#define readsocket(s,b,n) read((s),(b),(n))
#define writesocket(s,b,n) write((s),(char *)(b),(n))
#elif defined(OPENSSL_SYS_NETWARE)
+#if defined(NETWARE_BSDSOCK)
+#define get_last_socket_error() errno
+#define clear_socket_error() errno=0
+#define closesocket(s) close(s)
+#define readsocket(s,b,n) recv((s),(b),(n),0)
+#define writesocket(s,b,n) send((s),(b),(n),0)
+#else
#define get_last_socket_error() WSAGetLastError()
#define clear_socket_error() WSASetLastError(0)
#define readsocket(s,b,n) recv((s),(b),(n),0)
#define writesocket(s,b,n) send((s),(b),(n),0)
+#endif
#else
#define get_last_socket_error() errno
#define clear_socket_error() errno=0
# define _setmode setmode
# define _O_TEXT O_TEXT
# define _O_BINARY O_BINARY
+# undef DEVRANDOM
+# define DEVRANDOM "/dev/urandom\x24"
# endif /* __DJGPP__ */
# ifndef S_IFDIR
# define NO_DIRENT
# ifdef WINDOWS
-# ifndef _WIN32_WINNT
+# if !defined(_WIN32_WCE) && !defined(_WIN32_WINNT)
/*
* Defining _WIN32_WINNT here in e_os.h implies certain "discipline."
* Most notably we ought to check for availability of each specific
# include <stddef.h>
# include <errno.h>
# include <string.h>
+# ifdef _WIN64
+# define strlen(s) _strlen31(s)
+/* cut strings to 2GB */
+static unsigned int _strlen31(const char *str)
+ {
+ unsigned int len=0;
+ while (*str && len<0x80000000U) str++, len++;
+ return len&0x7FFFFFFF;
+ }
+# endif
# include <malloc.h>
# endif
# include <io.h>
# elif !defined(__DJGPP__)
# include <winsock.h>
extern HINSTANCE _hInstance;
+# ifdef _WIN64
+/*
+ * Even though sizeof(SOCKET) is 8, it's safe to cast it to int, because
+ * the value constitutes an index in per-process table of limited size
+ * and not a real pointer.
+ */
+# define socket(d,t,p) ((int)socket(d,t,p))
+# define accept(s,f,l) ((int)accept(s,f,l))
+# endif
# define SSLeay_Write(a,b,c) send((a),(b),(c),0)
# define SSLeay_Read(a,b,c) recv((a),(b),(c),0)
# define SHUTDOWN(fd) { shutdown((fd),0); closesocket(fd); }
# define SHUTDOWN2(fd) MacSocket_close(fd)
# elif defined(OPENSSL_SYS_NETWARE)
- /* NetWare uses the WinSock2 interfaces
+ /* NetWare uses the WinSock2 interfaces by default, but can be configured for BSD
*/
-# include <novsock2.h>
+# if defined(NETWARE_BSDSOCK)
+# include <sys/socket.h>
+# include <netinet/in.h>
+# include <sys/time.h>
+# include <sys/select.h>
+# define INVALID_SOCKET (int)(~0)
+# else
+# include <novsock2.h>
+# endif
# define SSLeay_Write(a,b,c) send((a),(b),(c),0)
# define SSLeay_Read(a,b,c) recv((a),(b),(c),0)
# define SHUTDOWN(fd) { shutdown((fd),0); closesocket(fd); }