-Minetest Lua Modding API Reference 0.4.14
+Minetest Lua Modding API Reference 0.4.15
=========================================
* More information at <http://www.minetest.net/>
* Developer Wiki: <http://dev.minetest.net/>
The mask is applied using binary AND.
+#### `[sheet:<w>x<h>:<x>,<y>`
+Retrieves a tile at position x,y from the base image
+which it assumes to be a tilesheet with dimensions w,h.
+
+
#### `[colorize:<color>:<ratio>`
Colorize the textures with the given color.
`<color>` is specified as a `ColorString`.
* `minetest.register_on_cheat(func(ObjectRef, cheat))`
* Called when a player cheats
* `cheat`: `{type=<cheat_type>}`, where `<cheat_type>` is one of:
- * `"moved_too_fast"`
- * `"interacted_too_far"`
- * `"finished_unknown_dig"`
+ * `moved_too_fast`
+ * `interacted_too_far`
+ * `interacted_while_dead`
+ * `finished_unknown_dig`
* `dug_unbreakable`
* `dug_too_fast`
* `minetest.register_on_chat_message(func(name, message))`
### Other registration functions
* `minetest.register_chatcommand(cmd, chatcommand definition)`
+ * Adds definition to minetest.registered_chatcommands
* `minetest.register_privilege(name, definition)`
* `definition`: `"description text"`
* `definition`: `{ description = "description text", give_to_singleplayer = boolean}`
* Map of object references, indexed by active object id
* `minetest.luaentities`
* Map of Lua entities, indexed by active object id
+* `minetest.registered_chatcommands`
+ * Map of registered chat command definitions, indexed by name
* `minetest.registered_ores`
* List of registered ore definitions.
* `minetest.registered_biomes`
* `image` (name)
### Tile animation definition
-* `{type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}`
+
+ {
+ type = "vertical_frames",
+ aspect_w = 16,
+ -- ^ specify width of a frame in pixels
+ aspect_h = 16,
+ -- ^ specify height of a frame in pixels
+ length = 3.0,
+ -- ^ specify full loop length
+ }
+
+ {
+ type = "sheet_2d",
+ frames_w = 5,
+ -- ^ specify width in number of frames
+ frames_h = 3,
+ -- ^ specify height in number of frames
+ frame_length = 0.5,
+ -- ^ specify length of a single frame
+ }
### Node definition (`register_node`)
-- ^ Number of nodes high the decoration is made.
-- ^ If height_max is not 0, this is the lower bound of the randomly selected height.
height_max = 0,
- -- ^ Number of nodes the decoration can be at maximum.
+ -- ^ Number of nodes the decoration can be at maximum.
-- ^ If absent, the parameter 'height' is used as a constant.
+ param2 = 0,
+ -- ^ Param2 value of placed decoration node.
----- Schematic-type parameters
schematic = "foobar.mts",