*
* The processor starts at 0x00000100 and the code is executed
* from flash. The code is organized to be at an other address
- * in memory, but as long we don't jump around before relocating.
+ * in memory, but as long we don't jump around before relocating,
* board_init lies at a quite high address and when the cpu has
* jumped there, everything is ok.
* This works because the cpu gives the FLASH (CS0) the whole
* address space at startup, and board_init lies as a echo of
- * the flash somewhere up there in the memorymap.
+ * the flash somewhere up there in the memory map.
*
* board_init will change CS0 to be positioned at the correct
* address and (s)dram will be positioned at address 0