visual = "cube"/"sprite"/"upright_sprite"/"mesh",
visual_size = {x=1, y=1},
mesh = "model",
- animation_bone_position = {"", {x=0, y=0, z=0}}, -- bone name followed by position vector
- animation_bone_rotation = {"", {x=0, y=0, z=0}}, -- bone name followed by rotation vector
textures = {}, -- number of required textures depends on visual
+ colors = {}, -- number of required colors depends on visual
spritediv = {x=1, y=1},
initial_sprite_basepos = {x=0, y=0},
is_visible = true,