >> 4)];
+ *p++ = tbl[((s1 & 0xf) << 2) + (s2 >> 6)];
+ *p++ = tbl[s2 & 0x3f];
s += 3;
}
- /* Pad the result if necessary... */
- if (i == length + 1) {
- *(p - 1) = tbl[64];
- }
- else if (i == length + 2) {
- *(p - 1) = *(p - 2) = tbl[64];
- }
- /* ...and zero-terminate it. */
+ /* Zero-terminate */
*p = '\0';
+ /* If length is -2 or -1, pad last char or two */
+ while (length) {
+ *--p = tbl[64];
+ length++;
+ }
}