### Fence gate definition
description = "Wooden Fence Gate",
- texture = "default_wood.png",
+ texture = "default_wood.png", -- `backface_culling` will automatically be
+ -- set to `true` if not specified.
material = "default:wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults(), -- optional
`tnt.burn(position, [nodename])`
-^ Ignite TNT at position, nodename isn't required unless already known.
-
+^ Ignite node at position, triggering its `on_ignite` callback (see fire mod).
+If no such callback exists, fallback to turn tnt group nodes to their
+"_burning" variant.
+ nodename isn't required unless already known.
To make dropping items from node inventories easier, you can use the
following helper function from 'default':