maxlight = default.LIGHT_MAX -- Maximum light to grow
}
+Screwdriver API
+---------------
+The screwdriver API allows you to control a node's behaviour when a screwdriver is used on it.
+To use it, add the on_screwdriver function to the node definition.
+on_rotate(pos, node, user, mode, new_param2)
+^ pos: position of the node that the screwdriver is being used on
+^ node: that node
+^ user: the player who used the screwdriver
+^ mode: screwdriver.ROTATE_FACE or screwdriver.ROTATE_AXIS
+^ new_param2: the new value of param2 that would have been set if on_rotate wasn't there
+^ return value: false to disallow rotation, nil to keep default behaviour, true to allow
+ it but to indicate that changed have already been made (so the screwdriver will wear out)
+^ use on_rotate = screwdriver.disallow to always disallow rotation
+^ use on_rotate = screwdriver.rotate_simple to allow only face rotation
+
Stairs API
----------
The stairs API lets you register stairs and slabs and ensures that they are registered the same way as those
^ Recipe field only
}
+Raillike definitions
+--------------------
+The following nodes use the group `connect_to_raillike` and will only connect to
+raillike nodes within this group and the same group value.
+Use `minetest.raillike_group(<Name>)` to get the group value.
+
+| Node type | Raillike group name
++-----------------------+----------------------------------
+| default:rail | "rail"
+| tnt:gunpowder | "gunpowder"
+| tnt:gunpowder_burning | "gunpowder"
+
+Example:
+If you want to add a new rail type and want it to connect with default:rail,
+add `connect_to_raillike=minetest.raillike_group("rail")` into the `groups` table
+of your node.
+
+
Default sounds
--------------
Sounds inside the default table can be used within the sounds field of node definitions.