There are a bunch of different looking node types.
-Look for examples in `games/minimal` or `games/minetest_game`.
+Look for examples in `games/devtest` or `games/minetest_game`.
* `normal`
* A node-sized cube.
* `2`: the node always gets the digging time 0.5 seconds (rail, sign)
* `3`: the node always gets the digging time 0 seconds (torch)
* `disable_jump`: Player (and possibly other things) cannot jump from node
+ or if their feet are in the node. Note: not supported for `new_move = false`
* `fall_damage_add_percent`: damage speed = `speed * (1 + value/100)`
* `falling_node`: if there is no walkable block under the node it will fall
* `float`: the node will not fall through liquids
* The same as before, except that it is called before the player crafts, to
make craft prediction, and it should not change anything.
* `minetest.register_allow_player_inventory_action(function(player, action, inventory, inventory_info))`
- * Determinates how much of a stack may be taken, put or moved to a
+ * Determines how much of a stack may be taken, put or moved to a
player inventory.
* `player` (type `ObjectRef`) is the player who modified the inventory
`inventory` (type `InvRef`).
* `minetest.record_protection_violation(pos, name)`
* This function calls functions registered with
`minetest.register_on_protection_violation`.
+* `minetest.is_creative_enabled(name)`: returns boolean
+ * Returning `true` means that Creative Mode is enabled for player `name`.
+ * `name` will be `""` for non-players or if the player is unknown.
+ * This function should be overridden by Creative Mode-related mods to
+ implement a per-player Creative Mode.
+ * By default, this function returns `true` if the setting
+ `creative_mode` is `true` and `false` otherwise.
* `minetest.is_area_protected(pos1, pos2, player_name, interval)`
* Returns the position of the first node that `player_name` may not modify
in the specified cuboid between `pos1` and `pos2`.
size = 1,
-- Scales the visual size of the particle texture.
+ -- If `node` is set, size can be set to 0 to spawn a randomly-sized
+ -- particle (just like actual node dig particles).
collisiondetection = false,
-- If true collides with `walkable` nodes and, depending on the
-- If true faces player using y axis only
texture = "image.png",
+ -- The texture of the particle
playername = "singleplayer",
-- Optional, if specified spawns particle only on the player's client
glow = 0
-- Optional, specify particle self-luminescence in darkness.
-- Values 0-14.
+
+ node = {name = "ignore", param2 = 0},
+ -- Optional, if specified the particle will have the same appearance as
+ -- node dig particles for the given node.
+ -- `texture` and `animation` will be ignored if this is set.
+
+ node_tile = 0,
+ -- Optional, only valid in combination with `node`
+ -- If set to a valid number 1-6, specifies the tile from which the
+ -- particle texture is picked.
+ -- Otherwise, the default behavior is used. (currently: any random tile)
}
maxsize = 1,
-- The particles' properties are random values between the min and max
-- values.
- -- pos, velocity, acceleration, expirationtime, size
+ -- applies to: pos, velocity, acceleration, expirationtime, size
+ -- If `node` is set, min and maxsize can be set to 0 to spawn
+ -- randomly-sized particles (just like actual node dig particles).
collisiondetection = false,
-- If true collide with `walkable` nodes and, depending on the
-- If true face player using y axis only
texture = "image.png",
+ -- The texture of the particle
playername = "singleplayer",
-- Optional, if specified spawns particles only on the player's client
glow = 0
-- Optional, specify particle self-luminescence in darkness.
-- Values 0-14.
+
+ node = {name = "ignore", param2 = 0},
+ -- Optional, if specified the particles will have the same appearance as
+ -- node dig particles for the given node.
+ -- `texture` and `animation` will be ignored if this is set.
+
+ node_tile = 0,
+ -- Optional, only valid in combination with `node`
+ -- If set to a valid number 1-6, specifies the tile from which the
+ -- particle texture is picked.
+ -- Otherwise, the default behavior is used. (currently: any random tile)
}
`HTTPRequest` definition