* `glasslike_framed`
* All face-connected nodes are drawn as one volume within a surrounding
frame.
- * The frame appearence is generated from the edges of the first texture
+ * The frame appearance is generated from the edges of the first texture
specified in `tiles`. The width of the edges used are 1/16th of texture
size: 1 pixel for 16x16, 2 pixels for 32x32 etc.
* The glass 'shine' (or other desired detail) on each node face is supplied
connect to each other
* `slippery`: Players and items will slide on the node.
Slipperiness rises steadily with `slippery` value, starting at 1.
+* `disable_repair`: If set to 1 for a tool, it cannot be repaired using the
+ `"toolrepair"` crafting recipe
Known damage and digging time defining groups
ignored. For input use the same recipe table syntax as for
`minetest.register_craft(recipe)`. For output specify only the item,
without a quantity.
- * If no erase candidate could be found, Lua exception will be thrown.
+ * Returns false if no erase candidate could be found, otherwise returns true.
* **Warning**! The type field ("shaped", "cooking" or any other) will be
ignored if the recipe contains output. Erasing is then done independently
from the crafting method.
Note that this parameter is mostly just a workaround and will be removed
in future releases.
* Creates a detached inventory. If it already exists, it is cleared.
+* `minetest.remove_detached_inventory(name)`
+ * Returns a `boolean` indicating whether the removal succeeded.
* `minetest.do_item_eat(hp_change, replace_with_item, itemstack, user, pointed_thing)`:
returns left over ItemStack.
* See `minetest.item_eat` and `minetest.register_on_item_eat`
* `set_acceleration(acc)`
* `acc` is a vector
* `get_acceleration()`: returns the acceleration, a vector
+* `set_rotation(rot)`
+ * `rot` is a vector (radians)
+* `get_rotation()` : returns the rotation, a vector (radians)
* `set_yaw(radians)`
* `get_yaw()`: returns number in radians
* `set_texture_mod(mod)`
additional_wear = -0.02,
}
+Note: Tools with group `disable_repair=1` will not repairable by this recipe.
+
### Cooking
{