### Fence gate definition
description = "Wooden Fence Gate",
- texture = "default_wood.png",
+ texture = "default_wood.png", -- `backface_culling` will automatically be
+ -- set to `true` if not specified.
material = "default:wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults(), -- optional
`tnt.burn(position, [nodename])`
-^ Ignite TNT at position, nodename isn't required unless already known.
-
+^ Ignite node at position, triggering its `on_ignite` callback (see fire mod).
+If no such callback exists, fallback to turn tnt group nodes to their
+"_burning" variant.
+ nodename isn't required unless already known.
To make dropping items from node inventories easier, you can use the
following helper function from 'default':
* `default.grow_new_pine_tree(pos)`
* Grows a new design pine tree at pos
+ * `default.grow_new_snowy_pine_tree(pos)`
+ * Grows a new design snowy pine tree at pos
+
* `default.grow_new_acacia_tree(pos)`
* Grows a new design acacia tree at pos
* `default.grow_new_aspen_tree(pos)`
* Grows a new design aspen tree at pos
- * `default.grow_new_snowy_pine_tree(pos)`
- * Grows a new design snowy pine tree at pos
+ * `default.grow_bush(pos)`
+ * Grows a bush at pos
+
+ * `default.grow_acacia_bush(pos)`
+ * Grows an acaia bush at pos
Carts
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