inventory_image = "treeprop.png"
})
+minetest.register_node("TNT", {
+ tile_images = {"tnt_top.png", "tnt_bottom.png", "tnt_side.png", "tnt_side.png", "tnt_side.png", "tnt_side.png"},
+ inventory_image = "tnt_side.png"
+})
+
+minetest.register_craft({
+ output = 'ToolItem "STPick" 4',
+ recipe = {
+ {'NodeItem "cobble" 1', 'NodeItem "cobble" 1', 'NodeItem "cobble" 1'},
+ {'', 'CraftItem "Stick"', ''},
+ {'', 'CraftItem "Stick"', ''},
+ }
+})
+
+minetest.register_craft({
+ output = 'NodeItem "TNT" 4',
+ recipe = {
+ {'NodeItem "wood" 1'},
+ {'CraftItem "lump_of_coal" 1'},
+ {'NodeItem "wood" 1'}
+ }
+})
+
local TNT = {
-- Maybe handle gravity and collision this way? dunno
physical = true,